Difference between revisions of "January 14, 2008 Patch"

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| after        = {{Patch name|1|15|2008}}
 
| after        = {{Patch name|1|15|2008}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
| source      = http://store.steampowered.com/news/1403/
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| source      = https://store.steampowered.com/oldnews/1403
| notes        = ===Team Fortress 2===
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| notes        = === Team Fortress 2 ===
 
* Added new option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
 
* Added new option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
 
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
 
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
* Added "nextlevel" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel
+
* Added "{{code|nextlevel}}" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel
* Gave [[machinima]] creators access to "{{code|tf_testvcd}}" and "{{code|tf_testrr}}" commands for playing scenes on characters
+
* Fixed PerfUI being used as a type of wall-hack on servers without {{code|sv_cheats}} set to {{code|1}}
* SDK Launcher now has a drop list of [[engine]] versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
 
 
* Reduced [[Granary (Control Point)|Granary]] [[spawn]] advantage for capping the middle point
 
* Reduced [[Granary (Control Point)|Granary]] [[spawn]] advantage for capping the middle point
* Fixed PerfUI being used as a type of wall-hack on servers without {{code|sv_cheats}} set to {{code|1}}
 
 
* Fixed players turning into [[Scout]] model after lagouts (and a variety of related issues, such as disappearing doors)
 
* Fixed players turning into [[Scout]] model after lagouts (and a variety of related issues, such as disappearing doors)
 
* Fixed obscure crash related to resolution changing
 
* Fixed obscure crash related to resolution changing
 +
 +
== {{heading|Undocumented changes}} ==
 +
* SDK Launcher now has a drop list of [[engine]] versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option.
 +
* Gave [[machinima]] creators access to "{{code|tf_testvcd}}" and "{{code|tf_testrr}}" commands for playing scenes on characters.
 
}}
 
}}

Revision as of 19:13, 7 October 2025

Patch notes

Team Fortress 2

  • Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
  • Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
  • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
  • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
  • Reduced Granary spawn advantage for capping the middle point
  • Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors)
  • Fixed obscure crash related to resolution changing

Undocumented changes

  • SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option.
  • Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters.