Difference between revisions of "Template:Damage table"

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m ("Fixed" alphabetical order (moved EN to the top in all cases); updated some PT-BR translations.)
(Added missing pt translations)
Line 150: Line 150:
 
     | ko = 공격 거리
 
     | ko = 공격 거리
 
     | pl = Na odległość czy do walki wręcz?
 
     | pl = Na odległość czy do walki wręcz?
 +
    | pt = Dano à distância ou corpo a corpo?
 
     | pt-br = Dano a distância ou corpo a corpo?
 
     | pt-br = Dano a distância ou corpo a corpo?
 
     | ro = Pagubă la distanță sau apropiată?
 
     | ro = Pagubă la distanță sau apropiată?
Line 264: Line 265:
 
       | nl = Basisschade
 
       | nl = Basisschade
 
       | pl = Bazowe obrażenia
 
       | pl = Bazowe obrażenia
       | pt = Base
+
       | pt = Dano base
 
       | pt-br = Dano base
 
       | pt-br = Dano base
 
       | ro = Pagubă de bază
 
       | ro = Pagubă de bază
Line 429: Line 430:
 
       | ko = 집탄율
 
       | ko = 집탄율
 
       | pl = Rozrzut śrutu
 
       | pl = Rozrzut śrutu
 +
      | pt = Dispersão de balas
 
       | pt-br = Espalhamento de balas
 
       | pt-br = Espalhamento de balas
 
       | ro = Împrăștiere alice
 
       | ro = Împrăștiere alice
Line 445: Line 447:
 
         | ko = 목표로부터의 Hammer 단위 거리
 
         | ko = 목표로부터의 Hammer 단위 거리
 
         | pl = Jednostek Hammera od celu
 
         | pl = Jednostek Hammera od celu
 +
        | pt = Distância do alvo em Hammer Units
 
         | pt-br = Hammer Units da distância do alvo
 
         | pt-br = Hammer Units da distância do alvo
 
         | ro = Distanța în unități Hammer față de țintă
 
         | ro = Distanța în unități Hammer față de țintă
Line 459: Line 462:
 
         | ja = 目標に対する拡散率(ハンマーユニット数)
 
         | ja = 目標に対する拡散率(ハンマーユニット数)
 
         | pl = Rozproszenia Jednostek Hammera na cel
 
         | pl = Rozproszenia Jednostek Hammera na cel
 +
        | pt = Dispersão no alvo em Hammer Units
 
         | pt-br = Hammer Units da propagação no alvo
 
         | pt-br = Hammer Units da propagação no alvo
 
         | ro = Împrăștierea alicelor spre țintă în unități Hammer  
 
         | ro = Împrăștierea alicelor spre țintă în unități Hammer  
Line 505: Line 509:
 
         | nl = Op korte afstand (0 - 200 eenheden)
 
         | nl = Op korte afstand (0 - 200 eenheden)
 
         | pl = Z bliska (0-200 jednostek)
 
         | pl = Z bliska (0-200 jednostek)
         | pt = Num alcance perto (0-200 unidades)
+
         | pt = Num alcance próximo (0-200 unidades)
 
         | pt-br = Em alcance perto (0-200 unidades)
 
         | pt-br = Em alcance perto (0-200 unidades)
 
         | ro = De apropiere (0-200 de unități)
 
         | ro = De apropiere (0-200 de unități)
Line 620: Line 624:
 
       | nl = Minivoltreffers
 
       | nl = Minivoltreffers
 
       | pl = Minikrytyczne
 
       | pl = Minikrytyczne
       | pt = Mini-Crit
+
       | pt = Mini-Crítico
 
       | pt-br = Minicrit
 
       | pt-br = Minicrit
 
       | ro = Minicritic
 
       | ro = Minicritic
Line 868: Line 872:
 
       | nl = Charge fill health
 
       | nl = Charge fill health
 
       | pl = Charge fill health
 
       | pl = Charge fill health
       | pt = Charge fill health
+
       | pt = Cura para encher a carga
       | pt-br = Charge fill health
+
       | pt-br = Cura de enchimento de carga
 
       | ro = Charge fill health
 
       | ro = Charge fill health
 
       | ru = Рывок пополняет здоровье
 
       | ru = Рывок пополняет здоровье
Line 1,038: Line 1,042:
 
       | nl = Zelfschade ([[rocket jump/nl|raketsprong]])
 
       | nl = Zelfschade ([[rocket jump/nl|raketsprong]])
 
       | pl = Własne obrażenia ([[rocket jump/pl|rakietowy skok]])
 
       | pl = Własne obrażenia ([[rocket jump/pl|rakietowy skok]])
       | pt = Dano de [[rocket jump/pt|Rocket Jump]] em si próprio
+
       | pt = Auto-Dano de [[rocket jump/pt|Salto com Rocket]]
 
       | pt-br = Auto dano ([[rocket jump/pt-br|salto de foguete]])
 
       | pt-br = Auto dano ([[rocket jump/pt-br|salto de foguete]])
 
       | ro = Autorănire la ([[rocket jump/ro|sărit cu racheta]])
 
       | ro = Autorănire la ([[rocket jump/ro|sărit cu racheta]])
Line 1,263: Line 1,267:
 
       | ko = 공격 간격
 
       | ko = 공격 간격
 
       | pl = Odstęp między atakami
 
       | pl = Odstęp między atakami
 +
      | pt = Intervalo de ataque
 
       | pt-br = Intervalo de ataque
 
       | pt-br = Intervalo de ataque
 
       | ro = Interval de atac
 
       | ro = Interval de atac
Line 1,953: Line 1,958:
 
       | ja = ビーム接続距離
 
       | ja = ビーム接続距離
 
       | ko = 광선 수신 거리
 
       | ko = 광선 수신 거리
       | pl = Zasięg promienia  
+
       | pl = Zasięg promienia
 +
      | pt = Distância de conexão de raio de cura
 
       | pt-br = Distância de conexão da cura
 
       | pt-br = Distância de conexão da cura
 
       | ru = Расстояние соединения луча
 
       | ru = Расстояние соединения луча
Line 1,968: Line 1,974:
 
       | ko = 광선 미수신 거리
 
       | ko = 광선 미수신 거리
 
       | pl = Zasięg na którym promień się wyłącza
 
       | pl = Zasięg na którym promień się wyłącza
 +
      | pt = Distância de desconexão de raio de cura
 
       | pt-br = Distância de desconexão da cura
 
       | pt-br = Distância de desconexão da cura
 
       | ru = Расстояние разрыва луча
 
       | ru = Расстояние разрыва луча
Line 2,000: Line 2,007:
 
   | nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten.
 
   | nl = Waarden zijn bij benadering en bepaald door gemeenschapstesten.
 
   | pl = Wartości są przybliżone i ustalone poprzez testy społeczności
 
   | pl = Wartości są przybliżone i ustalone poprzez testy społeczności
   | pt = Tempos são aproximados e determinados por testes da comunidade.
+
   | pt = Os valores são aproximados e determinados por testes da comunidade.
 
   | pt-br = Os valores são aproximados e determinados por testes da comunidade.
 
   | pt-br = Os valores são aproximados e determinados por testes da comunidade.
 
   | ro = Valorile sunt aproximate și determinate prin testarea de către comunitate.
 
   | ro = Valorile sunt aproximate și determinate prin testarea de către comunitate.

Revision as of 17:53, 26 October 2022

Function times (in seconds)
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns