Difference between revisions of "Vector"
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Vector is a three-stage Attack & Defend map, similar to [[Dustbowl]], except the giant ultra-sapper is required to capture each progressively fortified Control Point. Teamwork and coordination can be used to create an alternative means to victory other than brute force. Teammates can create a distraction long enough for the carrier to speed by and capture the point. Just don't forget: the [[RED]] team can block enemy captures by standing on the Control Point.}} | Vector is a three-stage Attack & Defend map, similar to [[Dustbowl]], except the giant ultra-sapper is required to capture each progressively fortified Control Point. Teamwork and coordination can be used to create an alternative means to victory other than brute force. Teammates can create a distraction long enough for the carrier to speed by and capture the point. Just don't forget: the [[RED]] team can block enemy captures by standing on the Control Point.}} | ||
− | Vector is set near a river and a dam owned by Alpha Electrics. The stages are divided to different locations, for example stage one is outside near [[BLU]] camp and stage three is inside the [[RED]] base. What makes it unique is that if [[BLU]] manages to capture all the control point there will be a huge explosion at the end and if [[RED]] manages to defend it then something bad will going to happen. | + | Vector is set near a river and a dam owned by Alpha Electrics. The stages are divided to different locations, for example stage one is outside near [[BLU]] camp and stage three is inside the [[RED]] base. What makes it unique is the custom [[Intelligence]] model and that if [[BLU]] manages to capture all the control point there will be a huge explosion at the end and if [[RED]] manages to defend it then something bad will going to happen. |
== Introduction video == | == Introduction video == | ||
Line 38: | Line 38: | ||
== Screenshots == | == Screenshots == | ||
<gallery> | <gallery> | ||
− | File:Ctf vector b20013.jpg | + | File:Ctf vector b20013.jpg|The custom [[Intelligence]] |
− | File:Ctf vector v10000.jpg | + | File:Ctf vector v10000.jpg|Stage 1, First CP |
− | File:Ctf vector v10001.jpg | + | File:Ctf vector v10001.jpg|Stage 1, Second CP |
− | File:Ctf vector v10003.jpg | + | File:Ctf vector v10003.jpg|Stage 2, Second CP |
− | File:Ctf vector v10004.jpg | + | File:Ctf vector v10004.jpg|The first CP of stage 3 |
− | File:Ctf vector v10005.jpg | + | File:Ctf vector v10005.jpg|The final CP |
</gallery> | </gallery> | ||
Revision as of 15:36, 11 November 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Vector | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
“ | Hidden away behind an electric company front is a sprawling underground RED base. Control rooms direct remote operatives, and ominous devices are constructed in mysterious voids. Unwilling to live with the fact that RED has a fancy new machines, BLU develops a super-powered ultra-sapper and sets out to destroy RED's contraption before it can be activated.
Vector is a three-stage Attack & Defend map, similar to Dustbowl, except the giant ultra-sapper is required to capture each progressively fortified Control Point. Teamwork and coordination can be used to create an alternative means to victory other than brute force. Teammates can create a distraction long enough for the carrier to speed by and capture the point. Just don't forget: the RED team can block enemy captures by standing on the Control Point.
— Vector promotional text
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” |
Vector is set near a river and a dam owned by Alpha Electrics. The stages are divided to different locations, for example stage one is outside near BLU camp and stage three is inside the RED base. What makes it unique is the custom Intelligence model and that if BLU manages to capture all the control point there will be a huge explosion at the end and if RED manages to defend it then something bad will going to happen.
Contents
Introduction video
Locations
Work in progress, please be patient
Stage 1, First CP
Stage 1, Second CP
Stage 2, First CP
Stage 2, Second CP
Stage 3, First CP
Stage 3, Second CP
Changelog
“ | Whereas Beta 1 had a BLU win-rate of 25%, Beta 2 is now somewhere around 50%. Unfortunately, I've changed so much since beta 1 I don't have a changelog. The whole map seems almost new.
— Icarus himself
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” |
Screenshots
The custom Intelligence
Additional links
- Vector development thread: http://forums.tf2maps.net/showthread.php?t=7358