Difference between revisions of "July 30, 2014 Patch"

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(Created page with "{{Patch layout | before = {{Patch name|7|25|2014}} | day = 30 | month = July | year = 2014 | after = | source-title = Team Fortress 2 Upda...")
 
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| before      = {{Patch name|7|25|2014}}
 
| before      = {{Patch name|7|25|2014}}
 
| day          = 30
 
| day          = 30
| month        = July
+
| month        = july
 
| year        = 2014
 
| year        = 2014
| after        =
+
| after        = {{Patch name|8|7|2014}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/14036/
 
| source      = http://store.steampowered.com/news/14036/
| notes        =
+
| notes        = ===Team Fortress 2===
 
+
* Added a new [[Seduce Me! (Soundtrack)|startup music track]] from [[Expiration Date]].
===Team Fortress 2===
+
* Fixed [[Projectiles|projectiles]] causing [[Teleporters|teleporter]] exits to detonate.
* Added a new startup music track from Expiration Date
+
* Fixed the [[Huntsman]] not firing after being charged in the air and landing on the ground while using {{code|cl_autoreload}}.
* Fixed projectiles causing teleporter exits to detonate
+
* Fixed teammates blocking the removal of [[Sapper|sappers]] when using the [[Homewrecker]], [[Maul]], and [[Neon Annihilator]].
* Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
+
* Fixed a bug with the [[Gloves of Running Urgently]] that increased the marked for death time to 5 seconds instead of 3.<ref>Also apply to the [[Bread Bite]]</ref>
* Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
+
* Fixed a bug related to orphaned [[Particle_effect#Marked_For_Death_effects|marked for death particles]].
* Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
+
* Updated the target ID to be hidden while [[Taunts|taunting]].
* Fixed a bug related to orphaned marked for death particles
+
* Updated the [[Bolt Boy]] to have two [[Styles|styles]] like the [[Bonk Boy]].
* Updated the target ID to be hidden while taunting
+
* Updated the {{code|[[Equip region|equip_regions]]}} for the Bonk Boy and the Bolt Boy.
* Updated the Bolt Boy to have two styles like the Bonk Boy
+
* Updated the materials for the [[Boo Balloon]].
* Updated the equip_regions for the Bonk Boy and the Bolt Boy
+
* Updated {{code|[[Cactus Canyon|pl_cactuscanyon]]}}.
* Updated the materials for the Boo Balloon
+
** Added stage 3.
* Updated pl_cactuscanyon
+
** Limited [[RED|Red]] flanking route near cliff to [[BLU|Blu]] spawn in stage 1.
** Added stage 3
+
** Added [[Health|health]] and [[Ammo|ammo]] inside underpass by Blu spawn in stage 1.
** Limited Red flanking route near cliff to Blu spawn in stage 1
+
** Adjusted spawn times in stage 2.
** Added health and ammo inside underpass by Blu spawn in stage 1
+
** Adjusted health and ammo packs.
** Adjusted spawn times in stage 2
+
* Updated {{code|[[Asteroid|rd_asteroid]]}}.
** Adjusted health and ammo packs
 
* Updated rd_asteroid
 
 
** Mode changes
 
** Mode changes
*** Updated HUD layout
+
*** Updated [[Heads-up display|HUD]] layout.
*** Fixed a bug that would prevent players from picking up the reactor core
+
*** Fixed a bug that would prevent players from picking up the reactor core.
*** Teams will now spawn 70% faster if their C robots are dead
+
*** Teams will now spawn 70% faster if their C robots are dead.<ref>Actually a per robot group setting in each map.</ref>
 
** Map changes
 
** Map changes
*** Fixed unbalanced ammo kits in Blu base near the vault
+
*** Fixed unbalanced ammo kits in Blu base near the vault.
*** Added flashing light in the vault that will activate when a player is stealing points
+
*** Added flashing light in the vault that will activate when a player is stealing points.
*** Added larger one way glass windows to spawn exit doors
+
*** Added larger one way glass windows to spawn exit doors.
*** Added small ammo pack to top of the stairs at the cave exit
+
*** Added small ammo pack to top of the stairs at the cave exit.
*** Shortened length of pipes in vents that require players to crouch
+
*** Shortened length of pipes in vents that require players to crouch.
 
