Difference between revisions of "July 30, 2014 Patch"
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| before = {{Patch name|7|25|2014}} | | before = {{Patch name|7|25|2014}} | ||
| day = 30 | | day = 30 | ||
− | | month = | + | | month = july |
| year = 2014 | | year = 2014 | ||
− | | after = | + | | after = {{Patch name|8|7|2014}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://store.steampowered.com/news/14036/ | | source = http://store.steampowered.com/news/14036/ | ||
− | | notes = | + | | notes = ===Team Fortress 2=== |
− | + | * Added a new [[Seduce Me! (Soundtrack)|startup music track]] from [[Expiration Date]]. | |
− | ===Team Fortress 2=== | + | * Fixed [[Projectiles|projectiles]] causing [[Teleporters|teleporter]] exits to detonate. |
− | * Added a new startup music track from Expiration Date | + | * Fixed the [[Huntsman]] not firing after being charged in the air and landing on the ground while using {{code|cl_autoreload}}. |
− | * Fixed projectiles causing teleporter exits to detonate | + | * Fixed teammates blocking the removal of [[Sapper|sappers]] when using the [[Homewrecker]], [[Maul]], and [[Neon Annihilator]]. |
− | * Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload | + | * Fixed a bug with the [[Gloves of Running Urgently]] that increased the marked for death time to 5 seconds instead of 3.<ref>Also apply to the [[Bread Bite]]</ref> |
− | * Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator | + | * Fixed a bug related to orphaned [[Particle_effect#Marked_For_Death_effects|marked for death particles]]. |
− | * Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3 | + | * Updated the target ID to be hidden while [[Taunts|taunting]]. |
− | * Fixed a bug related to orphaned marked for death particles | + | * Updated the [[Bolt Boy]] to have two [[Styles|styles]] like the [[Bonk Boy]]. |
− | * Updated the target ID to be hidden while taunting | + | * Updated the {{code|[[Equip region|equip_regions]]}} for the Bonk Boy and the Bolt Boy. |
− | * Updated the Bolt Boy to have two styles like the Bonk Boy | + | * Updated the materials for the [[Boo Balloon]]. |
− | * Updated the equip_regions for the Bonk Boy and the Bolt Boy | + | * Updated {{code|[[Cactus Canyon|pl_cactuscanyon]]}}. |
− | * Updated the materials for the Boo Balloon | + | ** Added stage 3. |
− | * Updated pl_cactuscanyon | + | ** Limited [[RED|Red]] flanking route near cliff to [[BLU|Blu]] spawn in stage 1. |
− | ** Added stage 3 | + | ** Added [[Health|health]] and [[Ammo|ammo]] inside underpass by Blu spawn in stage 1. |
− | ** Limited Red flanking route near cliff to Blu spawn in stage 1 | + | ** Adjusted spawn times in stage 2. |
− | ** Added health and ammo inside underpass by Blu spawn in stage 1 | + | ** Adjusted health and ammo packs. |
− | ** Adjusted spawn times in stage 2 | + | * Updated {{code|[[Asteroid|rd_asteroid]]}}. |
− | ** Adjusted health and ammo packs | ||
− | * Updated rd_asteroid | ||
** Mode changes | ** Mode changes | ||
− | *** Updated HUD layout | + | *** Updated [[Heads-up display|HUD]] layout. |
− | *** Fixed a bug that would prevent players from picking up the reactor core | + | *** Fixed a bug that would prevent players from picking up the reactor core. |
− | *** Teams will now spawn 70% faster if their C robots are dead | + | *** Teams will now spawn 70% faster if their C robots are dead.<ref>Actually a per robot group setting in each map.</ref> |
** Map changes | ** Map changes | ||
− | *** Fixed unbalanced ammo kits in Blu base near the vault | + | *** Fixed unbalanced ammo kits in Blu base near the vault. |
− | *** Added flashing light in the vault that will activate when a player is stealing points | + | *** Added flashing light in the vault that will activate when a player is stealing points. |
− | *** Added larger one way glass windows to spawn exit doors | + | *** Added larger one way glass windows to spawn exit doors. |
− | *** Added small ammo pack to top of the stairs at the cave exit | + | *** Added small ammo pack to top of the stairs at the cave exit. |
− | *** Shortened length of pipes in vents that require players to crouch | + | *** Shortened length of pipes in vents that require players to crouch. |
*** Increased track length for A robots. This is to provide more angles of attack. | *** Increased track length for A robots. This is to provide more angles of attack. | ||
− | *** Extended flat area near left spawn exit for Engineers to build teleporters | + | *** Extended flat area near left spawn exit for Engineers to build teleporters. |
− | *** Lowered the health for the A robots from 500 to 300 | + | *** Lowered the health for the A robots from 500 to 300. |
− | *** Fixed a bug where the power supply would not disable the flashing alarms when it was captured | + | *** Fixed a bug where the power supply would not disable the flashing alarms when it was captured. |
