Difference between revisions of "Nightfall"

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[http://forums.tf2maps.net/showthread.php?t=7620 TF2Maps.net]
 
[http://forums.tf2maps.net/showthread.php?t=7620 TF2Maps.net]
  
|INFO= '''Nightfall''' is a [[Payload Race]] map created for the [[http://TF2Maps.net TF2Maps.net]] [[http://plrctf.tf2maps.net Payload Race and Attack-Defend CTF Contest]]. It won first place for PLR despite being unfinished.
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|INFO= '''Nightfall''' is a [[Payload Race]] map created for the [http://TF2Maps.net TF2Maps.net] [http://plrctf.tf2maps.net Payload Race and A/D CTF Contest]. It won first place for PLR despite being unfinished.
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Nightfall is set at night during a torrential storm, similar to [[Sawmill]]. The architecture is heavily influenced by [[Ravine]].
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By taking feedback from the official PLR map, [[Pipeline]], the map was designed to provide players with plenty of routes into the enemies base to help aid the breaking down of a good defence. It features neutral arenas at the center of each stage instead of chokepoints which allows players to move more freely between the bases, and mechanics to help motivate players to complete the objective in the shape of short bursts in progress once the cart reaches a downhill slope and a round timer which, upon expiring, forces both carts to slowly roll forward until either one reaches its objective.
  
 
==Introduction Video==
 
==Introduction Video==
 
None
 
None
 
  
 
|GOAL=Your team must simultaneously push your bomb cart through enemy territory, in order to reach the finishing point, whilst preventing the enemy team from doing the same.
 
|GOAL=Your team must simultaneously push your bomb cart through enemy territory, in order to reach the finishing point, whilst preventing the enemy team from doing the same.
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|ADDITIONALLINKS=
 
|ADDITIONALLINKS=
 
* Nightfall WIP Thread: http://forums.tf2maps.net/showthread.php?t=7620
 
* Nightfall WIP Thread: http://forums.tf2maps.net/showthread.php?t=7620
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Revision as of 03:36, 1 July 2010