Difference between revisions of "User:Texaneer"

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(Valve weapons that needs to be changed)
(Valve weapons that needs to be changed)
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{| class="wikitable grid collapsible" width="100%"
 
{| class="wikitable grid collapsible" width="100%"
! colspan="4" class="header" | Hurr
+
! colspan="5" class="header" | Hurr
 
|-
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Class
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! class="header" width="25%" | Current
 
! class="header" width="25%" | Current
 
! class="header" width="25%" | Changes
 
! class="header" width="25%" | Changes
 +
! class="header" width="25%" | Reason
 
|-
 
|-
 
| align="center" rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
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|
 
|
 
{{Con}}No bullet bonus<br>
 
{{Con}}No bullet bonus<br>
{{Con}}-15% damage penalty<br>
+
{{Con}}-15% damage penalty
 +
|
 
{{info}}'''Because this weapon annoys everyone due to it's overpowerness'''
 
{{info}}'''Because this weapon annoys everyone due to it's overpowerness'''
 
|-
 
|-
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|
 
|
 
{{Con}}-15% damage penalty<br>
 
{{Con}}-15% damage penalty<br>
{{Con}}Requires 17 seconds of running to gain mini-crits<br>
+
{{Con}}Requires 17 seconds of running to gain mini-crits
 +
|
 
{{Info}}'''Because this weapon is badly unbalanced and overpowerded.'''
 
{{Info}}'''Because this weapon is badly unbalanced and overpowerded.'''
 
|-
 
|-
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{{Pro}}-70% damage penalty<br>
 
{{Pro}}-70% damage penalty<br>
 
{{Con}}This weapon deals no critical damage to marked players
 
{{Con}}This weapon deals no critical damage to marked players
 +
|
 +
{{info}}'''What do you think when player runs out of ammo and what will use to defend or attack?'''
 
|-
 
|-
 
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
Line 78: Line 83:
 
{{Info}}Can be equipped by the Heavy
 
{{Info}}Can be equipped by the Heavy
 
|
 
|
{{Info}}Can be equipped by the Heavy and Soldier<br>
+
{{Info}}Can be equipped by the Heavy and Soldier
 +
|
 
{{Info}}'''Why not?'''
 
{{Info}}'''Why not?'''
 
|-
 
|-
Line 87: Line 93:
 
{{info}}Block healing while in use is positive stat
 
{{info}}Block healing while in use is positive stat
 
|
 
|
{{info}}Block healing while in use is now a negative stat instead of positive<br>
+
{{info}}Block healing while in use is now a negative stat instead of positive
 +
|
 
{{Info}}'''Because it's illogical because heal block is a bad thing, not good.'''
 
{{Info}}'''Because it's illogical because heal block is a bad thing, not good.'''
 
|-
 
|-
Line 101: Line 108:
 
{{con}}No damage bonus<br>
 
{{con}}No damage bonus<br>
 
{{con}}Random crits disabled<br>
 
{{con}}Random crits disabled<br>
{{pro}}Deflected projectiles are fully critical<br>
+
{{pro}}Deflected projectiles are fully critical
 +
|
 
{{Info}}'''From the beginning it was overpowerded, lack of bonus damage and crits will work, also
 
{{Info}}'''From the beginning it was overpowerded, lack of bonus damage and crits will work, also
 
there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.'''
 
there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.'''
Line 115: Line 123:
 
{{Info}}Clip based reload<br/>
 
{{Info}}Clip based reload<br/>
 
{{Con}}If one shot is unused before reloading, it is lost<br>
 
{{Con}}If one shot is unused before reloading, it is lost<br>
{{Con}}-10% slower reload speed<br>
+
{{Con}}-10% slower reload speed
 +
|
 
{{info}}'''Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.'''
 
{{info}}'''Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.'''
 
|-
 
|-
Line 125: Line 134:
 
|
 
|
 
{{pro}}Every kill collects head wich increases max health and move speed<br>
 
{{pro}}Every kill collects head wich increases max health and move speed<br>
 +
|
 
{{Info}}'''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.'''
 
{{Info}}'''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.'''
 
|-
 
|-
Line 134: Line 144:
 
|
 
|
 
{{pro}}Every kill collects head wich increases max health and move speed<br>
 
{{pro}}Every kill collects head wich increases max health and move speed<br>
{{info}}Haunted quality<br>
+
{{info}}Haunted quality
 +
|
 
{{Info}}'''There is nothing unusual for this weapon, it's just eyelander with different model.'''
 
{{Info}}'''There is nothing unusual for this weapon, it's just eyelander with different model.'''
 
|-
 
|-
Line 144: Line 155:
 
|
 
|
 
{{pro}}Every kill collects head wich increases max health and move speed<br>
 
{{pro}}Every kill collects head wich increases max health and move speed<br>
 +
|
 
{{info}}'''Same with eyelander.'''
 
