Difference between revisions of "Template:Damage table"

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m (Fixt)
("I'm the Gin" ... xD (completed and added ar lines with no issues whatsoever , major edit iz major credit to wiki))
Line 1: Line 1:
 
{{#if:{{{damage|}}}
 
{{#if:{{{damage|}}}
 
| {{see also|1=Damage{{if lang}}|l1={{lang
 
| {{see also|1=Damage{{if lang}}|l1={{lang
 +
  | ar = الضرر
 
   | en = Damage
 
   | en = Damage
 
   | de = Schaden
 
   | de = Schaden
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   <th colspan="3" style="background:#F3A957;">{{#if:{{{damage|}}}
 
   <th colspan="3" style="background:#F3A957;">{{#if:{{{damage|}}}
 
   | {{lang
 
   | {{lang
 +
  | ar = الضرر و أوقات العمل
 
   | en = Damage and function times
 
   | en = Damage and function times
 
   | de = Schaden und Funktionszeiten
 
   | de = Schaden und Funktionszeiten
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   }}
 
   }}
 
   | {{lang
 
   | {{lang
 +
  | ar = أوقات العمل
 
   | en = Function times
 
   | en = Function times
 
   | de = Funktionszeiten
 
   | de = Funktionszeiten
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  | <tr>
 
  | <tr>
 
   <td colspan="2" style="background:#FFDDAD;">{{lang
 
   <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = نوع الطلقة
 
     | en = Shot type
 
     | en = Shot type
 
     | fr = Type de Tir
 
     | fr = Type de Tir
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  | <tr>
 
  | <tr>
 
   <td colspan="2" style="background:#FFDDAD;">{{lang
 
   <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = التأثير
 
     | en = Effect
 
     | en = Effect
 
     | fr = Effet
 
     | fr = Effet
Line 71: Line 76:
 
   <tr>
 
   <tr>
 
   <td colspan="3" style="background:#FFBD7E">{{lang
 
   <td colspan="3" style="background:#FFBD7E">{{lang
 +
    | ar = الضرر
 
     | en = Damage
 
     | en = Damage
 
     | de = Schaden
 
     | de = Schaden
Line 84: Line 90:
 
   | <tr>
 
   | <tr>
 
     <td style="background:#FFDDAD;">{{lang
 
     <td style="background:#FFDDAD;">{{lang
 +
    | ar = ماكسمم رامب أب
 
     | en = Maximum ramp-up
 
     | en = Maximum ramp-up
 
     | fr = Accélération maximum
 
     | fr = Accélération maximum
Line 99: Line 106:
 
   | <tr>   
 
   | <tr>   
 
     <td style="background:#FFDDAD;">{{lang
 
     <td style="background:#FFDDAD;">{{lang
 +
    | ar = الضرر قاعدي
 
     | en = Base damage
 
     | en = Base damage
 
     | fr = Dégâts de base
 
     | fr = Dégâts de base
Line 114: Line 122:
 
   | <tr>
 
   | <tr>
 
     <td style="background:#FFDDAD;">{{lang
 
     <td style="background:#FFDDAD;">{{lang
 +
    | ar = ماكسمم فال أوف
 
     | en = Maximum fall-off
 
     | en = Maximum fall-off
 
     | fr = Chute maximum
 
     | fr = Chute maximum
Line 129: Line 138:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = كل طلقة واحدة تحسب من الذخيرة الواحدة
 
     | en = Bullet count per 1 ammo
 
     | en = Bullet count per 1 ammo
 
     | fr = Nombre de balle pour 1 munition
 
     | fr = Nombre de balle pour 1 munition
Line 142: Line 152:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = عدد الحبيبات
 
     | en = Pellet count
 
     | en = Pellet count
 
     | fr = Nombre de plomb
 
     | fr = Nombre de plomb
Line 155: Line 166:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = مدى القريب
 
     | en = Point blank
 
     | en = Point blank
 
     | fr = À bout portant
 
     | fr = À bout portant
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     <td colspan="2" style="background:#FFDDAD;">{{tooltip
 
