Talk:Valve's Team Fortress

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Does anyone know of a playable beta of this game? Orangebox player (talk) 19:00, 7 December 2021 (UTC)

Moriarty's TF2 Preview/Review and how a joke article was used as proof

How did one one in around 10 years even read or check to see if any info from this joke article is even true or factual, why was it re-added once it was removed due to be obviously a joke and not true?

If one does not believe me when I say that "Moriarty's TF2 Preview/Review" is a joke article, I will provide my list of my favorite jokes from said article. 1. "...I made like I didn't notice when my chauffeur protested after not getting a penny. It's so easy to exploit the simple folk, it almost shames me." 2. "...She spat out an order to get back to work if he valued the lives of his wife and children..." 3. "I turned over a mop bucket and kicked aside the decaying corpse of Damian Scott so I could have a seat next to Robin and see exactly what he was doing." 4. "...a holographic Yoda dressed in battle armor, complete with puppeteer." 5. "I was "born" in a dark corner of the map (apparently they use this term for more realism -- everyone knows you just don't "spawn")." 6. "Oh, and I think they made some changes to the sentry gun, or something, but they're not anything spectacular. You can wait." 7. "There's nothing really special about this class other than the model. You can see his hair waving in the wind as his disembodied head floats by on a cushion of air. Whoa." 8. "At this point, Robin started coughing up blood; thankfully, I managed to convince the "bad man with the whip" (as he is referred to) that he needed medical assistance."

These are all from the same source that lists sniper as being able to go invisible, soldier have a jetpack, and that the sniper rifle dot can cut through things. ScarlettRuby (talk) 03:29, 26 January 2023 (UTC)

Hi there, note that passive aggressiveness does note make you look good. Note that undos are also not a personal attack.
GrampaSwood (talk) 10:04, 26 January 2023 (UTC)

Valve's Team Fortress vs. Brotherhood of Arms

For several months I've been digging through many old archives of various Team Fortress fan sites and other news sites to uncover information about Valve's Team Fortress (I'll be referring to it as HLTF as to not confuse it with the texture format) and Brotherhood of Arms. Ultimately I'm noticing that there is a period of time where information being given to these sites by developers overlap in a way that becomes incredibly difficult to discern whether or not it can be considered HLTF or Brotherhood of Arms.

For starters, just from a general history perspective: the two are the same project. HLTF and Brotherhood of Arms were both meant to be Team Fortress 2. While the box art images for HLTF almost never called it TF2, both Valve, Team Fortress Software, and Sierra would refer to it as Team Fortress 2. As discussed in the external link, TF2 was supposed to release as a free add-on for Half-Life following its release. It was shown off at E3 in 1998 But by January of 1999, TF2 was announced in a press release to be a standalone game, with TFC to be released by the end of the month (which would not happen and would instead release in April.)

By March, the MRM technology that is a staple of Brotherhood of Arms would be licensed to Valve. Around this same time, articles can be found from news and fan sites talking about parametric animation, another Brotherhood of Arms feature. However, where it is mentioned will also show the HLTF iteration "infantry" classes, and no signs of BOA classes such as the Officer or Flamethrower. HTML files found in a release of TFC (as TF 1.5) which is of the Valve's Team Fortress era (using that as the graphics and text) also mentions parametric animation.

By the time Brotherhood of Arms was announced at E3 is when the differences in class names, roles, and certain features (morale) begin showing up.

I still view the two as separate, but it cannot be denied that the HLTF iteration developed directly into Brotherhood of Arms, and that these changes were just a part of the development cycle. But because of the period of time between the January 1999 press release and E3 1999 showing off what was called BOA, it makes it difficult to discern whether or not the changes should go in the Valve's Team Fortress page or the Brotherhood of Arms page. I personally believe that having the pages exist in a combined form would be beneficial, with separate sections to show features and ideas that existed under specific names while also documenting when certain features were introduced that don't necessarily fall within the explicit time frames of HLTF and Brotherhood of Arms.

RedFire (talk) 17:47, 16 December 2025 (UTC)

I think being mentioned on both articles that VTF/BOA are both different stages of the same development cycle would be fine, and mentioning ambiguous information on both articles is fine too. I don't think merging the articles is necessary, but if you can merge them on your own user space (i.e., User:RedFire/Sandbox) then maybe it'll illustrate better how it looks.
BLU Wiki Cap.png | s | GrampaSwood Praise the Sun! (talk) (contribs) 17:55, 16 December 2025 (UTC)