Difference between revisions of "Template:Damage table"
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{{#if:{{{damage|}}} | {{#if:{{{damage|}}} | ||
| {{see also|1=Damage{{if lang}}|l1={{lang | | {{see also|1=Damage{{if lang}}|l1={{lang | ||
+ | | ar = الضرر | ||
| en = Damage | | en = Damage | ||
| de = Schaden | | de = Schaden | ||
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<th colspan="3" style="background:#F3A957;">{{#if:{{{damage|}}} | <th colspan="3" style="background:#F3A957;">{{#if:{{{damage|}}} | ||
| {{lang | | {{lang | ||
+ | | ar = الضرر و أوقات العمل | ||
| en = Damage and function times | | en = Damage and function times | ||
| de = Schaden und Funktionszeiten | | de = Schaden und Funktionszeiten | ||
Line 23: | Line 25: | ||
}} | }} | ||
| {{lang | | {{lang | ||
+ | | ar = أوقات العمل | ||
| en = Function times | | en = Function times | ||
| de = Funktionszeiten | | de = Funktionszeiten | ||
Line 37: | Line 40: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = نوع الطلقة | ||
| en = Shot type | | en = Shot type | ||
| fr = Type de Tir | | fr = Type de Tir | ||
Line 51: | Line 55: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = التأثير | ||
| en = Effect | | en = Effect | ||
| fr = Effet | | fr = Effet | ||
Line 71: | Line 76: | ||
<tr> | <tr> | ||
<td colspan="3" style="background:#FFBD7E">{{lang | <td colspan="3" style="background:#FFBD7E">{{lang | ||
+ | | ar = الضرر | ||
| en = Damage | | en = Damage | ||
| de = Schaden | | de = Schaden | ||
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| <tr> | | <tr> | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
+ | | ar = ماكسمم رامب أب | ||
| en = Maximum ramp-up | | en = Maximum ramp-up | ||
| fr = Accélération maximum | | fr = Accélération maximum | ||
Line 99: | Line 106: | ||
| <tr> | | <tr> | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
+ | | ar = الضرر قاعدي | ||
| en = Base damage | | en = Base damage | ||
| fr = Dégâts de base | | fr = Dégâts de base | ||
Line 114: | Line 122: | ||
| <tr> | | <tr> | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
+ | | ar = ماكسمم فال أوف | ||
| en = Maximum fall-off | | en = Maximum fall-off | ||
| fr = Chute maximum | | fr = Chute maximum | ||
Line 129: | Line 138: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = كل طلقة واحدة تحسب من الذخيرة الواحدة | ||
| en = Bullet count per 1 ammo | | en = Bullet count per 1 ammo | ||
| fr = Nombre de balle pour 1 munition | | fr = Nombre de balle pour 1 munition | ||
Line 142: | Line 152: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = عدد الحبيبات | ||
| en = Pellet count | | en = Pellet count | ||
| fr = Nombre de plomb | | fr = Nombre de plomb | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = مدى القريب | ||
| en = Point blank | | en = Point blank | ||
| fr = À bout portant | | fr = À bout portant | ||
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<td colspan="2" style="background:#FFDDAD;">{{tooltip | <td colspan="2" style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | ar = متوسط المدى | ||
| en = Medium range | | en = Medium range | ||
| fr = À moyenne distance | | fr = À moyenne distance | ||
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}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب | ||
| en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort | | en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort | ||
| fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi opposé de l'étage supérieur de 2Fort. | | fr = Distance de la porte principale de ravitaillement sur le mur opposé à la paroi opposé de l'étage supérieur de 2Fort. | ||
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<td colspan="2" style="background:#FFDDAD;">{{tooltip | <td colspan="2" style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | ar = بعيد المدى | ||
| en = Long range | | en = Long range | ||
| fr = À longue distance | | fr = À longue distance | ||
Line 199: | Line 214: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | ar = المسافة من صالة المعركة في توفورت | ||
| en = Distance from battlement to battlement on 2Fort | | en = Distance from battlement to battlement on 2Fort | ||
| fr = Distance de rempart à rempart sur 2Fort | | fr = Distance de rempart à rempart sur 2Fort | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = البوديشوت | ||
| en = Bodyshot | | en = Bodyshot | ||
| fr = Tir dans le corps | | fr = Tir dans le corps | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = الكريتيكال هيت | ||
