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[[Image:Team Fortress 2 Group Photo.jpg|thumb|500px|right|The official group picture from Valve showing (from left to right): the [[Pyro]], [[Engineer]], [[Spy]], [[Heavy]], [[Sniper]], [[Scout]], [[Soldier]], [[Demoman]], and [[Medic]]]]
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[[Category:Main/fr]]
 
 
Il existe neuf classes officielles pouvant être jouées dans [[Team Fortress 2]]. Ces classes sont comme suit:
 
 
 
*{{Icon class|class=scout|link=Scout}} [[Scout]]
 
*{{Icon class|class=soldier|link=Soldier}} [[Soldier]]
 
*{{Icon class|class=pyro|link=Pyro}} [[Pyro]]
 
*{{Icon class|class=demoman|link=Demoman}} [[Demoman]]
 
*{{Icon class|class=heavy|link=Heavy}} [[Heavy]]
 
*{{Icon class|class=engineer|link=Engineer}} [[Engineer]]
 
*{{Icon class|class=medic|link=Medic}} [[Medic]]
 
*{{Icon class|class=sniper|link=Sniper}} [[Sniper]]
 
*{{Icon class|class=spy|link=Spy}} [[Spy]]
 
 
 
'''Unused'''
 
*[[Civilian]]
 
 
 
Notez que la classe Civilian ne peut être jouée.
 
 
 
==Les rôles des classes==
 
Les neuf classes sont regroupées en trois types de combat spécifiques, [[offensive]], [[defensive]], et [[support]], mais toutes peuvent être jouées d'une façon différente que celle que leur rôle leur attribue, en fonction de votre choix de [[strategy]].
 
 
 
===Offensive===
 
[[Image:Tf2_offense.jpg|border|150px|right]]
 
Les classes offensives ([[Scout]], [[Soldier]] and [[Pyro]]) sont la principale force d'attaque de votre équipe. Qu'ils donnent l'assaut sur les  [[control points]] ou qu'ils saisissent [[Intelligence]], ces classes se sont rendues spécialistes dans l'art de semer le désordre et le chaos. Les Scouts ont la capacité de capturer les points deux fois plus vite que n'importe quelle classe. Les Soldiers perforent avec leurs [[Rocket Launcher]]s dévastateurs. Les Pyros peuvent répandre le [[fire|fiery havoc]] dans les rangs ennemis en créant des embuscades.
 
 
 
===Defensive===
 
[[Image:Tf2_defense.jpg|border|150px|right]]
 
Defensive classes ([[Demoman]], [[Heavy]] and [[Engineer]]) serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialize in expelling this power at one time. Demomen can safeguard areas with [[sticky bomb]]s and detonate them at will. Heavies are great for [[Minigun|mowing down]] incoming troops and pushing back forces. Engineers can build [[Sentry Gun]]s with amazing power, as well as [[teleporter]]s and [[Dispensers]].
 
 
 
===Support===
 
[[Image:Tf2_support.jpg|border|150px|right]]
 
Support classes ([[Medic]], [[Sniper]] and [[Spy]]) make the backbone of any team. They offer the offensive and defensive classes an extra edge in battle and can turn the tide of the game in a second. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics have the power to [[heal]] teammates and overheal them to 150% of their maximum health. Snipers can take out threats [[Sniper rifle|from a distance]] and use [[Jarate]] to extinguish fires  and increase the damage dealt by their teammates. Spies can infiltrate enemy lines, [[Electro sapper|disable buildings]] and [[Backstab|assassinate]] critical threats.
 
 
 
==Health points==
 
A Medic may [[heal|over-heal]] someone to 150% of their normal health maximum. Classes can refill their health through a [[health|number of ways]].
 
====Class health points comparison table====
 
{| class="wikitable grid" align="Left" style="margin-bottom: 10px"
 
! class="header" |
 
! class="header" | Class
 
! class="header" | Normal Max
 
! class="header" | Over-healed Max
 
|-
 
|{{Icon class|class=scout}}
 
|[[Scout]] <br><small>(with the [[Sandman]] equipped)</small>
 
|125<br><small>110
 
|185<br><small>165
 
|-
 
|{{Icon class|class=soldier}}
 
|[[Soldier]] 
 
|200
 
|300
 
|-
 
|{{Icon class|class=pyro}}
 
|[[Pyro]]
 
