Difference between revisions of "User:Texaneer"

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(Valve weapons that needs to be changed)
(Valve weapons that needs to be changed)
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{{Con}}This weapon deals no critical damage to marked players
 
{{Con}}This weapon deals no critical damage to marked players
 
|
 
|
{{info}}'''What do you think when player runs out of ammo and what will use to defend or attack?'''
+
{{info}}'''Because it's underpowerded'''
 
|-
 
|-
 
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
 
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
+
| align="center" | [[File:Item icon Reserve Shooter.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Family Business]]'''
+
'''[[Reserve Shooter]]'''
 
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|
{{Info}}Can be equipped by the Heavy
+
{{Pro}}+15% faster weapon switch<br>
 +
{{Info}}Normal damage
 
|
 
|
{{Info}}Can be equipped by the Heavy and Soldier
+
{{Pro}}+30% faster weapon switch<br>
 +
{{Con}}-25% damage penalty
 
|
 
|
{{Info}}'''Why not?'''
+
{{Info}}'''Because it still changes weapons with normal rate, also it should deal less damage, because it will make overpowerded pyro combo set.'''
 
|-
 
|-
 
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/>
 
| align="center" | [[File:Item icon Equalizer.png|100px]]<br/>
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{{Pro}}+10% damage bonus<br>
 
{{Pro}}+10% damage bonus<br>
{{neutral}}Random crits enabled<br>
+
{{pro}}Random crits enabled<br>
 
{{neutral}}Deflected projectiles are mini-critical
 
{{neutral}}Deflected projectiles are mini-critical
 
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|
{{con}}No damage bonus<br>
+
{{con}}-10% damage penalty<br>
 
{{con}}Random crits disabled<br>
 
{{con}}Random crits disabled<br>
 
{{pro}}Deflected projectiles are fully critical
 
{{pro}}Deflected projectiles are fully critical
 
|
 
|
{{Info}}'''From the beginning it was overpowerded, lack of bonus damage and crits will work, also
+
{{Info}}'''From the beginning it was overpowerded, lack of bonus damage and random crits will work, also
 
there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.'''
 
there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.'''
 
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|-
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{{Info}}Clip based reload<br/>
 
{{Info}}Clip based reload<br/>
{{Con}}If one shot is unused before reloading, it is lost<br>
+
{{Con}}Reloads slowly, if one shot is unused before reloading, it is lost
{{Con}}-10% slower reload speed
 
 
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|
 
{{info}}'''Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.'''
 
{{info}}'''Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.'''

Revision as of 08:33, 27 June 2012

Hey look, buddy. I'm an Texaneer — that means I'm engineer.
Texaneer

-

Bio

Equipement

  • Headwear – Texas Ten Gallon: A headwear item for the Engineer.
  • Misc – Deus Specs: A miscellaneous item for the Engineer.
  • Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
  • Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.


Valve weapons that needs to be changed

Because we all know that some pisses us off or they are too weak, bad etc.

Hurr
Class Weapon Current Changes Reason
Leaderboard class scout.png
Scout
Item icon Force-A-Nature.png

Primary
Force-A-Nature

Pictogram plus.png +20% bullet per pellet
Pictogram minus.png -10% damage penalty

Pictogram minus.png No bullet bonus
Pictogram minus.png -15% damage penalty

Pictogram info.png Because this weapon annoys everyone due to it's overpowerness

Item icon Soda Popper.png

Primary
Soda Popper

Pictogram info.png Normal damage
Pictogram info.png Requires 13 seconds of running or jumping to gain mini-crits

Pictogram minus.png -15% damage penalty
Pictogram minus.png Requires 17 seconds of running to gain mini-crits

Pictogram info.png Because this weapon is badly unbalanced and overpowerded.

Item icon Fan O'War.png

Melee
Fan O'War

Pictogram minus.png -90% damage penalty

Pictogram plus.png -70% damage penalty
Pictogram minus.png This weapon deals no critical damage to marked players

Pictogram info.png Because it's underpowerded

Leaderboard class soldier.png
Soldier
Item icon Reserve Shooter.png

Secondary
Reserve Shooter

Pictogram plus.png +15% faster weapon switch
Pictogram info.png Normal damage

Pictogram plus.png +30% faster weapon switch
Pictogram minus.png -25% damage penalty

Pictogram info.png Because it still changes weapons with normal rate, also it should deal less damage, because it will make overpowerded pyro combo set.

Item icon Equalizer.png

Melee
Equalizer

Pictogram info.png Block healing while in use is positive stat

Pictogram info.png Block healing while in use is now a negative stat instead of positive

Pictogram info.png Because it's illogical because heal block is a bad thing, not good.

Leaderboard class pyro.png
Pyro
Item icon Backburner.png

Primary
Backburner

Pictogram plus.png +10% damage bonus
Pictogram plus.png Random crits enabled
Pictogram info.png Deflected projectiles are mini-critical

Pictogram minus.png -10% damage penalty
Pictogram minus.png Random crits disabled
Pictogram plus.png Deflected projectiles are fully critical

Pictogram info.png From the beginning it was overpowerded, lack of bonus damage and random crits will work, also there should be something more for compression blast like full crits instead of mini-crits, if it cost so much.

Leaderboard class demoman.png
Demoman
Item icon Loch-n-Load.png

Primary
Loch-n-Load

Pictogram info.png Single reload
Pictogram info.png Normal reload speed

Pictogram info.png Clip based reload
Pictogram minus.png Reloads slowly, if one shot is unused before reloading, it is lost

Pictogram info.png Reload animation is completely illogical, loading bombs to invisible barrel? It should reload like FaN, also it's doublebarreled.

Item icon Eyelander.png

Melee
Eyelander

~

Pictogram plus.png Every kill collects head wich increases max health and move speed

Pictogram info.png Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram info.png Unusual quality

Pictogram plus.png Every kill collects head wich increases max health and move speed
Pictogram info.png Haunted quality

Pictogram info.png There is nothing unusual for this weapon, it's just eyelander with different model.

Item icon Nessie's Nine Iron.png

Melee
Nessie's Nine Iron

~

Pictogram plus.png Every kill collects head wich increases max health and move speed

Pictogram info.png Same with eyelander.

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Natascha

Pictogram minus.png -25% damage penalty
Pictogram minus.png 30% longer spin up time

Pictogram plus.png -15% damage penalty
Pictogram plus.png 25% longer spin up time

Pictogram info.png Because this weapon is too weak, and it should compete with tomislav.

Leaderboard class medic.png
Medic
Item icon Quick-Fix.png

Secondary
Quick Fix

Pictogram minus.png Can't overheal

Pictogram plus.png Can overheal, will overheal olny 50% of regular overheal

Pictogram info.png Because lack of overheal difficults keeping patient alive.