{{info}}'''Same with eyelander.'''
 
|-
 
|-
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|
 
|
 
{{Pro}}-15% damage penalty<br>
 
{{Pro}}-15% damage penalty<br>
{{pro}}25% longer spin up time<br>
+
{{pro}}25% longer spin up time
 +
|
 
{{Info}}'''Because this weapon is too weak, and it should compete with [[tomislav]].'''
 
{{Info}}'''Because this weapon is too weak, and it should compete with [[tomislav]].'''
 
|-
 
|-
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{{Con}}Can't overheal
 
{{Con}}Can't overheal
 
|
 
|
{{Pro}}Can overheal, will overheal olny 50% of regular overheal.<br>
+
{{Pro}}Can overheal, will overheal olny 50% of regular overheal
 +
|
 
{{Info}}'''Because lack of overheal difficults keeping patient alive.'''
 
{{Info}}'''Because lack of overheal difficults keeping patient alive.'''
 
|-
 
|-

Revision as of 12:22, 17 June 2012

Hey look, buddy. I'm an Texaneer — that means I'm engineer.
Texaneer

-

Bio

Equipement

  • Headwear – Texas Ten Gallon: A headwear item for the Engineer.
  • Misc – Deus Specs: A miscellaneous item for the Engineer.
  • Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
  • Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.


Valve weapons that needs to be changed

Because we all know that some pisses us off or they are too weak, bad etc.

Hurr
Class Weapon Current Changes Reason
Leaderboard class scout.png
Scout
Item icon Force-A-Nature.png

Primary
Force-A-Nature

Pictogram plus.png +20% bullet per pellet
Pictogram minus.png -10% damage penalty

Pictogram minus.png No bullet bonus
Pictogram minus.png -15% damage penalty

Pictogram info.png Because this weapon annoys everyone due to it's overpowerness

Item icon Soda Popper.png

Primary
Soda Popper

Pictogram info.png Normal damage
Pictogram info.png Requires 13 seconds of running or jumping to gain mini-crits

Pictogram minus.png -15% damage penalty
Pictogram minus.png Requires 17 seconds of running to gain mini-crits

Pictogram info.png Because this weapon is badly unbalanced and overpowerded.

Item icon Fan O'War.png

Melee
Fan O'War

Pictogram minus.png -90% damage penalty

Pictogram plus.png -70% damage penalty
Pictogram minus.png This weapon deals no critical damage to marked players

Pictogram info.png What do you think when player runs out of ammo and what will use to defend or attack?

Leaderboard class soldier.png
Soldier
Item icon Family Business.png

Secondary
Family Business

Pictogram info.png Can be equipped by the Heavy

Pictogram info.png Can be equipped by the Heavy and Soldier

Pictogram info.png Why not?

Item icon Equalizer.png

Melee
Equalizer

Pictogram info.png Block healing while in use is positive stat

Pictogram info.png Block healing while in use is now a negative stat instead of positive

Pictogram info.png Because it's illogical because heal block is a bad thing, not good.

Leaderboard class pyro.png
Pyro
Item icon Backburner.png

Primary
Backburner

Pictogram plus.png +10% damage bonus
Pictogram info.png Random crits enabled
Pictogram info.png Deflected projectiles are mini-critical

Pictogram minus.png No damage bonus
Pictogram minus.png Random crits disabled
Pictogram plus.png Deflected projectiles are fully critical

Pictogram info.png From the beginning it was overpowerded, lack of bonus damage and crits will work, also there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.

Leaderboard class demoman.png
Demoman
Item icon Loch-n-Load.png

Primary
Loch-n-Load

Pictogram info.png Single reload
Pictogram info.png Normal reload speed

Pictogram info.png Clip based reload
Pictogram minus.png If one shot is unused before reloading, it is lost
Pictogram minus.png -10% slower reload speed

Pictogram info.png Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.

Item icon Eyelander.png

Melee
Eyelander

~

Pictogram plus.png Every kill collects head wich increases max health and move speed

Pictogram info.png Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram info.png Unusual quality

Pictogram plus.png Every kill collects head wich increases max health and move speed
Pictogram info.png Haunted quality

Pictogram info.png There is nothing unusual for this weapon, it's just eyelander with different model.

Item icon Nessie's Nine Iron.png

Melee
Nessie's Nine Iron

~

Pictogram plus.png Every kill collects head wich increases max health and move speed

Pictogram info.png Same with eyelander.

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Natascha

Pictogram minus.png -25% damage penalty
Pictogram minus.png 30% longer spin up time

Pictogram plus.png -15% damage penalty
Pictogram plus.png 25% longer spin up time

Pictogram info.png Because this weapon is too weak, and it should compete with tomislav.

Leaderboard class medic.png
Medic
Item icon Quick-Fix.png

Secondary
Quick Fix

Pictogram minus.png Can't overheal

Pictogram plus.png Can overheal, will overheal olny 50% of regular overheal

Pictogram info.png Because lack of overheal difficults keeping patient alive.