竞技模式

From Team Fortress Wiki
Jump to: navigation, search
Competitive logo laurel.png
本篇是关于游戏模式的文章,其他内容请查阅竞技模式(解疑).
最后,你并没有让我像往常那样对你失望。
管理员

竞技模式军团要塞2官方游戏模式。该模式仅允许付费并且在Steam账户上绑定手机令牌的休闲等级大于等于3的玩家进行游戏。玩家也可以从Mann Co.商店购买礼物竞技匹配通行证来获得进入游戏的资格。如果玩家拥有竞技匹配的资格,但是账户上有VAC BAN记录,则该玩家只能在Mann Co.商店购买通行证获得游戏资格。就像标准游戏一样,在该模式下没有任何的武器限制和职业限制。

游戏简介

竞技模式是比休闲模式更精炼的模式,在竞技模式中,拥有着更少的混乱与随机性。每位玩家可以通过进行比赛来提升竞技等级,同时也有可能降级,比如说缺席比赛或者输掉了比赛。当一个玩家进入游戏,玩家会有一个“准备”选项,所有玩家准备完成后就可以开始游戏(就像MvM模式一样),当热身时间结束后也会自动开始比赛。如果玩家在中途退出竞技比赛,则会获得限时竞技冷却,竞技冷却期间无法进行游戏,当竞技冷却结束后则可以继续参与比赛。

竞技等级

每一位玩家都有等级,通过在竞技比赛中好的表现来晋升。玩家需要通过定级赛获得等级,定级后以胜利来提升等级。

<段位图标/名称>
<雇佣兵>
Rank1.png Rank2.png Rank3.png
<合约杀手>
Rank4.png Rank5.png Rank6.png
<行刑者>
Rank7.png Rank8.png Rank9.png
<精英刺客>
Rank10.png Rank11.png Rank12.png
<战争贩子>
Rank13.png

与标准多人游戏的不同之处

  • 竞技模式拥有回合交替制系统和在竞技模式下管理员的语音,胜利者的屏幕互动,还有比休闲模式更少的模式选择。值得一提的是,在该模式提供的战术策略,团队协作交流与自身定位的环境下可以更快,更有效的提高游戏技术。
  • 关闭了随机暴击和随机弹道。
  • 竞技模式支持6v6

压力测试

竞技测试模式在压力测试时期向付费玩家开放,如果玩家想要参与,需要加入官方组并且已经开启了Steam手机令牌,或者已经拥有竞技匹配测试通行证。当压力测试开放后,"开始竞技" 按钮会出现在主菜单

地图池

主条目: List of maps
地图 游戏模式 文件名
CP Badlands Central point.PNG Badlands 控制点 cp_badlands
Plbadwater.jpg Badwater Basin 推车 pl_badwater
Cp foundry mid.png Foundry 控制点 cp_foundry
Cp gorge.jpg Gorge 控制点 cp_gorge
TF2 Granary Map.jpg Granary 控制点 cp_granary
CP Gullywash 3.png Gullywash 控制点 cp_gullywash_final1
Cp metalworks b22 5.jpg Metalworks 控制点 cp_metalworks
Cp process middle point.jpeg Process 控制点 cp_process_final
Snakewater mid.jpg Snakewater 控制点 cp_snakewater_final1
Sunshine main.jpg Sunshine 控制点 cp_sunshine
Pl swiftwater.jpg Swiftwater 推车 pl_swiftwater_final1
CTF Turbine Center.png Turbine 夺旗 ctf_turbine
Cp vanguard.png Vanguard 控制点 cp_vanguard
Viaduct 01.jpg Viaduct 山丘之王 koth_viaduct

更新历史

2015年7月2日补丁 #1 (Gun Mettle Update)

2016年2月29日补丁

  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.

2016年3月3日补丁

  • Updated cp_foundry to support the Competitive mode beta.

2016年3月10日补丁

2016年3月17日补丁

  • This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
  • Updated content and features for the TF2 Competitive Mode beta.
  • [未记载] Updated the backpack icon for the Competitive Matchmaking Beta Pass. (Previously a Name Tag.)
  • [未记载] Added a backpack icon for an unused Competitive Matchmaking Beta Pass Gift.

2016年3月18日补丁

  • [未记载] Converted existing Competitive Matchmaking Beta Passes to Vintage quality.
  • [未记载] Added a general purpose Competitive Matchmaking Beta Pass.
  • [未记载] Added the Competitive Matchmaking Beta Invite.