     <td colspan="2" style="background:#FFDDAD;">{{tooltip
 
     | 1 = {{lang
 
     | 1 = {{lang
 +
      | ar = متوسط المدى
 
       | en = Medium range
 
       | en = Medium range
 
       | fr = À moyenne distance
 
       | fr = À moyenne distance
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       }}
 
       }}
 
     | 2 = {{lang
 
     | 2 = {{lang
 +
      | ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب
 
       | en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort
 
       | en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort
 
       | fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi opposé de l'étage supérieur de 2Fort.
 
       | fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi opposé de l'étage supérieur de 2Fort.
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     <td colspan="2" style="background:#FFDDAD;">{{tooltip
 
     <td colspan="2" style="background:#FFDDAD;">{{tooltip
 
     | 1 = {{lang
 
     | 1 = {{lang
 +
      | ar = بعيد المدى
 
       | en = Long range
 
       | en = Long range
 
       | fr = À longue distance  
 
       | fr = À longue distance  
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       }}
 
       }}
 
     | 2 = {{lang
 
     | 2 = {{lang
 +
      | ar = المسافة من صالة المعركة في توفورت
 
       | en = Distance from battlement to battlement on 2Fort
 
       | en = Distance from battlement to battlement on 2Fort
 
       | fr = Distance de rempart à rempart sur 2Fort
 
       | fr = Distance de rempart à rempart sur 2Fort
Line 213: Line 229:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = البوديشوت
 
     | en = Bodyshot
 
     | en = Bodyshot
 
     | fr = Tir dans le corps
 
     | fr = Tir dans le corps
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = الكريتيكال هيت
 
     | en = Critical hit
 
     | en = Critical hit
 
     | fr = Coup critique
 
     | fr = Coup critique
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = الميني كريت
 
     | en = Mini-crit
 
     | en = Mini-crit
 
     | pl = Mini-krytyczne
 
     | pl = Mini-krytyczne
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = أفتربيرن
 
     | en = Afterburn
 
     | en = Afterburn
 
     | fr = Postcombustion
 
     | fr = Postcombustion
Line 268: Line 288:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = البليدينج
 
     | en = Bleeding
 
     | en = Bleeding
 
     | fr = Saignement
 
     | fr = Saignement
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = الضرر المصلح كل ضربة
 
     | en = Damage repaired per hit
 
     | en = Damage repaired per hit
 
     | fr = Réparation de dégâts par coup
 
     | fr = Réparation de dégâts par coup
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     <td colspan="2" style="background:#FFDDAD;">{{tooltip
 
     <td colspan="2" style="background:#FFDDAD;">{{tooltip
 
     | 1 = {{lang
 
     | 1 = {{lang
 +
    | ar = عدد التحسينات كل ضربة
 
     | en = Upgrade amount per hit
 
     | en = Upgrade amount per hit
 
     | fr = Montant de l'amélioration par coup  
 
     | fr = Montant de l'amélioration par coup  
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     }}
 
     }}
 
     | 2 = {{lang
 
     | 2 = {{lang
 +
    | ar = هذا إحصاء يتجاوب مع خسارة الميتل
 
     | en = This figure corresponds to the loss in Metal.
 
     | en = This figure corresponds to the loss in Metal.
 
     | fr = Ce chiffre correspond à la perte de métal.
 
     | fr = Ce chiffre correspond à la perte de métal.
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = تكلفة الميتل بعد كل ضربة إصلاح
 
     | en = Metal cost per repairing hit
 
     | en = Metal cost per repairing hit
 
     | fr = Coût en métal par coup de réparation
 
     | fr = Coût en métal par coup de réparation
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = تكلفة الميتل لإعادة تشحين الأموو
 
     | en = Metal cost for reloading ammo
 
     | en = Metal cost for reloading ammo
 
     | fr = Coût en métal pour le rechargement de munitions
 
     | fr = Coût en métal pour le rechargement de munitions
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   <tr>
 
