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Did that sting? "Saw-ry!"
The Medic on saws with needles

The Vita-Saw (/vaɪtɑːsɔː/ veye-tah-saw) is a community-created melee weapon for the Medic. It is a rusty gas pump handle that has been outfitted with both a long needle and blood-stained knife underneath, and with a container connected to the top of the main part of the weapon, filled with a team-colored liquid with a slight glow to it. A small skull and bones symbol, coupled with eight tally marks, has been etched into the flat of the blade.

When equipped, this weapon lowers the Medic's maximum health by 10, reducing his total health to 140. On the other hand, every hit against an enemy using the Vita-Saw "collects" their organs (also spawning a purely-cosmetic generic organ gib). After dying, the Medic respawns with whatever ÜberCharge value they died with, but only up to a maximum based on the number of organs harvested in the previous life, each organ allowing 15% ÜberCharge to be retained, to a maximum of 60%.

If the player kills an enemy Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron, a Soldier wielding the Air Strike, a Sniper wielding the Bazaar Bargain, or a Medic wielding the Vita-Saw, they receive an amount of organs relative to the kills or organs the victim had collected.

The ÜberCharge stored is kept if the player switches teams, but is lost if they change classes. The Vita-Saw stores charge upon death, and therefore the Medic can use a different melee weapon while building charge or even change melee loadout while respawning. So long as he dies with it equipped and does not change classes, the Medic respawns with his previous ÜberCharge percentage to the maximum limit of 60%. An ÜberCharge is always lost when a round ends (when the objective of the game is met; i.e. all points in a map are captured).

Similar to the Ubersaw, the vial fills up with a team-colored liquid as an ÜberCharge is built and drain as it is deployed.

The kill icon for the Vita-Saw was contributed by Psyke .

The Vita-Saw was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Identical to: Bonesaw
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.


Main article: Health
Class Health Overheal Quick-Fix Overheal
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176



See also: Crafting


Ubersaw Scrap Metal Vita-Saw
Item icon Ubersaw.png + Item icon Scrap Metal.pngx2 = Item icon Vita-Saw.png
Class Token - Medic Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Ubersaw.png Item icon Vita-Saw.png Item icon Amputator.png Item icon Solemn Vow.png
Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Vita-Saw Scrap Metal Amputator
Item icon Vita-Saw.png + Item icon Scrap Metal.png = Item icon Amputator.png

Related achievements

Leaderboard class medic.png Medic

FYI I am A Medic
FYI I am A Medic
Use your bonesaw to kill a spy who has been calling for 'Medic!'.

Peer Review
Peer Review
Kill 10 Medics with your bone saw.
Hit enemies with your bonesaw 5 times in a row without dying or missing.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Vita-Saw was added to the game.

October 6, 2010 Patch

  • [Undocumented] Gave the Vita-Saw a unique crafting recipe.

November 19, 2010 Patch

  • Taunting with the Vita-Saw now plays the old Ubersaw taunt - a deeper viola tone. Previously it shared a taunt with the Bonesaw.[1]

December 2, 2010 Patch

  • The mesh's smoothing groups were fixed resulting in a clean, hard-edged look as opposed to the molten appearance it had before.

December 21, 2010 Patch

  • [Undocumented] The Vita-Saw was added to the crafting blueprint for the Amputator.

January 7, 2011 Patch

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 15, 2011 Patch

  • The crafting cost of the Vita-Saw was changed from 2 Reclaimed Metal and a Ubersaw to 2 Scrap Metal and a Ubersaw.
  • The crafting cost of the Amputator was changed from 1 Reclaimed Metal and a Vita-Saw to 1 Scrap Metal and a Vita-Saw.

June 10, 2011 Patch

  • Fixed the Vita-Saw not displaying the Medic's ÜberCharge progress.

November 12, 2013 Patch

July 3, 2015 Patch

  • Fixed the Vitasaw(sic) no longer giving its ÜberCharge bonus after death.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Added Organs collecting concept. Each hit with the Vita-Saw harvests the victim's organs. Preserves 15% ubercharge(sic) per Organ harvested on-death. Effect caps at 60% total ubercharge.

November 1, 2017 Patch

  • [Undocumented] Updated the description of the Vita-Saw.

December 13, 2017 Patch

  • Updated the Vita-Saw so victims spawn random internal organs on hit.

March 28, 2018 Patch #1

  • Fixed being able to collect organs with the Vita-Saw during a truce.


  • The "Organs" display overlaps with the "Energy" upgrade display in Mann vs. Machine on the HUD.
  • Due to lag compensation, the "Organs" counter may display an incorrect number of organs.[2]
  • Firing any primary weapon and switching to the Vita-Saw before the projectile hits an enemy causes an organ to spawn when the projectile hits them. This is merely visual and does not go towards the organ count.


  • The Vita-Saw was announced to have Allows you to see enemy health attribute in the April 14, 2011 Patch (Hatless Update). This did not happen, and the incorrect information was removed from the official release note. This stat would be later introduced in another Medic melee weapon, the Solemn Vow.


The ADAM Harvester from BioShock.
  • The Vita-Saw strongly resembles the ADAM Harvester from the BioShock series.



See also