2016年3月22日补丁

2016年3月24日补丁

  • Updated content and features for the TF2 Competitive Mode beta.
  • Actually fixed the round timer not showing up in non-competitive games.

2016年3月29日补丁

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Fixed seeing incorrect rank icons during the match summary.
    • Fixed team medal totals not matching the total medals handed out during the match summary.
    • Increased the rate at which medals are revealed during the match summary.

2016年4月25日补丁 #1

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Added a ten second countdown to the beginning of each round after the first.
    • Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode).
  • [未记载] Removed cp_granary and cp_foundry from the Competitive Mode rotation.

2016年4月26日补丁

  • Fixed the round timer not showing up in non-competitive games.

2016年7月7日补丁 #1 (Meet Your Match Update)

  • Competitive Mode is no longer in beta.
  • Added new sound vo files for Competitive Mode.
  • Added check to prevent players with P-REC loaded from participating in matchmaking.
    • Prevents P-REC crashing which results in players receiving abandon penalties.
  • Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.
  • [未记载] Added the Competitive Matchmaking Pass.

2016年7月9日补丁

  • Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode.

2016年7月28日补丁

  • Abandon penalty times are now longer for first-time abandoners with a low number of games played.
  • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
  • Fixed an issue where players could drop and reconnect too many times before triggering an abandon.

2016年8月16日补丁

  • Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss.
  • Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank.

2016年8月29日补丁

  • Fixed Competitive mode badges incorrectly displaying the level 1 badge when at max level.

2016年9月12日补丁

  • Fixed an exploit related to not respawning in the spawn room at the beginning of Competitive Mode matches.

2016年9月27日补丁

  • Competitive matches no longer terminate when any player abandons the match.
    • Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches.
    • Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, not counting any bots) will now result in smaller or larger skill rating adjustments for advantaged wins or disadvantaged losses, respectively.
    • Competitive matches that lose more than one player per team will keep the current behavior of ending the match.
    • Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place.

2016年10月12日补丁

  • Players will now be randomly selected to participate in a survey at the end of Competitive matches.

2016年10月21日补丁 (Scream Fortress 2016)

  • The Competitive maps list has been updated.
    • Added pl_badwater and ctf_turbine.
    • Disabled cp_granary and cp_badlands.
    • Maps will continue to enter and exit this list over time.

2016年10月25日补丁

  • Removed ctf_turbine from the Competitive maps list.

2016年12月21日补丁 (Smissmas 2016)

  • Matchmaking Improvements.
    • Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings".
  • Updated mat_monitorgamma so it can be adjusted in Competitive mode.

2017年6月2日补丁

  • Fixed Competitive match history sometimes appearing as empty when connection to matchmaking servers is lost.

2017年6月3日补丁

  • Fixed UI not displaying the "Searching..." panel when queued for competitive matchmaking.

2017年10月20日补丁 #1 (Jungle Inferno Update)

  • Redesigned the matchmaking screens to be lightweight overlays that can be summoned and dismissed from anywhere within the game.
  • Moved the Casual and Competitive badge panels to the main menu.
  • [未记载] Added ctf_turbine to the Competitive Mode rotation.

2018年3月28日补丁 #1

  • Competitive Revamp
    • The matchmaking system used for Competitive Mode has been overhauled. Players will now be ranked using a model based on the Glicko rating system used in CS:GO.
    • The old 18 Competitive ranks have been consolidated into 13 new ranks. You can view the new ranks on the updated Competitive FAQ page (http://www.teamfortress.com/meetyourmatch/faq/)
    • Competitive ranks have been reset and players must win 10 matches to earn a new Competitive rank
      • Note: The previous system started everyone at Rank 1, and required - in most cases - considerable time for players to reach a rank that properly reflected their performance. The new system - by way of placement matches - considerably shortens the time required to reach an appropriate rank
    • The requirements to access Competitive Mode have changed: If you do not own a Competitive Matchmaking Pass, you must now be at least Casual level 3 in addition to being a Premium user and having a valid phone number associated with your account.
  • Fixed not using the initial observer point when first connecting to a Competitive server.

2018年4月12日补丁

  • Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed.
  • Moved the Competitive MMR change notification so it no longer overlaps your rank.

历史画廊

相关文章

相关链接