| en = Critical hit | | en = Critical hit | ||
| fr = Coup critique | | fr = Coup critique | ||
Line 241: | Line 259: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = الميني كريت | ||
| en = Mini-crit | | en = Mini-crit | ||
| pl = Mini-krytyczne | | pl = Mini-krytyczne | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = أفتربيرن | ||
| en = Afterburn | | en = Afterburn | ||
| fr = Postcombustion | | fr = Postcombustion | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = البليدينج | ||
| en = Bleeding | | en = Bleeding | ||
| fr = Saignement | | fr = Saignement | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = الضرر المصلح كل ضربة | ||
| en = Damage repaired per hit | | en = Damage repaired per hit | ||
| fr = Réparation de dégâts par coup | | fr = Réparation de dégâts par coup | ||
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<td colspan="2" style="background:#FFDDAD;">{{tooltip | <td colspan="2" style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | ar = عدد التحسينات كل ضربة | ||
| en = Upgrade amount per hit | | en = Upgrade amount per hit | ||
| fr = Montant de l'amélioration par coup | | fr = Montant de l'amélioration par coup | ||
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}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | ar = هذا إحصاء يتجاوب مع خسارة الميتل | ||
| en = This figure corresponds to the loss in Metal. | | en = This figure corresponds to the loss in Metal. | ||
| fr = Ce chiffre correspond à la perte de métal. | | fr = Ce chiffre correspond à la perte de métal. | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = تكلفة الميتل بعد كل ضربة إصلاح | ||
| en = Metal cost per repairing hit | | en = Metal cost per repairing hit | ||
| fr = Coût en métal par coup de réparation | | fr = Coût en métal par coup de réparation | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = تكلفة الميتل لإعادة تشحين الأموو | ||
| en = Metal cost for reloading ammo | | en = Metal cost for reloading ammo | ||
| fr = Coût en métal pour le rechargement de munitions | | fr = Coût en métal pour le rechargement de munitions | ||
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<tr> | <tr> | ||
<td colspan="3" style="background:#FFBD7E">{{lang | <td colspan="3" style="background:#FFBD7E">{{lang | ||
+ | | ar = ضرر الإنفجار | ||
| en = Splash damage | | en = Splash damage | ||
| fr = Dégâts de zone | | fr = Dégâts de zone | ||
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<tr> | <tr> | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
+ | | ar = إنفجار خفيف | ||
| en = Minimum splash | | en = Minimum splash | ||
| fr = Zone minimum | | fr = Zone minimum | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = تقليل من الضرر | ||
| en = Damage reduction | | en = Damage reduction | ||
| fr = Réduction des dégâts | | fr = Réduction des dégâts | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = ضرر على اللاعب نفسه | ||
| en = Self-damage | | en = Self-damage | ||
| fr = Auto-dégâts | | fr = Auto-dégâts | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = ([[rocket jump/ar|الروكيت جامب]]) ضرر على اللاعب نفسه | ||
| en = Self damage ([[rocket jump]]) | | en = Self damage ([[rocket jump]]) | ||
| fr = Auto-dégâts ([[rocket jump/fr|sauts propulsés]]) | | fr = Auto-dégâts ([[rocket jump/fr|sauts propulsés]]) | ||
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| <tr> | | <tr> | ||
<td colspan="3" style="background:#FFBD7E" id="Function_times">{{lang | <td colspan="3" style="background:#FFBD7E" id="Function_times">{{lang | ||
+ | | ar = أوقات العمل | ||
| en = Function times | | en = Function times | ||
| de = Funktionszeiten | | de = Funktionszeiten | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = فاصل الهجوم | ||
| en = Attack interval | | en = Attack interval | ||
| fr = Intervalle d'attaque | | fr = Intervalle d'attaque | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = مدة التانت | ||
| en = Taunt duration | | en = Taunt duration | ||
| fr = Durée de la Raillerie | | fr = Durée de la Raillerie | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = وقت الويندأب | ||
| en = Windup time | | en = Windup time | ||
| fr = Faire chauffer | | fr = Faire chauffer | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = إعادة التشحين | ||
| en = Reload | | en = Reload | ||
| fr = Recharger | | fr = Recharger | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = إعادة التشحين (للذخيرة الأولى) | ||
| en = Reload (first) | | en = Reload (first) | ||
