Difference between revisions of "User:TheWillingham/Prohibition Paperboy"

From Team Fortress Wiki
Jump to: navigation, search
m (User pages should to do not have category)
 
(4 intermediate revisions by one other user not shown)
Line 16: Line 16:
 
| loadout        = yes
 
| loadout        = yes
 
   | loadout-prefix = none
 
   | loadout-prefix = none
   | item-kind      = Backpack
+
   | base-item = Backpack
   | level         = 16
+
  | custom-icon = Backpack Dillinger's Duffel.png
 +
   | item-level = Level 16 Backpack
 
   | att-1-positive = Allows two secondary weapons to be used at the same time.
 
   | att-1-positive = Allows two secondary weapons to be used at the same time.
 
   | att-2-positive = +200% max ammo for both secondary weapons
 
   | att-2-positive = +200% max ammo for both secondary weapons
 
   | att-3-positive = +50% recharge rate on consumable secondaries
 
   | att-3-positive = +50% recharge rate on consumable secondaries
 
   | att-4-positive = +20 max health on wearer
 
   | att-4-positive = +20 max health on wearer
 +
  | item-description = For the fearless cadets who fear their primaries are unneeded.
 
}}
 
}}
  
Line 27: Line 29:
 
The '''Prohibition Paperboy''' is an unlockable [[Weapons#Primary|primary weapon]] for the [[Scout]]. It is a duffel bag storing several weapons and has cash hastily stuffed in it.
 
The '''Prohibition Paperboy''' is an unlockable [[Weapons#Primary|primary weapon]] for the [[Scout]]. It is a duffel bag storing several weapons and has cash hastily stuffed in it.
  
Equipping this bag allows the player to equip and have out two different [[Weapons#Secondary|secondary weapons]]. Upon spawning, the player is placed in an interface where they can choose which two weapons they want to use at the same time. The weapon that goes into the Scout's right hand is activated with primary fire ([[List of default keys|default key]]: {{Key|MOUSE1}}), and the weapon that goes into the Scout's left hand is activated with alt-fire ([[List of default keys|default key]]: {{Key|MOUSE2}}). The only way to change the weapons used is to go to a [[Resupply Locker]].
+
Equipping this bag allows the player to equip and have out two different [[Weapons#Secondary|secondary weapons]], at the cost of replacing the ability to use a [[Scattergun]]. Upon spawning, the player is placed in an interface where they can choose which two weapons they want to use at the same time. The weapon that goes into the Scout's right hand is activated with primary fire ([[List of default keys|default key]]: {{Key|MOUSE1}}), and the weapon that goes into the Scout's left hand is activated with alt-fire ([[List of default keys|default key]]: {{Key|MOUSE2}}). The only way to change the weapons used is to go to a [[Resupply Locker]].
  
 
With the Prohibition Paperboy equipped, one can sprint into battle using both their weapons at the same time, as long as the secondary slot is active. This allows Scouts to potentially deal double damage to targets with both their [[Pistol|Pistols]] or support their shots with one of the Scout's many utility secondary items or drinks. Note that though any combination is possible, not all of them will be particularly useful. Equipping both the [[Bonk! Atomic Punch]] and the [[Crit-a-Cola]] will leave the Scout nearly defenseless and equipping two from [[Mad Milk]], the [[Flying Guillotine]] or the [[User:TheWillingham/X-Flinguisher|X-Flinguisher]] will force the Scout to have to constantly wait for his weapons to recharge.
 
With the Prohibition Paperboy equipped, one can sprint into battle using both their weapons at the same time, as long as the secondary slot is active. This allows Scouts to potentially deal double damage to targets with both their [[Pistol|Pistols]] or support their shots with one of the Scout's many utility secondary items or drinks. Note that though any combination is possible, not all of them will be particularly useful. Equipping both the [[Bonk! Atomic Punch]] and the [[Crit-a-Cola]] will leave the Scout nearly defenseless and equipping two from [[Mad Milk]], the [[Flying Guillotine]] or the [[User:TheWillingham/X-Flinguisher|X-Flinguisher]] will force the Scout to have to constantly wait for his weapons to recharge.
Line 37: Line 39:
 
Equipping the bag gives 20 extra max health on the wearer, which aids the player in direct combat as fights will tend to be against the Scout without his reliable burst damage [[Scattergun|Scatterguns]].
 