|175
 
|260
 
|-
 
|{{Icon class|class=demoman}}
 
|[[Demoman]] <br><small>(with the [[Eyelander]] equipped, 0 heads)</small><br><small>(with the [[Eyelander]] equipped, 1 head)</small><br><small>(with the [[Eyelander]] equipped, 2 heads)</small><br><small>(with the [[Eyelander]] equipped, 3 heads)</small><br><small>(with the [[Eyelander]] equipped, 4 heads)</small>
 
|175<br><small>150<br>165<br>180<br>195<br>210
 
|260<br><small>225<br>245<br>270<br>290<br>315
 
|-
 
|{{Icon class|class=heavy}}
 
|[[Heavy]]<br><small>(within 30 seconds after consuming [[Dalokohs Bar]])</small>
 
|300<br><small>350
 
|450<br><small>450
 
|-
 
|{{Icon class|class=engineer}}
 
|[[Engineer]] 
 
|125
 
|185
 
|-
 
|{{Icon class|class=medic}}
 
|[[Medic]] 
 
|150
 
|225
 
|-
 
|{{Icon class|class=sniper}}
 
|[[Sniper]] 
 
|125
 
|185
 
|-
 
|{{Icon class|class=spy}}
 
|[[Spy]] 
 
|125
 
|185
 
|-
 
|
 
|[[Civilian]] 
 
|50
 
|75
 
|}
 
<br clear="all" />
 
 
 
==Speed==
 
Speed is measured in-game using the command '''''cl_showpos''''' set to '''1''', measuring in velocity units (v). The standard movement speed is 100% (that of [[Spy]], [[Sniper]], [[Pyro]], and [[Engineer]]). Note forward speed is obtained by pressing the foward, left or right keys, backward speed obtained by pressing the backward key whilst [[crouching]] speed is found by pressing the crouch button. Backward speed is generally calcualted by 90% of the class's forward speed, whilst [[crouching]] is at 66%. Forward and backward speeds are, however, the same when crouching, revving a [[Minigun]] as a [[Heavy]] or charging/zooming as a [[Sniper]]. During [[humiliation]] all classes on the winning team will move 10% faster.
 
 
 
For [[Spies]], [[disguise|disguising]] as a slower class (Soldier, Demoman & Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as (e.g. Spy disgiused as Heavy will move to the speed of Heavy) and remain at that speed unless he un-disguises or [[Cloak]]s.  Disguising as a faster class (Scout, Medic and sometimes Soldier and Demoman) however will not make the Spy move faster and will continue to move at 100% speed.
 
[[File:Equalizerdamagespeed.PNG|thumb|Equalizer speed values vs. health]]
 
 
 
A [[Demoman]] wielding the [[Eyelander]] will gain approximately 8% on his speed with every killing blow or "head", whilst with a [[Chargin' Targe]] he charges at 250% of the standard movement speed. The speed of Soldier's wielding the [[Equalizer]] increases by 10% with every loss of 40 health.
 
 
 
====Class speed comparison table====
 
{| class="wikitable grid" align="Left" style="margin-bottom: 10px"
 
! class="header" |
 
! class="header" | Class
 
! class="header" | Forward
 
!(abs)
 
! class="header" | Backward
 
!(abs)
 
! class="header" | Crouched
 
!(abs)
 
|-
 
|{{Icon class|class=scout}}
 
|[[Scout]]
 
|align="right"|133%
 
|align="right"|400v
 
|align="right"|120%
 
|align="right"|360v
 
|align="right"|44.4%
 
|align="right"|133.33v
 
|-
 
|{{Icon class|class=soldier}}
 
|[[Soldier]]<br>
 
<small>(while using [[Equalizer]] with 121-160 hp)</small><br>
 
<small>(while using [[Equalizer]] with 81-120 hp)</small><br>
 
<small>(while using [[Equalizer]] with 41-80 hp)</small><br>
 
<small>(while using [[Equalizer]] with 1-40 hp)</small>
 
|align="right"|80%
 
<small>88%
 
<br>
 
96%
 
<br>
 
112%
 
<br>
 
128%
 
|align="right"|240v
 
<small>264v
 
<br>
 
288v
 
<br>
 
336v
 
<br>
 
384v
 
|align="right"|72%
 
<small>79%
 
<br>
 
86%
 
<br>
 
101%
 
<br>
 
115%
 
|align="right"|216v
 
<small>238v
 
<br>
 
259v
 
<br>
 
302v
 
<br>
 
346v
 
|align="right"|26.6%
 
<small>29.3%
 
<br>
 
32.0%
 
<br>
 
37.3%
 
<br>
 
42.7%
 
|align="right"|80v
 
<small>88v
 
<br>
 
96v
 
<br>
 
112v
 
<br>
 
128v
 
|-
 
|{{Icon class|class=pyro}}
 
|[[Pyro]]
 
