Difference between revisions of "November 19, 2010 Patch"
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*Updated some item capabilities: | *Updated some item capabilities: | ||
**Employees badges can now have custom names. | **Employees badges can now have custom names. | ||
− | **The Stickybomb Jumper can now be gift wrapped. | + | **The [[Stickybomb Jumper]] can now be gift wrapped. |
− | **The Spine-Chilling Skull and Voodoo Juju hats are now paintable. | + | **The [[Spine-Chilling Skull]] and [[Voodoo Juju]] hats are now paintable. |
**Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper. | **Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper. | ||
− | *Added the original Ubersaw taunt to the Vita-Saw. | + | *Added the original [[Ubersaw]] [[taunt]] to the [[Vita-Saw]]. |
*Fixed an issue that prevented the game from running on Fat32 systems. | *Fixed an issue that prevented the game from running on Fat32 systems. | ||
*Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly. | *Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly. | ||
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*Fixed numerous [[WebAPI]] issues. | *Fixed numerous [[WebAPI]] issues. | ||
*Fixed a Heavy exploit that let him run at full speed while shooting. | *Fixed a Heavy exploit that let him run at full speed while shooting. | ||
− | *Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round. | + | *Fixed a [[Frontier Justice]] exploit that let Engineers have infinite crits for their current life/round. |
*Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly. | *Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly. | ||
− | *Fixed the Medigun charge percent for other players being steppy. | + | *Fixed the [[Medigun]] charge percent for other players being steppy. |
*Fixed not being able to light arrows after the first arrow is fired unless they're drawn back. | *Fixed not being able to light arrows after the first arrow is fired unless they're drawn back. | ||
*Updated the localization files | *Updated the localization files | ||
===Undocumented Changes=== | ===Undocumented Changes=== | ||
− | * | + | *[[Lugermorph]]s obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage. |
*Added [[Companion Cube Pin]] | *Added [[Companion Cube Pin]] | ||
− | *[Windows] | + | *[Windows] The game's icon as displayed on the taskbar has been changed from the icon for [[Team Fortress Classic]] to the icon for [[Team Fortress 2]]. |
− | *Demoman's emblem changed to a | + | *[[Demoman]]'s arm emblem changed from a stick of dynamite to a [[Stickybomb launcher]] sticky bomb. |
==Second Patch== | ==Second Patch== | ||
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===Undocumented Changes=== | ===Undocumented Changes=== | ||
− | *Fixed | + | *Fixed [[Noise Maker]]s no longer working. |
}} | }} |
Revision as of 04:43, 20 November 2010
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Source: 19 Nov 2010 – Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released, Team Fortress 2 Update Released
Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- [Windows] Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions
- [Windows] Improved custom mouse acceleration
- [Windows] Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options
- [Windows] Fixed UI tooltips so that they display correctly on first hover
Team Fortress 2
- Added the "Team Spirit" paint can.
- Added Telltale Games items:
- Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman)
- License to Maim: Max's Badge (equipped by all classes)
- The Iron Curtain: The Heavy's first love (equipped by the Heavy, obviously)
- The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the Spy)
- Updated some item capabilities:
- Employees badges can now have custom names.
- The Stickybomb Jumper can now be gift wrapped.
- The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
- Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
- Added the original Ubersaw taunt to the Vita-Saw.
- Fixed an issue that prevented the game from running on Fat32 systems.
- Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly.
- Fixed the holiday gamestartup sound files being included in the random startup selection after the holiday is over.
- Fixed numerous WebAPI issues.
- Fixed a Heavy exploit that let him run at full speed while shooting.
- Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round.
- Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
- Fixed the Medigun charge percent for other players being steppy.
- Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
- Updated the localization files
Undocumented Changes
- Lugermorphs obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.
- Added Companion Cube Pin
- [Windows] The game's icon as displayed on the taskbar has been changed from the icon for Team Fortress Classic to the icon for Team Fortress 2.
- Demoman's arm emblem changed from a stick of dynamite to a Stickybomb launcher sticky bomb.
Second Patch
- Fixed bug with Crit-a-Cola acting like Bonk! Atomic Punch.
Undocumented Changes
- Fixed Noise Makers no longer working.