*** Increased track length for A robots. This is to provide more angles of attack.
 
*** Increased track length for A robots. This is to provide more angles of attack.
*** Extended flat area near left spawn exit for Engineers to build teleporters
+
*** Extended flat area near left spawn exit for Engineers to build teleporters.
*** Lowered the health for the A robots from 500 to 300
+
*** Lowered the health for the A robots from 500 to 300.
*** Fixed a bug where the power supply would not disable the flashing alarms when it was captured
+
*** Fixed a bug where the power supply would not disable the flashing alarms when it was captured.
 +
 
 +
=== Undocumented changes ===
 +
* Updated the backpack icon of the Boo Balloon.
 +
* Fixed another item clipping bug.
 +
* {{code|items_game.txt}}, the items database and misc data file, is now in a new [[vdc:VPK|VPK]] file called {{code|tf2_scripts.vpk}}.
 +
* Updated the [[localization files]]
 +
 
 +
=== Notes ===
 +
<references />
 
}}
 
}}

Latest revision as of 01:46, 4 December 2014

Patch notes

Team Fortress 2

  • Added a new startup music track from Expiration Date.
  • Fixed projectiles causing teleporter exits to detonate.
  • Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload.
  • Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator.
  • Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3.[1]
  • Fixed a bug related to orphaned marked for death particles.
  • Updated the target ID to be hidden while taunting.
  • Updated the Bolt Boy to have two styles like the Bonk Boy.
  • Updated the equip_regions for the Bonk Boy and the Bolt Boy.
  • Updated the materials for the Boo Balloon.
  • Updated pl_cactuscanyon.
    • Added stage 3.
    • Limited Red flanking route near cliff to Blu spawn in stage 1.
    • Added health and ammo inside underpass by Blu spawn in stage 1.
    • Adjusted spawn times in stage 2.
    • Adjusted health and ammo packs.
  • Updated rd_asteroid.
    • Mode changes
      • Updated HUD layout.
      • Fixed a bug that would prevent players from picking up the reactor core.
      • Teams will now spawn 70% faster if their C robots are dead.[2]
    • Map changes
      • Fixed unbalanced ammo kits in Blu base near the vault.
      • Added flashing light in the vault that will activate when a player is stealing points.
      • Added larger one way glass windows to spawn exit doors.
      • Added small ammo pack to top of the stairs at the cave exit.
      • Shortened length of pipes in vents that require players to crouch.
      • Increased track length for A robots. This is to provide more angles of attack.
      • Extended flat area near left spawn exit for Engineers to build teleporters.
      • Lowered the health for the A robots from 500 to 300.
      • Fixed a bug where the power supply would not disable the flashing alarms when it was captured.

Undocumented changes

  • Updated the backpack icon of the Boo Balloon.
  • Fixed another item clipping bug.
  • items_game.txt, the items database and misc data file, is now in a new VPK file called tf2_scripts.vpk.
  • Updated the localization files

Notes

  1. Also apply to the Bread Bite
  2. Actually a per robot group setting in each map.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/gameinfo.txt
Modified: tf/steam.inf
Renamed: tf/scripts/items/items_game.txt -> tf/tf2_scripts_dir.vpk/scripts/items/items_game.txt
Renamed: tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/hwn_pet_balloon.vtf -> tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/hwn_pet_balloon_s1.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/telemetry32.dll
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/pl_cactuscanyon.bsp
Modified: tf/maps/rd_asteroid.bsp
Modified: tf/tf2_misc_dir.vpk/maps/rd_asteroid.nav
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/vault_flashing_overlay.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/vault_flashing_overlay.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/vault_flashing_overlay.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/vault_flashing_overlay.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/vault_flashing_overlay.vvd
Modified: tf/tf2_misc_dir.vpk/particles/explosion.pcf
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/gamestartup21.mp3
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/hwn_pet_balloon.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/hwn_pet_balloon_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/hud_bot_worker2_outline_red.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/hud_bot_worker3_outline_red.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/hud_bot_worker_outline_red.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_circle_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_circle_grey.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_circle_red.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_powersupply_outline.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_thief_dropped_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_rd_thief_dropped_red.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_thief_blue.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/obj_thief_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_bg.vtf
Modified: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_mask_bg.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_meter.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_meter_right.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_meter_solid.vtf
Added: tf/tf2_textures_dir.vpk/materials/hud/objectives_corepanel_meter_solid_right.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/hwn_pet_balloon.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/hwn_pet_balloon_s2.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/items/all_class/hwn_pet_balloon_s3.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_moonbase/vault_flashing_overlay.vtf