Difference between revisions of "Jiggle bones"

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'''Jigglebones''' are a feature of the [[Source Engine]] that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jigglebones are used frequently on several items in ''Team Fortress 2'' to add to their appearance.  
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'''Jiggle bones''' are a feature of the [[Source Engine]] that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in ''Team Fortress 2'' to add to their appearance.  
  
 
== Items that use jigglebones ==
 
== Items that use jigglebones ==

Revision as of 14:14, 18 October 2010

Jiggle bones are a feature of the Source Engine that allow a model skeleton to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.

Items that use jigglebones

Object Location of jigglebones
Alien Swarm Parasite The tail and legs
Max's Severed Head The ears
Earbuds The cords
Hustler's Hallmark The feather
Napper's Respite The tip of the hat
Triboniophorus Tyrannus The entire creature
Respectless Rubber Glove The fingers of the glove
Handyman's Handle The wooden handle
Mad Milk The milk inside the bottle
Holy Mackerel The fish
Black Box The flaps on the front and back
Darwin's Danger Shield The tail at the bottom
Stout Shako The entire hat

External links