| fr = Recharger (premier) | | fr = Recharger (premier) | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = إعادة التشحين (على التوالي) | ||
| en = Reload (consecutive) | | en = Reload (consecutive) | ||
| fr = Recharger (consécutif) | | fr = Recharger (consécutif) | ||
Line 524: | Line 562: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = الوقت المستهلك | ||
| en = Consumption time | | en = Consumption time | ||
| fr = Temps de consommation | | fr = Temps de consommation | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = مدة التخفي القصوى | ||
| en = Cloak maximum duration | | en = Cloak maximum duration | ||
| fr = Durée maximum d'invisibilité | | fr = Durée maximum d'invisibilité | ||
Line 550: | Line 590: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = مدة تلاشي التخفي | ||
| en = Cloak fade time | | en = Cloak fade time | ||
| fr = Temps de disparition | | fr = Temps de disparition | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = مدة إعادة تلاشي التخفي | ||
| en = Decloak fade time | | en = Decloak fade time | ||
| fr = Temps de réapparition | | fr = Temps de réapparition | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = وقت إعادة شحن | ||
| en = Recharge time | | en = Recharge time | ||
| fr = Temps de rechargement | | fr = Temps de rechargement | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = إعادة شحن لمدة نسبة | ||
| en = Recharge to duration ratio | | en = Recharge to duration ratio | ||
| fr = Recharge en ration de durée | | fr = Recharge en ration de durée | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = مدة التأثير | ||
| en = Effect duration | | en = Effect duration | ||
| fr = Durée de l'effet | | fr = Durée de l'effet | ||
Line 617: | Line 662: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = مدة إنتهاء الأيتم المنزل | ||
| en = Dropped item expiry | | en = Dropped item expiry | ||
| fr = Expiration de l'objet jeté | | fr = Expiration de l'objet jeté | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = مدة البليدينج | ||
| en = Bleeding duration | | en = Bleeding duration | ||
| fr = Durée du Saignement | | fr = Durée du Saignement | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = مدة أفتربيرن | ||
| en = Afterburn duration | | en = Afterburn duration | ||
| fr = Durée de Postcombustion | | fr = Durée de Postcombustion | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = مدة تبريد الإيربلاست | ||
| en = Airblast cooldown | | en = Airblast cooldown | ||
| fr = Temps de recharge du Tir d'air comprimé | | fr = Temps de recharge du Tir d'air comprimé | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = أقصى فترة الشحن | ||
| en = Maximum charge time | | en = Maximum charge time | ||
| fr = Temps de recharge maximum | | fr = Temps de recharge maximum | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = التكبير في تأخير شحن | ||
| en = Zoom-in charging delay | | en = Zoom-in charging delay | ||
| fr = Délai de chargement du Zoom | | fr = Délai de chargement du Zoom | ||
Line 700: | Line 751: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = في تأخير طريق الرأس | ||
| en = Zoom-in headshot delay | | en = Zoom-in headshot delay | ||
| fr = Délai d'un tir en pleine tête en Zoom | | fr = Délai d'un tir en pleine tête en Zoom | ||
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| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | ar = سؤعة إسترجاع | ||
| en = Spread recovery | | en = Spread recovery | ||
| fr = Diffusion de la guérison | | fr = Diffusion de la guérison | ||
Line 735: | Line 788: | ||
<tr> | <tr> | ||
<td colspan="3" style="background:#dee8ed;font-size:80%">{{lang | <td colspan="3" style="background:#dee8ed;font-size:80%">{{lang | ||
+ | | ar = القيم تقاس مقربة وتحدد بإختبارات الكوميونتي | ||
| en = Values are approximate and determined by community testing. | | en = Values are approximate and determined by community testing. | ||
| fr = Les valeurs sont approximatives et déterminés par les tests de la communauté. | | fr = Les valeurs sont approximatives et déterminés par les tests de la communauté. | ||
Line 745: | Line 799: | ||
</table><noinclude> | </table><noinclude> | ||
− | {{translation switching|fr, pl, ru, zh-hant}} | + | {{translation switching|ar, fr, pl, ru, zh-hant}} |
{{documentation}} | {{documentation}} | ||
[[Category:Infobox templates|Damage table]] | [[Category:Infobox templates|Damage table]] | ||
</noinclude> | </noinclude> |
Revision as of 14:10, 6 March 2011
Function times | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: ar, fr, pl, ru, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |