Talk:Bazaar Bargain

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Revision as of 00:51, 29 July 2011 by Cooper Kid (talk | contribs) (Weapon Demonstration)
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Model

This seems to use the same model as the Walkabout from the advanced weaponizer. as seen here; http://wiki.teamfortress.com/wiki/Advanced_weaponizer Ruingliff 01:35, 22 June 2011 (UTC)

Yes Advanced Weaponizer uses the model contributed by the creator of the item, but this is not notable trivia. User Moussekateer signature sprite.pngMoussekateer·talk 01:41, 22 June 2011 (UTC)
True, yet the effect is extremely similar to the Weaponiser's effect. While not exactly valid trivia, it shouldn't be simply ignored. Triscuitable 04:28, 22 June 2011 (UTC)

Quote

Is the Sniper really saying "Panzer"? I'm not sure, sounds more like Punta. What do you think?MEDUNN 05:44, 22 June 2011 (UTC)

Kill icon

Where'd it come from? SilverHammer 07:05, 22 June 2011 (UTC)

Advanced Weaponiser. Has me scratching my head. maggosh 07:07, 22 June 2011 (UTC)

Charge bonus

How does it exactly work? Has anyone tested? --SandeProElite 08:43, 30 June 2011 (PDT)

I tested it while filming a demo. All the details are already in the article, and the demo will be there soon too. :3 — Zhnigo 10:19, 8 July 2011 (PDT)

Shooting buildings while scoped in wipes your head counter

I know that I "missed" the head, but that doesn't mean I should lose all my hard work because I wanted to do something besides frag. If Valve hasn't given any word on this, I feel that it should be put under the "Bug" section of the article unless Valve says it isn't. It's a negative that isn't listed in the weapon description and doesn't seem like something that would be done intentionally. BraveTriforcer 19:36, 3 July 2011 (PDT)

Yeah, at the very least hitting buildings should have no effect on your current charge time. » Cooper Kid (Blether · Contreebs) 20:09, 3 July 2011 (PDT)
I figure it lowers your headshot count because you didn't shoot someone in the head. While the description specifically mentions bodyshots, it also specifically mentions headshots. I feel the bit should be removed. SilverHammer 16:17, 9 July 2011 (PDT)
There needs to be somewhere were we note what happens when you hit buildings. A question like, "What does the weapon do when it hits buildings?" is just the sort of question people would look towards the Wiki for the answer. On top of that, the fact that hitting a building behaves like a bodyshot, and not a miss, is kind of different, I think, than what many people expected. Balladofwindfishes 16:19, 9 July 2011 (PDT)
It isn't a bug, as you didn't deal a headshot.  – User Ohyeahcrucz Sig.png Ohyeahcrucz [T][C] 16:21, 9 July 2011 (PDT)
It isn't different, because the game registers headshots. Any shot that doesn't hit a head isn't a headshot. SilverHammer 16:23, 9 July 2011 (PDT)
The item specifically says "loses charge on bodyshot, counter goes to 0 on miss" You can't bodyshot a building, but you aren't missing either. The game is not clear what the weapon does when it hits buildings, and we need to step in and mention it somewhere, whether in bugs, or in the opening paragraphs of the weapon. Balladofwindfishes 16:24, 9 July 2011 (PDT)
I added it into the first paragraph with the game play elements. It's not trivia and not really a bug, so it will be more informative in the gameplay element section. Balladofwindfishes 19:15, 9 July 2011 (PDT)

Weapon Demonstration

Should this be redone? I noticed that the medic was killed before the soldier. Also, when demonstrating how the head counter works, the filmer seemed to be chaotic about shooting. Like shooting the heavy then moving on, then killing the heavy. Dr. Blutengott 07:17, 28 July 2011 (PDT)

Not exactly the easiest weapon to make a demo for, is it? Different charging speeds at different head levels, how the head counter works when you hit or miss, scoped and unscoped... I agree the current video is a little chaotic, but with a bit of effort from those working on the weapon demonstration project, I'm sure they can figure out something that works a bit better in time. » Cooper Kid (Blether · Contreebs) 17:51, 28 July 2011 (PDT)