Equipping the bag gives 20 extra max health on the wearer, which aids the player in direct combat as fights will tend to be against the Scout without his reliable burst damage [[Scattergun|Scatterguns]].
  
The Prohibition Paperboy is automatically given to any player who obtains 4 Elementary Scout Achievements.
+
The Prohibition Paperboy is automatically given to any player who obtains 4 [[Elementary Scout Achievements]].
  
== Damage and function times ==
+
== Item set ==
{{Damage table
+
===Tiny Truant Tim===
| type              = [[Hitscan]]
 
| damagetype        = Bullet
 
| rangetype          = Ranged
 
| damage            = yes
 
|  ramp up          = {{tooltip|10.5|Point blank}} / pellet
 
|  base              = 6 / pellet
 
|  fall off          = {{tooltip|3|Long range}} / pellet
 
|  pellet count      = 10
 
|  pellet spread    = 30
 
|  ramp up %        = 175
 
|  point blank      = 90-105
 
|  medium range      = 10-40
 
|  long range        = 3-10
 
|  crit              = 18 / pellet
 
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet
 
  
| function times    = yes
+
[[User:TheWillingham/Prohibition Paperboy|Prohibition Paperboy]]
|  attack interval  = 0.625 s
 
|  reload first      = 0.76 s
 
|  reload more      = 0.56 s
 
}}
 
  
{{Weapon Demonstration}}
+
[[User:TheWillingham/X-Flinguisher|X-Flinguisher]]
  
== Strange variant  ==
+
[[User:TheWillingham/Playground Protector|Playground Protector]]
{{Strange item info
 
| item-type = Scattergun
 
| rankson = kills
 
| rankson2 =
 
| festive = yes
 
| botkiller = yes
 
| australium = yes
 
| can deal damage =
 
| can deal gib damage = no
 
| can headshot = no
 
| can reflect projectiles = no
 
| can deal posthumous damage = no
 
| can extinguish = no
 
| can deal long range damage = yes
 
| notes =
 
}}
 
  
== Update history ==
+
[[Half-Pipe Hurdler]]
{{update history|
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* {{Undocumented}} Updated the [[kill icon]].
 
  
'''{{Patch name|1|7|2011}}'''
+
== Crafting ==
* The Scattergun's kill icon was updated.
+
{{See also|Crafting}}
  
'''July 12, 2011'''
+
=== Blueprint ===
* {{item server}} Added [[Strange]] Quality.
+
{{Blueprint
 
+
| ingredient-1 = Buff Banner
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
+
| ingredient-2 = Flying Guillotine
* Added [[Festive weapons|Festive]] variant.
+
| result = Dillinger's Duffel
 
+
}}
'''{{patch name|12|16|2011}}'''
 
* Fixed colors on Christmas lights for the [[BLU|Blue team]] Scout Festive Scatterguns.
 
 
 
'''{{patch name|12|19|2011}}'''
 
* Festive Scatterguns can now be [[Gift Wrap|gifted]].
 
 
 
'''{{Patch name|7|5|2012}}'''
 
* Added more detail to the reloads for the Scattergun, the [[Baby Face's Blaster]], the [[SMG]], and The [[Cleaner's Carbine]].
 
 
 
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
 
* {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
 
 
 
'''{{Patch name|10|9|2012}}'''
 
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 
 
 
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 
* Added Silver and Gold Botkiller Mk. II variants.
 
 
 
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
 
 
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
* Converted the Scattergun models to use the <code>c_models</code> system.
 
 
 
'''{{Patch name|08|27|2014}}'''
 
* Fixed the [[Australium weapons|Australium]] Scattergun material looking pixelated.
 
 
 
'''{{Patch name|03|31|2015}}'''
 
* Fixed the [[Australium weapons|Australium]] Scattergun using the fire material.
 
