Difference between revisions of "January 27, 2010 Patch"
Line 2: | Line 2: | ||
| notes = | | notes = | ||
===Team Fortress 2=== | ===Team Fortress 2=== | ||
− | |||
*Added 3 new hats that can be worn by any class | *Added 3 new hats that can be worn by any class | ||
**[[Towering Pillar of Hats]] | **[[Towering Pillar of Hats]] | ||
Line 28: | Line 27: | ||
**Fixed a few areas where players would sometimes become stuck | **Fixed a few areas where players would sometimes become stuck | ||
− | + | *Community requests | |
− | + | **Added new options for the Invade CTF game mode flag. Default is 1 | |
− | *Added new options for the Invade CTF game mode flag. Default is 1 | + | ***0 : No neutral time |
− | **0 : No neutral time | + | ***1 : Flag goes neutral in 30 seconds (current behavior) |
− | **1 : Flag goes neutral in 30 seconds (current behavior) | + | ***2 : Flag goes neutral in 1/2 the return time |
− | **2 : Flag goes neutral in 1/2 the return time | + | **Added scoring choice for the Invade CTF game mode. Default is 0 |
− | *Added scoring choice for the Invade CTF game mode. Default is 0 | + | ***0 : Increment score (current behavior) |
− | **0 : Increment score (current behavior) | + | ***1 : Increment capture count |
− | **1 : Increment capture count | + | **Added new inputs to item_teamflag |
− | *Added new inputs to item_teamflag | + | ***ForceDrop : Force the flag to be dropped if it's being carried by a player |
− | **ForceDrop : Force the flag to be dropped if it's being carried by a player | + | ***ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location |
− | **ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location | + | ***SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base |
− | **SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base | + | **Added new output to item_teamflag |
− | *Added new output to item_teamflag | + | ***OnTouchSameTeam : Sent when the flag is touched by a player on the same team |
− | **OnTouchSameTeam : Sent when the flag is touched by a player on the same team | ||
| source = http://store.steampowered.com/news/3380/ | | source = http://store.steampowered.com/news/3380/ |
Revision as of 11:06, 21 February 2011
|
Patch notes
Team Fortress 2
- Added 3 new hats that can be worn by any class
- Added Propaganda contest winners' hats for First Place, First Runner-up, and Second Runner-up
- Added "Edit Loadout" button to the class menu
- Changed the main menu background to randomly use the Red, Blue, and Soldier/Demoman background images
- Fixed Snipers being able to shoot enemies through gates
- Fixed Linux servers not properly reconnecting to Steam when they lose their connection
- Fixed stickies being destructible before they're stuck to something
- Fixed the return progress bar above a dropped flag not animating if the return time on the flag is less than 30 seconds
- Fixed the CTF HUD not properly handling flags being disabled/enabled during the round
- Fixed player health panels sometimes using the wrong animations for buffed or low health values
- Updated the net_showevents convar to be marked as a cheat
- Updated the main menu news buttons to direct players to the most recent TF2 update and the TF2 blog
- Updated Italian localization strings
- Updated the custom TF2 fonts with Polish characters
- Updated CP_Gorge
- Added more cover outside of the initial BLU spawn area
- Added a forward spawn for the BLU team after Cap1 is captured
- Added another access point to the upper level from the front of the RED base
- Added more cover in the room just before Cap2
- Decreased RED team's respawn time while they own Cap1
- Fixed a few areas where players would sometimes become stuck
- Community requests
- Added new options for the Invade CTF game mode flag. Default is 1
- 0 : No neutral time
- 1 : Flag goes neutral in 30 seconds (current behavior)
- 2 : Flag goes neutral in 1/2 the return time
- Added scoring choice for the Invade CTF game mode. Default is 0
- 0 : Increment score (current behavior)
- 1 : Increment capture count
- Added new inputs to item_teamflag
- ForceDrop : Force the flag to be dropped if it's being carried by a player
- ForceReset : Force the flag to be dropped if it's being carried by a player, then reset the flag to its original location
- SetReturnTime : Set the length of time (in seconds) before a dropped flag returns to base
- Added new output to item_teamflag
- OnTouchSameTeam : Sent when the flag is touched by a player on the same team
- Added new options for the Invade CTF game mode flag. Default is 1