   <tr>
 
     <td colspan="3" style="background:#FFBD7E">{{lang
 
     <td colspan="3" style="background:#FFBD7E">{{lang
 +
    | ar = ضرر الإنفجار
 
     | en = Splash damage
 
     | en = Splash damage
 
     | fr = Dégâts de zone
 
     | fr = Dégâts de zone
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   <tr>
 
   <tr>
 
     <td style="background:#FFDDAD;">{{lang
 
     <td style="background:#FFDDAD;">{{lang
 +
    | ar = إنفجار خفيف
 
     | en = Minimum splash
 
     | en = Minimum splash
 
     | fr = Zone minimum
 
     | fr = Zone minimum
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
      | ar = تقليل من الضرر
 
       | en = Damage reduction
 
       | en = Damage reduction
 
       | fr = Réduction des dégâts
 
       | fr = Réduction des dégâts
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
      | ar = ضرر على اللاعب نفسه
 
       | en = Self-damage
 
       | en = Self-damage
 
       | fr = Auto-dégâts  
 
       | fr = Auto-dégâts  
Line 402: Line 432:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
      | ar = ([[rocket jump/ar|الروكيت جامب]]) ضرر على اللاعب نفسه
 
       | en = Self damage ([[rocket jump]])
 
       | en = Self damage ([[rocket jump]])
 
       | fr = Auto-dégâts ([[rocket jump/fr|sauts propulsés]])
 
       | fr = Auto-dégâts ([[rocket jump/fr|sauts propulsés]])
Line 428: Line 459:
 
   | <tr>
 
   | <tr>
 
     <td colspan="3" style="background:#FFBD7E" id="Function_times">{{lang
 
     <td colspan="3" style="background:#FFBD7E" id="Function_times">{{lang
 +
    | ar = أوقات العمل
 
     | en = Function times
 
     | en = Function times
 
     | de = Funktionszeiten
 
     | de = Funktionszeiten
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = فاصل الهجوم
 
     | en = Attack interval
 
     | en = Attack interval
 
     | fr = Intervalle d'attaque
 
     | fr = Intervalle d'attaque
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = مدة التانت
 
     | en = Taunt duration
 
     | en = Taunt duration
 
     | fr = Durée de la Raillerie
 
     | fr = Durée de la Raillerie
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = وقت الويندأب
 
     | en = Windup time
 
     | en = Windup time
 
     | fr = Faire chauffer
 
     | fr = Faire chauffer
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = إعادة التشحين
 
     | en = Reload
 
     | en = Reload
 
     | fr = Recharger
 
     | fr = Recharger
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = إعادة التشحين (للذخيرة الأولى)
 
     | en = Reload (first)
 
     | en = Reload (first)
 
     | fr = Recharger (premier)
 
     | fr = Recharger (premier)
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = إعادة التشحين (على التوالي)
 
     | en = Reload (consecutive)
 
     | en = Reload (consecutive)
 
     | fr = Recharger (consécutif)
 
     | fr = Recharger (consécutif)
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = الوقت المستهلك
 
     | en = Consumption time
 
     | en = Consumption time
 
     | fr = Temps de consommation
 
     | fr = Temps de consommation
Line 537: Line 576:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = مدة التخفي القصوى
 
     | en = Cloak maximum duration
 
     | en = Cloak maximum duration
 
     | fr = Durée maximum d'invisibilité
 
     | fr = Durée maximum d'invisibilité
Line 550: Line 590:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = مدة تلاشي التخفي
 
     | en = Cloak fade time
 
     | en = Cloak fade time
 
     | fr = Temps de disparition  
 
     | fr = Temps de disparition  
Line 563: Line 604:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = مدة إعادة تلاشي التخفي
 