 
 
'''{{Patch name|1|7|2016}}'''
 
* Fixed the Australium Scattergun materials.}}
 
  
 
== Trivia ==
 
== Trivia ==
* Sound effects intended for the Scattergun, labeled <code>scatter_gun_double_shoot.wav</code> had existed in the game files since release. The [[Force-A-Nature]] now uses these sound effects when firing.
+
* The cash bills in the model are identical to those in [[Dillinger's Duffel]].
 
 
== Gallery ==
 
<gallery>
 
File:Scattergun 1st person.png|First-person view.
 
File:Festive Scattergun 1st person red.png|[[RED]] [[Festive weapons|Festive variant]].
 
File:Festive Scattergun 1st person blu.png|[[BLU]] Festive variant.
 
File:Botkiller Scattergun 1st person.png | [[Botkiller weapons|Botkiller variant]].
 
File:Australium scattergun.png | [[Australium weapons|Australium variant]].
 
File:sawed_off.jpg|The Scout, with conceptual Scatterguns.
 
</gallery>
 
 
 
== See also ==
 
* [[Scout strategy#Scattergun + reskins|Scattergun strategy]]
 
* [[Festive weapons]]
 
* [[Botkiller weapons]]
 
* [[Australium weapons]]
 
 
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 

Latest revision as of 16:32, 30 April 2017

Prohibition Paperboy
TheWillingham
Basic Information
Used by: Scout
Slot: primary
Availability: Uncrate #99
Tradable: Yes
Giftable: Yes
Nameable: Yes
Craft No.?: Yes
Medieval: Yes
Ammunition
Loadout Stats
Backpack Dillinger's Duffel.png

Prohibition Paperboy
Level 16 Backpack
Allows two secondary weapons to be used at the same time.
+200% max ammo for both secondary weapons
+50% recharge rate on consumable secondaries
+20 max health on wearer
For the fearless cadets who fear their primaries are unneeded.


Hit the road, bozo! Let a real Scout get to work!
The Scout on his transportation experience

The Prohibition Paperboy is an unlockable primary weapon for the Scout. It is a duffel bag storing several weapons and has cash hastily stuffed in it.

Equipping this bag allows the player to equip and have out two different secondary weapons, at the cost of replacing the ability to use a Scattergun. Upon spawning, the player is placed in an interface where they can choose which two weapons they want to use at the same time. The weapon that goes into the Scout's right hand is activated with primary fire (default key: MOUSE1), and the weapon that goes into the Scout's left hand is activated with alt-fire (default key: MOUSE2). The only way to change the weapons used is to go to a Resupply Locker.

With the Prohibition Paperboy equipped, one can sprint into battle using both their weapons at the same time, as long as the secondary slot is active. This allows Scouts to potentially deal double damage to targets with both their Pistols or support their shots with one of the Scout's many utility secondary items or drinks. Note that though any combination is possible, not all of them will be particularly useful. Equipping both the Bonk! Atomic Punch and the Crit-a-Cola will leave the Scout nearly defenseless and equipping two from Mad Milk, the Flying Guillotine or the X-Flinguisher will force the Scout to have to constantly wait for his weapons to recharge.

The two secondary weapons that the Scout can use must be weapons that the player has in their Backpack. Also, the same weapon cannot be used twice; even if multiple instances of them are found in the Backpack.

The Prohibition Paperboy also increases the maximum amount of ammo for the weapons chosen by 200%. This even applies to the Scout's consumables weapons - equipping Mad Milk, for example, will allow the player to throw 3 in a row before recharging. Furthermore, consumable weapons and items recharge 50% faster, encouraging the player to equip both a pistol and one of the Scout's utility-oriented secondaries. In fact, the X-Flinguisher can only be used to the fullest by equipping it with another Pistol.

Equipping the bag gives 20 extra max health on the wearer, which aids the player in direct combat as fights will tend to be against the Scout without his reliable burst damage Scatterguns.

The Prohibition Paperboy is automatically given to any player who obtains 4 Elementary Scout Achievements.

Item set

Tiny Truant Tim

Prohibition Paperboy

X-Flinguisher

Playground Protector

Half-Pipe Hurdler

Crafting

See also: Crafting

Blueprint

Buff Banner Flying Guillotine Dillinger's Duffel
Item icon Buff Banner.png + Item icon Flying Guillotine.png = Item icon Dillinger's Duffel.png

Trivia