Team Fortress Wiki talk:3D Models
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3d models of cosmetics
Maybe doing 3d images of cosmetic items would be a good idea. Slimyboi500 (talk) 18:22, 7 December 2023 (UTC)
- Nope, discussed before. Too much effort, way too many cosmetics, too many technical issues such as certain parts of the cosmetic being invisible. We'll consider doing taunts, however.
| s | GrampaSwood (talk) (contribs) 18:29, 7 December 2023 (UTC)
- If we do taunts, then maybe we can make them GIFs to show what they look like. ----Slimyboi500 (talk) 18:28, 8 December 2023 (UTC)
- That's what the demonstrations are for. We can't have GIFs on 3D models as they're not actually 3D models, but rather just a bunch of images that it cycles between.
| s | GrampaSwood (talk) (contribs) 18:35, 8 December 2023 (UTC)
- That's what the demonstrations are for. We can't have GIFs on 3D models as they're not actually 3D models, but rather just a bunch of images that it cycles between.
3d models of buildings
I think that adding 3d images of Sentries, Dispensers, and Teleporters would be a good idea.
Slimyboi500 (talk) 18:38, 8 January 2024 (UTC)
- Could work, but there is no infobox for buildings.
| s | GrampaSwood (talk) (contribs) 18:39, 8 January 2024 (UTC)
- Yea, we don't just want to "leave them out in the open." I'd say we also add an infobox for the buildings as well.
- ----Slimyboi500 (talk) 18:44, 8 January 2024 (UTC)
- Easier said than done, plus it would only really be the 3D model viewer. It might look awkward.
| s | GrampaSwood (talk) (contribs) 18:47, 8 January 2024 (UTC)
- Easier said than done, plus it would only really be the 3D model viewer. It might look awkward.
Recompiled Model Link
Ace here, looking to update all dead and working links to not be redirects although bit hard since all of them does so, but managed to do this: Link Acceptable? Acceonit (talk) 07:17, 13 February 2024 (UTC)
- It's not necessary to replace dead ones, simply remove them. Working links are just fine. Please don't use Discord links to host anything as they expire after a while.
| s | GrampaSwood (talk) (contribs) 08:05, 13 February 2024 (UTC)
3d models of bosses
I feel like we should add 3d models of Halloween bosses, since:
- They are in an infobox
- They could use a 3d model
I'm all in for it, what do you say? :D
Steam 17:57, 26 February 2024 (UTC)
- Like I said, the infobox would need to be edited for that. Before we start doing any non-weapon renders some stuff needs to be figured out first.
| s | GrampaSwood (talk) (contribs) 18:29, 26 February 2024 (UTC)
- Is it ok to just copy-and-paste the code on other templates?
- ----Slimyboi500 Talk Contribs Steam 18:48, 26 February 2024 (UTC)
- Infoboxes are much more complicated than most other templates, copy-pasting won't always work. I would leave it to more experienced users.
| s | GrampaSwood (talk) (contribs) 19:06, 26 February 2024 (UTC)
- Infoboxes are much more complicated than most other templates, copy-pasting won't always work. I would leave it to more experienced users.
3d models of robots
We have been discussing this topic a little bit on the IRC, and everyone seems to agree. We must need robot 3d images, and I already created one for the Tank Robot. Please say yes!
----Slimyboi500 Talk Contribs Steam 19:40, 14 March 2024 (UTC)
- The issue is more of which ones we're going to create. The idea itself is good and can pass, but the specifics of which robots we're going to create (obviously default and romevision ones). Are we going to add ones with different cosmetics? Are we going to add bosses? Are we going to add Gatebot variants? Are we going to add ÜberCharged versions? Are we going to add the unused RED textures?
| s | GrampaSwood (talk) (contribs) 19:44, 14 March 2024 (UTC)