Difference between revisions of "Wubwubwub"

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{{custom map}}
 
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{{quotation|UEAKCrash|The greatest dubstep map in TF2.}}
 
{{quotation|UEAKCrash|The greatest dubstep map in TF2.}}
  

Revision as of 02:37, 14 June 2015

The greatest dubstep map in TF2.
— UEAKCrash
Wubwubwub
Koth wubwubwub center point.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Indoor/outdoor
industrial/desert/space
Hazards: Pumpkin bombs, pitfall
Map Overview
Wubwubwub overview.png

Wubwubwub is a community-made dubstep-inspired King of the Hill map which takes places inside what appears to be an industrial building at the start of the round.

Wubwubwub is extremely visually intense - it is recommend that those sensitive to flashing lights do not play it.

When the point is captured by either team, the players are put into the humiliation pose and the first audio clip begins to play. The bass cannon is introduced by the audio as it rises up adjacent to the point. The bass cannon "fires" as the music starts, launching the players away from it and blasting the roof and walls of the map off, revealing a desert landscape. Various visual effects go off in time with the music, as well as the bass cannon firing again at key times.

As the next song begins to build up, the map appears to tip up on its side (90 degrees) and launches into space, dropping its barriers and revealing the map itself to be a massive space ship. A large amount of extremely visually intense effects go off, culminating in a neon green strobe effect appearing over the entire sky, neon green stripes all over the ground and walls, and the map creator's name appears on the wall behind the base cannon, strobing again in neon green.

After an abrupt halt in the music and effects, the map begins its music randomizer cycle. The map selects a random build up, voice clip, and dub-step drop/song. The map has a total of 616 possible song combinations, selecting each on the fly after a brief pause. Each song has its own "map choreography" programmed for it, with the visual effects set to change with the music.

This map was originally released for the 2014 April Fools Game Day and was publicly released by UEAKCrash on the TF2 Maps Forums. In April 2015, it was updated as "koth_wubwubwub_remix".

Control point timing

Wubwubwub
Control Point Multiplier Seconds
Bass Cannon Platform ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880


Update history

The following changelogs are direct quotes from the creator UEAKCrash.

4-18-15

Remix VIP changes: Fixed nav mesh issues (skeletons now track properly during Spooky Scary Skeletons event) Fixed a few minor visual issues during events

4-1-15

Remix changes: Added to the song randomizer system: 8 new buildups (16 total) 8 new short voice clips (16 total) 5 new long voice clips (8 total) 8 new songs with full map-choreography (16 total) 2 new rare songs with complete buildups and drops (6144 possible dubstep combinations, plus 2 full rare songs)

Added in the amazing custom particles created for the map by the talented FissionMetroid101 Added in the killer custom speaker props created for the map by JukeBox Extended capture timer to 7 minutes each Adjusted some of the older songs/ sequences to bring them up to date with the new ones visually Added in a proper photosensitive epilepsy warning on the wall of spawn Added a few minor eastereggs to the map (including Old Man Jenkin's contest overlay!) Added ramps to the base of the Wubship's cannons, allowing players easy access back to the main floor Almost doubled the maps filesize to 107Mb uncompressed (whoops)


4-1-14

koth_wubwubwub released.

I don't want to update this, I don't want to update this, I don't want to update this, I don't want to update this, but I could totally fix some things and add more music it's super simple and it's already all made and there, I don't want to update this, I don't want to update this, but the entities are totally organized unlike Trainsawlaser, I don't want to update this, I don't want to update this.

OKAY I'M TOTALLY GOING TO UPDATE THIS EVENTUALLY DAMMIT I HATE YOU ALL FOR BEING SO INTO THIS MAP. But not really. The response has been crazy.

If you dub step, they will come.

Bugs

  • Before the round is captured the speakers are solid despite not being there yet.

Gallery

See also

External links