Difference between revisions of "User:Texaneer"

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(Valve weapons that needs to be changed)
(Valve weapons that needs to be changed)
Line 31: Line 31:
 
Because we all know that some pisses us off or they are too weak, bad etc.
 
Because we all know that some pisses us off or they are too weak, bad etc.
  
{| class="wikitable grid collapsible" width="50%"
+
{| class="wikitable grid collapsible" width="100%"
 
! colspan="4" class="header" | Hurr
 
! colspan="4" class="header" | Hurr
 
|-
 
|-
! class="header" width="1%" | Class
+
! class="header" width="15%" | Class
! class="header" width="1%" | Weapon
+
! class="header" width="10%" | Weapon
! class="header" width="1%" | Current
+
! class="header" width="25%" | Current
! class="header" width="1%" | Changes
+
! class="header" width="25%" | Changes
 
|-
 
|-
 
| align="center" rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" | [[File:Item icon Force-A-Nature.png|100px]]<br/>
 
| align="center" | [[File:Item icon Force-A-Nature.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Force-A-Nature'''
+
'''[[Force-A-Nature]]'''
 
|
 
|
 
{{Pro}}+20% bullet per pellet<br>
 
{{Pro}}+20% bullet per pellet<br>
Line 48: Line 48:
 
|
 
|
 
{{Con}}No bullet bonus<br>
 
{{Con}}No bullet bonus<br>
{{Con}}-20% damage penalty
+
{{Con}}-15% damage penalty
 
|-
 
|-
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Soda Popper'''
+
'''[[Soda Popper]]'''
 
|
 
|
 
{{neutral}}Normal damage<br>
 
{{neutral}}Normal damage<br>
Line 62: Line 62:
 
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
 
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Fan O'War'''
+
'''[[Fan O'War]]'''
 
|
 
|
 
{{Con}}-90% damage penalty
 
{{Con}}-90% damage penalty
Line 68: Line 68:
 
{{Pro}}-70% damage penalty
 
{{Pro}}-70% damage penalty
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 +
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Family Business]]'''
 +
|
 +
{{Info}}Can be equipped by the Heavy
 +
|
 +
{{Info}}Can be equipped by the Heavy and Soldier
 +
|-
 
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/>
 
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Equalizer'''
+
'''[[Equalizer]]'''
 
|
 
|
 
{{info}}Block healing while in use is positive stat
 
{{info}}Block healing while in use is positive stat
Line 80: Line 88:
 
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Backburner'''
+
'''[[Backburner]]'''
 
|
 
|
 
{{Pro}}+10% damage bonus<br>
 
{{Pro}}+10% damage bonus<br>
Line 90: Line 98:
 
{{pro}}Deflected projectiles are fully critical
 
{{pro}}Deflected projectiles are fully critical
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 +
| align="center" | [[File:Item icon Loch-n-Load.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Loch-n-Load]]'''
 +
|
 +
{{Info}}Single reload
 +
|
 +
{{Info}}Clip based reload<br/>
 +
{{Con}}If one shot is unused before reloading, it is lost.
 +
|-
 
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
 
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Eyelander'''
+
'''[[Eyelander]]'''
 
|
 
|
 
~
 
~
Line 101: Line 118:
 
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
 
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Horseless Headless Horsemann's Headtaker'''
+
'''[[Horseless Headless Horsemann's Headtaker]]'''
 
|
 
|
 
{{info}}Unusual quality
 
{{info}}Unusual quality
Line 110: Line 127:
 
| align="center" | [[File:Item icon Nessie's Nine Iron.png|100px]]<br/>
 
| align="center" | [[File:Item icon Nessie's Nine Iron.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Nessie's Nine Iron'''
+
'''[[Nessie's Nine Iron]]'''
 
|
 
|
 
~
 
~
Line 119: Line 136:
 
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
 
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Natascha'''
+
'''[[Natascha]]'''
 
|
 
|
 
{{con}}-25% damage penalty<br>
 
{{con}}-25% damage penalty<br>
Line 126: Line 143:
 
{{Pro}}-15% damage penalty<br>
 
{{Pro}}-15% damage penalty<br>
 
{{pro}}25% longer spin up time
 
{{pro}}25% longer spin up time
 +
|-
 +
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
 +
| align="center" | [[File:Item icon Quick-Fix.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Quick Fix]]'''
 +
|
 +
{{Con}}Can't overheal
 +
|
 +
{{Pro}}Can overheal, will overheal olny 50% of regular overheal.
 
|-
 
|-

Revision as of 12:57, 14 June 2012

Hey look, buddy. I'm an Texaneer — that means I'm engineer.
Texaneer

-

Bio

Equipement

  • Headwear – Texas Ten Gallon: A headwear item for the Engineer.
  • Misc – Deus Specs: A miscellaneous item for the Engineer.
  • Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
  • Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.


Valve weapons that needs to be changed

Because we all know that some pisses us off or they are too weak, bad etc.

Hurr
Class Weapon Current Changes
Leaderboard class scout.png
Scout
Item icon Force-A-Nature.png

Primary
Force-A-Nature

Pictogram plus.png +20% bullet per pellet
Pictogram minus.png -10% damage penalty

Pictogram minus.png No bullet bonus
Pictogram minus.png -15% damage penalty

Item icon Soda Popper.png

Primary
Soda Popper

Pictogram info.png Normal damage
Pictogram info.png Requires 13 seconds of running or jumping to gain mini-crits

Pictogram minus.png -15% damage penalty
Pictogram minus.png Requires 15 seconds of running to gain mini-crits

Item icon Fan O'War.png

Melee
Fan O'War

Pictogram minus.png -90% damage penalty

Pictogram plus.png -70% damage penalty

Leaderboard class soldier.png
Soldier
Item icon Family Business.png

Secondary
Family Business

Pictogram info.png Can be equipped by the Heavy

Pictogram info.png Can be equipped by the Heavy and Soldier

Item icon Equalizer.png

Melee
Equalizer

Pictogram info.png Block healing while in use is positive stat

Pictogram info.png Block healing while in use is now a negative stat instead of positive

Leaderboard class pyro.png
Pyro
Item icon Backburner.png

Primary
Backburner

Pictogram plus.png +10% damage bonus
Pictogram info.png Random crits enabled
Pictogram info.png Deflected projectiles are mini-critical

Pictogram minus.png No damage bonus
Pictogram minus.png Random crits disabled
Pictogram plus.png Deflected projectiles are fully critical

Leaderboard class demoman.png
Demoman
Item icon Loch-n-Load.png

Primary
Loch-n-Load

Pictogram info.png Single reload

Pictogram info.png Clip based reload
Pictogram minus.png If one shot is unused before reloading, it is lost.

Item icon Eyelander.png

Melee
Eyelander

~

Pictogram plus.png Every kill collects head wich increases max health and move speed

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram info.png Unusual quality

Pictogram plus.png Every kill collects head wich increases max health and move speed
Pictogram info.png Haunted quality

Item icon Nessie's Nine Iron.png

Melee
Nessie's Nine Iron

~

Pictogram plus.png Every kill collects head wich increases max health and move speed

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Natascha

Pictogram minus.png -25% damage penalty
Pictogram minus.png 30% longer spin up time

Pictogram plus.png -15% damage penalty
Pictogram plus.png 25% longer spin up time

Leaderboard class medic.png
Medic
Item icon Quick-Fix.png

Secondary
Quick Fix

Pictogram minus.png Can't overheal

Pictogram plus.png Can overheal, will overheal olny 50% of regular overheal.