Difference between revisions of "July 9, 2014 Patch"
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| source2 = http://store.steampowered.com/news/13836/ | | source2 = http://store.steampowered.com/news/13836/ | ||
| notes = ===Patch 1=== | | notes = ===Patch 1=== | ||
− | * | + | * Updated {{code|[[Asteroid|rd_asteroid]]}} |
− | ** | + | ** Fixed incorrect respawn times for Blu attackers |
− | ** | + | ** Fixed missing kill triggers in pits |
** Added blockers to starting gates to prevent [[Engineer|engineers]] from building outside the base before the round starts | ** Added blockers to starting gates to prevent [[Engineer|engineers]] from building outside the base before the round starts | ||
− | ** | + | ** Added medium [[Health|health kit]] near large [[Ammo|ammo pack]] at the front doors of each base |
− | ** | + | ** Removed the ability to create [[Buildings|buildings]] in the lasers |
− | ** | + | ** Removed chair prop from vent access room near vault |
− | * | + | * Updated {{code|[[Cactus Canyon|pl_cactuscanyon]]}} |
− | ** | + | ** Prevented players from shooting over the fences by the mid building in stage 2 |
− | ** | + | ** Prevented players from shooting between spawns in stage 2 |
− | ** | + | ** Fixed a bug which prevented [[BLU|Blu team]] from winning upon a successful capture |
− | ** | + | ** Fixed players getting under the terrain near the first Blu Spawn in stage 1 |
===Patch 2=== | ===Patch 2=== | ||
− | * | + | * Updated {{code|rd_asteroid}} to fix another problem with respawn times for Blu attackers |
}} | }} |
Latest revision as of 07:51, 26 October 2014
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Patch notes
Patch 1
- Updated
rd_asteroid
- Fixed incorrect respawn times for Blu attackers
- Fixed missing kill triggers in pits
- Added blockers to starting gates to prevent engineers from building outside the base before the round starts
- Added medium health kit near large ammo pack at the front doors of each base
- Removed the ability to create buildings in the lasers
- Removed chair prop from vent access room near vault
- Updated
pl_cactuscanyon
- Prevented players from shooting over the fences by the mid building in stage 2
- Prevented players from shooting between spawns in stage 2
- Fixed a bug which prevented Blu team from winning upon a successful capture
- Fixed players getting under the terrain near the first Blu Spawn in stage 1
Patch 2
- Updated
rd_asteroid
to fix another problem with respawn times for Blu attackers
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: tf/steam.inf
Modified: tf/maps/pl_cactuscanyon.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav
Patch 2
Modified: tf/steam.inf
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav