Team Fortress Wiki:Archived discussions/Template talk:Painted items

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Revision as of 18:36, 6 November 2010 by RJackson (talk | contribs) (Not paintable items?)
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Didn't know where else to put this but I think the images for Triboniophorus Tyrannus are not correct. According to people here the colours show up differently in-game. I've removed the painted variants from the article for now. seb26 [talk] 00:49, 4 October 2010 (UTC)

  • I created some crude images that represent the painted, in-game Triboniophorus Tyrannus a little better, hope you don't mind me having a go. PaperStrike 10:21, 4 October 2010 (UTC)
I don't mind at all. They are perfect. -- Pilk (talk) 10:23, 4 October 2010 (UTC)
Turns out the model viewer's rendering engine is modular, and the dll it uses as the engine isn't specially made for it. By simply dropping the binaries from the TF2 binaries folder right into the folder where hlmv is contained, you can get the new rendering engine working. This allows us to bypass issues with the model viewer not recognising certain values in the VMT files, thereby fixing issues with certain hats (Like the Trib). Hope this helps! (Oh and, since I'm here, next time people take images and get the flame problem, you can fix it by changing $detailblendfactor to .00 in the vmts) Riomerc 08:23, 5 October 2010 (UTC)
So how do you do it? Hard code the colour overlay in the VMT and refresh? Are you God? -- Pilk (talk) 08:24, 5 October 2010 (UTC)
Haha no, just very bored. In the VMTs, if you manually set a new value named $color2, that becomes the tint color. It's how the engine defines what color to use. Since all the paint colors are helpfully provided to us as hexidecimal representations, finding the equivalent RGB value is easy. So yes, more or less what you said. I KEEP FORGETTING TO SIGN D: I should also note this will fix any errors with any other hats, such as the Helm and Glove. I might do the Respectless Rubber Glove later, but if someone else is going to do it, don't wait up! Riomerc 08:27, 5 October 2010 (UTC)
So which files specifically should I be copying around? If you have the time, do you think you could update the tutorial here? Or you can come into IRC (there's a link in recent changes) and explain it to us directly! -- Pilk (talk) 08:30, 5 October 2010 (UTC)

Tyrant's Helm

The painted variants on display for the Tyrant's Helm are inaccurate, as shown in this image, the white variants do not match. It appears that the blend values shown in the .vmt files have no effect on the final paint, instead, the alpha map in the vtf completely controls the blending. Stewsta 05:11, 5 October 2010 (UTC)

And possibly the same for the Respectless Rubber Glove, but I haven't put into HLMV to compare. Stewsta 05:41, 5 October 2010 (UTC)
I got in contact with one of the artists who did them, he's in the process of telling me what we are doing wrong. Hopefully we can find out, in the meantime I would just leave it. -- Pilk (talk) 05:45, 5 October 2010 (UTC)
I see you've added an 'updated' status - would you mind sharing the method you're using to create these 'more accurate' images? Surely they're similar if not identical to the ones i've put together (in most cases at least) Stewsta 10:17, 5 October 2010 (UTC)
Just updated the tutorial. Template:Painted_variants/Tutorial -- Pilk (talk) 10:17, 5 October 2010 (UTC)

No Misc. items can be painted.

User Lhavelund Idiot.png This user has moments of innate idiocy. Sorry.

...so why are they in the table? ~ lhavelund (talkcontrib) 08:01, 2 November 2010 (UTC)

I'm an idiot. The Procedure Mask can. ~ lhavelund (talkcontrib) 08:03, 2 November 2010 (UTC)

Not paintable items?

Why the table shows items that are not paintable? its name suggests that it should display only items that are paintable. Holek 18:34, 6 November 2010 (UTC)

It makes it easier for people to search for their own hats, and see whether or not they're paintable. It's also easier to manage, code-wise. -RJ 18:36, 6 November 2010 (UTC)