|align="right"|100%
 
|align="right"|300v
 
|align="right"|90%
 
|align="right"|270v
 
|align="right"|33.3%
 
|align="right"|100v
 
|-
 
|{{Icon class|class=demoman}}
 
|[[Demoman]] <br>
 
<small>(while charging with [[Chargin' Targe]])</small><br>
 
<small>(with the [[Eyelander]] and 1 head)</small><br>
 
<small>(with the [[Eyelander]] and 2 heads)</small><br>
 
<small>(with the [[Eyelander]] and 3 heads)</small><br>
 
<small>(with the [[Eyelander]] and 4+ heads)</small><br>
 
<small>(with the [[Scotsman's Skullcutter]])</small><br>
 
<small>(with the [[Scotsman's Skullcutter]] while charging with [[Chargin' Targe]])</small><br>
 
|align="right"|93%
 
<small>250%<br/>
 
101%<br/>
 
108%<br/>
 
116%<br/>
 
123%<br/>
 
79%<br/>
 
213%
 
|align="right"|280v
 
<small>750v<br/>
 
302v<br/>
 
324v<br/>
 
347v<br/>
 
369v<br/>
 
238v<br/>
 
638v
 
|align="right"|84%
 
<small>N/A<br/>
 
91%<br/>
 
97%<br/>
 
104%<br/>
 
111%<br/>
 
71%<br/>
 
N/A</small>
 
|align="right"|252v
 
<small>N/A<br/>
 
272v<br/>
 
292v<br/>
 
312v<br/>
 
332v<br/>
 
214v<br/>
 
N/A
 
|align="right"|31.1%
 
<small>N/A<br/>
 
34%<br/>
 
36%<br/>
 
39%<br/>
 
41%<br/>
 
26%<br/>
 
N/A
 
|align="right"|93.33v
 
<small>N/A<br/>
 
101v<br/>
 
108v<br/>
 
116v<br/>
 
123v<br/>
 
79v<br/>
 
N/A
 
|-
 
|{{Icon class|class=heavy}}
 
|[[Heavy]] <br>
 
<small>(with [[Minigun]] revved)</small>
 
|align="right"|77%<br>
 
<small>37%
 
|align="right"|230v<br>
 
<small>110v
 
|align="right"|69%<br>
 
<small>33%
 
|align="right"|207v<br>
 
<small>99v
 
|align="right"|25.5%<br>
 
<small>0%
 
|align="right"|76.67v<br>
 
<small>0v
 
|-
 
|{{Icon class|class=engineer}}
 
|[[Engineer]] 
 
|align="right"|100%
 
|align="right"|300v
 
|align="right"|90%
 
|align="right"|270v
 
|align="right"|33.3%
 
|align="right"|100v
 
|-
 
|{{Icon class|class=medic}}
 
|[[Medic]]
 
|align="right"|107%
 
|align="right"|320v
 
|align="right"|96%
 
|align="right"|288v
 
|align="right"|35.5%
 
|align="right"|106.67v
 
|-
 
|{{Icon class|class=sniper}}
 
|[[Sniper]]<br>
 
<small>(with [[rifle]] zoomed)</small> <br>
 
<small>(with [[Huntsman]] drawn)</small>
 
|align="right"|100%<br>
 
<small>27%
 
<br>
 
45%
 
|align="right"|300v <br>
 
<small>80v
 
<br>
 
136v
 
|align="right"|90%<br>
 
<small>27%
 
<br>
 
41%
 
|align="right"|270v <br>
 
<small>80v
 
<br>
 
122v
 
|align="right"|33.3%<br>
 
<small>1.33%
 
<br>
 
15%
 
|align="right"|100v<br>
 
<small>4v
 
<br>
 
45v
 
|-
 
|{{Icon class|class=spy}}
 
|[[Spy]]
 
|align="right"|100%
 
|align="right"|300v
 
|align="right"|90%
 
|align="right"|270v
 
|align="right"|33.3%
 
|align="right"|100v
 
|-
 
|
 
|[[Civilian]] 
 
|align="right"|100%
 
|align="right"|300v
 
|align="right"|90%
 
|align="right"|270v
 
|align="right"|N/A
 
|align="right"|N/A
 
|}
 
 
 
<br clear="all" />
 
''<sup>'''abs''' - absolute figures in velocity units (v)</sup>''
 
 
 
 
 
 
 
 
 
 
 
 
 
[[Category:Main/fr| ]]
 
{{Languages}}
 

Latest revision as of 12:41, 17 March 2011

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