User:GrampaSwood/DFT/Soldier/Secondary

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This is the page for the Soldier's Secondary weapon Damage and Function times.

Shotgun

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 9-90
Medium range 4-22
Long range 3-6
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8 - 11.5 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.005 s
1.035 s
0.87 s
0.87 s
Reload (consecutive) 0.51 s
Values are approximate and determined by community testing.

Reserve Shooter

See also: Damage
Identical to: Shotgun
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 9-90
Medium range 4-22
Long range 3-6
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8 - 11.5 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.005 s
1.035 s
0.87 s
0.87 s
Reload (consecutive) 0.51 s
Values are approximate and determined by community testing.

Righteous Bison

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 160%
Players:
24
Base damage 100%
Players:
15
4
Maximum fall-off 73%
Players:
11
Critical 60
Mini-Crit 27
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.4 s
Values are approximate and determined by community testing.

Panic Attack

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 7 / pellet
Base damage 100% 4.8 / pellet
Maximum fall-off 52.8% 2.5 / pellet
Pellet count 15
Point blank 7-108
Medium range 4-7
Long range 3
Pellet spread 30-21:1
Critical 14.4 / pellet
Mini-Crit 6 - 9.6 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.