Difference between revisions of "Competitive Mode"

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(This puts a basis of the page but is very much so a work in development, as is the gamemode itself. Although much is speculation, some key aspects are intact. Based on Competitive Play page.)
 
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Competitive Mode is a the newest official gamemode to be released in TF2. It is currently in beta but much of it will follow the guidelines already being used in Competitive Play, but will evolve as seen fit by the community.
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{{Beta content}}
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'''Competitive Mode''' is a the newest official gamemode to be released in TF2. It is currently in beta but much of it will follow the guidelines already being used in Competitive Play, but will evolve as seen fit by the community.
  
 
== Gameplay ==
 
== Gameplay ==
 
 
Competitive Mode will be a more refined version of the standard Multiplayer gamemode, but has a much less chaotic and random nature than Public Matches.
 
Competitive Mode will be a more refined version of the standard Multiplayer gamemode, but has a much less chaotic and random nature than Public Matches.
  
 
=== Changes from Multiplayer ===
 
=== Changes from Multiplayer ===
 
 
This game mode has a round-based match system with alternate announcer voicelines, an interactive "winner's circle" (no official name yet), and features less gamemodes than standard Multiplayer lobbies, but boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
 
This game mode has a round-based match system with alternate announcer voicelines, an interactive "winner's circle" (no official name yet), and features less gamemodes than standard Multiplayer lobbies, but boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
  

Revision as of 23:01, 4 March 2016

Competitive Mode is a the newest official gamemode to be released in TF2. It is currently in beta but much of it will follow the guidelines already being used in Competitive Play, but will evolve as seen fit by the community.

Gameplay

Competitive Mode will be a more refined version of the standard Multiplayer gamemode, but has a much less chaotic and random nature than Public Matches.

Changes from Multiplayer

This game mode has a round-based match system with alternate announcer voicelines, an interactive "winner's circle" (no official name yet), and features less gamemodes than standard Multiplayer lobbies, but boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.

It is unknown at this time if any weapons or cosmetics will be banned upon full release, but this remains to be unseen.

The current available gamemodes are Control Points, King of the Hill, and Capture the Flag with a very limited number of maps at the moment, but more will be announced as time and development progresses.

The gamemode currently supports 6's (and potentially Highlander).