     | en = Decloak fade time
 
     | en = Decloak fade time
 
     | fr = Temps de réapparition  
 
     | fr = Temps de réapparition  
Line 576: Line 618:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = وقت إعادة شحن
 
     | en = Recharge time
 
     | en = Recharge time
 
     | fr = Temps de rechargement
 
     | fr = Temps de rechargement
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   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = إعادة شحن لمدة نسبة
 
     | en = Recharge to duration ratio
 
     | en = Recharge to duration ratio
 
     | fr = Recharge en ration de durée
 
     | fr = Recharge en ration de durée
Line 603: Line 647:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = مدة التأثير
 
     | en = Effect duration
 
     | en = Effect duration
 
     | fr = Durée de l'effet
 
     | fr = Durée de l'effet
Line 617: Line 662:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = مدة إنتهاء الأيتم المنزل
 
     | en = Dropped item expiry
 
     | en = Dropped item expiry
 
     | fr = Expiration de l'objet jeté
 
     | fr = Expiration de l'objet jeté
Line 630: Line 676:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = مدة البليدينج
 
     | en = Bleeding duration
 
     | en = Bleeding duration
 
     | fr = Durée du Saignement
 
     | fr = Durée du Saignement
Line 644: Line 691:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = مدة أفتربيرن
 
     | en = Afterburn duration
 
     | en = Afterburn duration
 
     | fr = Durée de Postcombustion
 
     | fr = Durée de Postcombustion
Line 658: Line 706:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = مدة تبريد الإيربلاست
 
     | en = Airblast cooldown
 
     | en = Airblast cooldown
 
     | fr = Temps de recharge du Tir d'air comprimé
 
     | fr = Temps de recharge du Tir d'air comprimé
Line 672: Line 721:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = أقصى فترة الشحن
 
     | en = Maximum charge time
 
     | en = Maximum charge time
 
     | fr = Temps de recharge maximum
 
     | fr = Temps de recharge maximum
Line 686: Line 736:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = التكبير في تأخير شحن
 
     | en = Zoom-in charging delay
 
     | en = Zoom-in charging delay
 
     | fr = Délai de chargement du Zoom
 
     | fr = Délai de chargement du Zoom
Line 700: Line 751:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = في تأخير طريق الرأس
 
     | en = Zoom-in headshot delay
 
     | en = Zoom-in headshot delay
 
     | fr = Délai d'un tir en pleine tête en Zoom
 
     | fr = Délai d'un tir en pleine tête en Zoom
Line 714: Line 766:
 
   | <tr>
 
   | <tr>
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 
     <td colspan="2" style="background:#FFDDAD;">{{lang
 +
    | ar = سؤعة إسترجاع
 
     | en = Spread recovery
 
     | en = Spread recovery
 
     | fr = Diffusion de la guérison
 
     | fr = Diffusion de la guérison
Line 735: Line 788:
 
  <tr>
 
  <tr>
 
   <td colspan="3" style="background:#dee8ed;font-size:80%">{{lang  
 
   <td colspan="3" style="background:#dee8ed;font-size:80%">{{lang  
 +
  | ar = القيم تقاس مقربة وتحدد بإختبارات الكوميونتي
 
   | en = Values are approximate and determined by community testing.
 
   | en = Values are approximate and determined by community testing.
 
   | fr = Les valeurs sont approximatives et déterminés par les tests de la communauté.
 
   | fr = Les valeurs sont approximatives et déterminés par les tests de la communauté.
Line 745: Line 799:
  
 
</table><noinclude>
 
</table><noinclude>
{{translation switching|fr, pl, ru, zh-hant}}
+
{{translation switching|ar, fr, pl, ru, zh-hant}}
 
{{documentation}}
 
{{documentation}}
 
[[Category:Infobox templates|Damage table]]
 
[[Category:Infobox templates|Damage table]]
 
</noinclude>
 
</noinclude>

Revision as of 14:10, 6 March 2011

Function times
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns