Meridian

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Thus begins my thousand year reign of blood!
The Demoman on global takeovers
Meridian
Tiki.jpeg
Basic Information
Map Type: Territorial Control
File Name: tc_meridian_rc3
Version: RC3
Developer(s): Shmitz
Download Link: TF2Maps.net

Meridian is a custom Territorial Control map made by Shmitz. The map takes place on an ancient tropical island in the middle of the sea. Unlike in Hydro, where the goal is to capture each control point in each territory on the map, Meridian instead uses capturing Intelligence as the goal. Whoever captures the Intelligence in each area captures the territory. For each "final stage" (for both BLU and RED), the defending team wins by holding onto their intelligence until time expires.

Contents

Locations

RED CP1: The Volcano

The robot inside the volcano

A robotics facility inside a volcano where the RED team appears to be building an enormous battle machine of sorts. The Intelligence rests in an observation post on the second floor of the volcano's walkway system.

BLU CP1: The Temple

Inside the Tiki Temple

An ancient temple, which has been overrun by the BLU team and is currently being used as a base of operations against RED on the island. Much of the temple's original architecture has been refitted with lighting and equipment brought in by the BLU team. The Intelligence can be found outside BLU's spawn, inside the base of the temple.

RED CP2: The Submarine Bay

The submarine drydock

A submarine bay located on the edge of the island's coast. The Intelligence sits on a grated walkway near the entrance hatch of the submarine.

BLU CP2: The Village

Overlooking the native village

This walled village appears to have once been the home to a group of tribal natives. Many of the buildings have been re-purposed as supply and power centers for BLU operations. The Intelligence sits in the basement of a large building in the center of the village.

BLU Ship

BLU Team's barge

The last line of defense for BLU operations, this large barge located outside the old native village contains minimal munitions and technology, but is placed in a region so environmentally diverse that a counter-attack is still plausible and capable of succeeding.

RED Lair

A rotating globe and intel inside RED Team's base

This secluded, highly guarded section of RED's operation clearly shows their plans and goals far beyond the conflict over this island. A highly condensed, tightly compartmentalized, and cleverly constructed mass of tunnels and catwalks guards the last line of defense for RED's global intentions.

Strategy

Additional Screenshots

Changelog

Changelog:

Beta 5:

  • Reworked interior of the boat (BLU final defense round). Main blue spawn is now at the top level, with the intel being in the hold of the ship.
  • Improved temple textures.
  • Intel return timer increased from 30 seconds to 40.
  • Spawn times start slightly lower, but their reduction over the course of a round is much less. Spawn times are no longer instant at the end of a round.


Release Candidate 3:

  • Fixed problem with invisible robot booth props.
  • Improved several older props.
  • Fixed a few other visual problems.
  • Fixed a bug where the "take it home" radar would point to the wrong area.
  • Changed HUD to just have the flag radars, without the erroneous score information.


Trivia


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