+ | |||
+ | === Undocumented changes === | ||
+ | * Updated the backpack icon of the Boo Balloon. | ||
+ | * Fixed another item clipping bug. | ||
+ | * {{code|items_game.txt}}, the items database and misc data file, is now in a new [[vdc:VPK|VPK]] file called {{code|tf2_scripts.vpk}}. | ||
+ | * Updated the [[localization files]] | ||
+ | |||
+ | === Notes === | ||
+ | <references /> | ||
}} | }} |
Latest revision as of 01:46, 4 December 2014
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added a new startup music track from Expiration Date.
- Fixed projectiles causing teleporter exits to detonate.
- Fixed the Huntsman not firing after being charged in the air and landing on the ground while using
cl_autoreload
. - Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator.
- Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3.[1]
- Fixed a bug related to orphaned marked for death particles.
- Updated the target ID to be hidden while taunting.
- Updated the Bolt Boy to have two styles like the Bonk Boy.
- Updated the
equip_regions
for the Bonk Boy and the Bolt Boy. - Updated the materials for the Boo Balloon.
- Updated
pl_cactuscanyon
. - Updated
rd_asteroid
.- Mode changes
- Map changes
- Fixed unbalanced ammo kits in Blu base near the vault.
- Added flashing light in the vault that will activate when a player is stealing points.
- Added larger one way glass windows to spawn exit doors.
- Added small ammo pack to top of the stairs at the cave exit.
- Shortened length of pipes in vents that require players to crouch.
- Increased track length for A robots. This is to provide more angles of attack.
- Extended flat area near left spawn exit for Engineers to build teleporters.
- Lowered the health for the A robots from 500 to 300.
- Fixed a bug where the power supply would not disable the flashing alarms when it was captured.
Undocumented changes
- Updated the backpack icon of the Boo Balloon.
- Fixed another item clipping bug.
items_game.txt
, the items database and misc data file, is now in a new VPK file calledtf2_scripts.vpk
.- Updated the localization files
Notes
- ↑ Also apply to the Bread Bite
- ↑ Actually a per robot group setting in each map.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/gameinfo.txt
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/steam.inf
Renamed: tf/scripts/items/items_game.txt -> tf/tf2_scripts_dir.vpk/scripts/items/items_game.txt
Renamed: tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/hwn_pet_balloon.vtf -> tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/hwn_pet_balloon_s1.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/telemetry32.dll
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/pl_cactuscanyon.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/vault_flashing_overlay.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/vault_flashing_overlay.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/vault_flashing_overlay.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/vault_flashing_overlay.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/vault_flashing_overlay.vvd
Modified: tf/tf2_misc_dir.vpk/particles/explosion.pcf
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/gamestartup21.mp3
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/hwn_pet_balloon.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/hwn_pet_balloon_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/hud_bot_worker2_outline_red.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/hud_bot_worker3_outline_red.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/hud_bot_worker_outline_red.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_circle_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_circle_grey.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_circle_red.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_powersupply_outline.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_thief_dropped_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_thief_dropped_red.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_thief_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_thief_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_bg.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_mask_bg.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_meter.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_meter_right.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_meter_solid.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_meter_solid_right.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/hwn_pet_balloon.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/hwn_pet_balloon_s2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/hwn_pet_balloon_s3.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_moonbase/vault_flashing_overlay.vtf