Difference between revisions of "Template:Metrics/Speed"
(Conga speed!) |
|||
Line 1: | Line 1: | ||
− | {{#ifexpr:{{#ifeq:{{lc:{{{C}}}}}|demoman|1|0}}=1 and {{#ifeq:{{lc:{{{S}}}}}|shield|1|0}}=1 | + | {{#ifeq:{{lc:{{{A}}}}}|conga|50 |
+ | |{{#ifexpr:{{#ifeq:{{lc:{{{C}}}}}|demoman|1|0}}=1 and {{#ifeq:{{lc:{{{S}}}}}|shield|1|0}}=1 | ||
|{{#expr:{{Metrics/Base speed|demoman_charge}}* | |{{#expr:{{Metrics/Base speed|demoman_charge}}* | ||
{{#ifeq:{{lc:{{{M}}}}}|scotsman's skullcutter|.85|1}}* | {{#ifeq:{{lc:{{{M}}}}}|scotsman's skullcutter|.85|1}}* | ||
Line 19: | Line 20: | ||
| | | | ||
{{Metrics/Speed cap|{{lc:{{{A}}}}}}} | {{Metrics/Speed cap|{{lc:{{{A}}}}}}} | ||
− | }}}}<noinclude> | + | }}}}}}<noinclude> |
{{Template doc}} | {{Template doc}} | ||
[[Category:Game mechanics|{{SUBPAGENAME}}]] | [[Category:Game mechanics|{{SUBPAGENAME}}]] |
Revision as of 18:26, 20 June 2014
0
This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required (unless dancing). The A
argument indicates the action the player is taking, and other arguments and values depend on the class. The W
argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.
Template defaults to 0
if the C
argument is unknown, to avoid causing downstream parsing failures if used in an equation.
Arguments
Argument | Meaning |
---|---|
C | Class name |
A | Action |
W | If under one of the following effects
|
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
B | Boost amount (Scout) |
U | ÜberCharge amount (Medic) |
H | Health (Soldier) Heads taken (Demoman) |
T | Triggered ability (Heavy, Engineer, and Sniper) Healing target's speed (Medic) |
D | Disguise (Spy) |
Valid argument settings
C | A | W | P | S | M | B | U | H | T | D |
---|---|---|---|---|---|---|---|---|---|---|
scout |
One of
|
Defined for effect active |
baby face's blaster | Positive real 0-100 inclusive |
||||||
soldier | cow mangler 5000 | escape plan | Positive integer 0-200 inclusive |
|||||||
pyro | powerjack | |||||||||
demoman | boots * | shield † | haunted ‡ scotsman's skullcutter |
Positive integer 0-4 inclusive |
||||||
heavy | brass beast | buffalo steak sandvich | gloves of running urgently eviction notice |
deploy | ||||||
engineer | haul | |||||||||
medic | overdose | quick-fix | Positive real 0-100 inclusive |
Positive integer 0-520 inclusive |
||||||
sniper | huntsman | aim | ||||||||
spy | Class name |
*; use to indicate Ali Baba's Wee Booties or the Bootlegger
† use to indicate the Chargin' Targe, Splendid Screen, or the Tide Turner
‡ use to indicate the Eyelander, the Horseless Headless Horsemann's Headtaker, or Nessie's Nine Iron
Sub-templates
The speed values for each class are stored in sub-templates, due to overall complexity.