Difference between revisions of "Team Fortress 2 Beta"
(Fixing changes which are once again Beta changes following the April 15 Patch. Reworked "previous changes" to show changes which were added to the game, and which haven't.) |
(updated with table/class link templates) |
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Players receive all achievement-related items, all [[promotional items]] their Steam account is entitled to, the complete [[Item sets#Spy|Saharan Spy]] pack, the [[Gloves of Running Urgently]], and any weapons that are currently under testing. [[Item drop system|Random drops]], [[Trading]], and [[Crafting]] are currently enabled. The [[Mann Co. Store]], however, is not available. The current ''Team Fortress 2'' Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta items|closed beta]] from 2009. | Players receive all achievement-related items, all [[promotional items]] their Steam account is entitled to, the complete [[Item sets#Spy|Saharan Spy]] pack, the [[Gloves of Running Urgently]], and any weapons that are currently under testing. [[Item drop system|Random drops]], [[Trading]], and [[Crafting]] are currently enabled. The [[Mann Co. Store]], however, is not available. The current ''Team Fortress 2'' Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta items|closed beta]] from 2009. | ||
− | |||
== Changes currently under test == | == Changes currently under test == | ||
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! class="header" width="35%" | Notes / Special Abilities | ! class="header" width="35%" | Notes / Special Abilities | ||
|- | |- | ||
− | ! rowspan="1"|{{ | + | ! rowspan="1"|{{Class link|Medic}} |
! {{item icon|Medi Gun|100px}}<br />[[Quick-Fix]] | ! {{item icon|Medi Gun|100px}}<br />[[Quick-Fix]] | ||
| N/A | | N/A | ||
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{{buff|Match the speed of any faster heal target}} | {{buff|Match the speed of any faster heal target}} | ||
|- | |- | ||
− | ! rowspan="1" |{{ | + | ! rowspan="1" |{{Class link|Pyro}} |
! {{item icon|Flare Gun|100px}}<br />[[Detonator]] | ! {{item icon|Flare Gun|100px}}<br />[[Detonator]] | ||
| 1 | | 1 | ||
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! class="header" style="text-align: center;" | New | ! class="header" style="text-align: center;" | New | ||
|- | |- | ||
− | ! {{ | + | ! {{Class link|Scout}} |
− | ! {{ | + | ! {{Table icon|Shortstop}} |
| ~ | | ~ | ||
| {{nerf|20% slower reload speed}} | | {{nerf|20% slower reload speed}} | ||
|- | |- | ||
− | ! rowspan=4 | {{ | + | ! rowspan=4 | {{Class link|Demoman}} |
− | ! {{ | + | ! {{Table icon|Eyelander}} |
| {{grey|No random critical hits}} | | {{grey|No random critical hits}} | ||
{{grey|No damage penalty}} | {{grey|No damage penalty}} | ||
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:Crit: 146 | :Crit: 146 | ||
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Horseless Headless Horsemann's Headtaker}} |
| {{grey|No random critical hits}} | | {{grey|No random critical hits}} | ||
{{grey|No damage penalty}} | {{grey|No damage penalty}} | ||
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:Crit: 146 | :Crit: 146 | ||
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Claidheamh Mòr}} |
| {{grey|No random critical hits}} | | {{grey|No random critical hits}} | ||
{{grey|No damage penalty}} | {{grey|No damage penalty}} | ||
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:Crit: 146 | :Crit: 146 | ||
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Ullapool Caber}} |
| {{grey|No random critical hits}} | | {{grey|No random critical hits}} | ||
{{grey|No damage penalty}} | {{grey|No damage penalty}} | ||
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:Crit: 79 (300 explosion) | :Crit: 79 (300 explosion) | ||
|- | |- | ||
− | ! rowspan=2 | {{ | + | ! rowspan=2 | {{Class link|Engineer}} |
− | ! {{ | + | ! {{Table icon|Gunslinger}} |
| {{grey|No random critical hits}} | | {{grey|No random critical hits}} | ||
{{grey|No damage penalty}} | {{grey|No damage penalty}} | ||
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:Crit: 146 | :Crit: 146 | ||
|- | |- | ||
− | ! {{ | + | ! {{Table icon|Southern Hospitality}} |
| {{grey|No random critical hits}} | | {{grey|No random critical hits}} | ||
{{grey|No damage penalty}} | {{grey|No damage penalty}} | ||
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:Crit: 146 | :Crit: 146 | ||
|- | |- | ||
− | ! {{ | + | ! {{Class link|Medic}} |
− | ! {{ | + | ! {{Table icon|Vita-Saw}} |
| ~ | | ~ | ||
| {{buff|Allows player to see the enemy's health}} | | {{buff|Allows player to see the enemy's health}} | ||
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! class="header" style="text-align: center;" | Status | ! class="header" style="text-align: center;" | Status | ||
|- | |- | ||
− | ! rowspan=3 | {{ | + | ! rowspan=3 | {{Class link|Scout}} |
− | ! {{ | + | ! {{table icon|Mad Milk}} |
| {{grey|Players heal 75% of the damage done to an enemy covered with milk.}} | | {{grey|Players heal 75% of the damage done to an enemy covered with milk.}} | ||
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk.}} | |{{nerf|Players heal 60% of the damage done to an enemy covered with milk.}} | ||
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Sun-on-a-Stick}} |
| {{grey|Minicrits against burning players}} | | {{grey|Minicrits against burning players}} | ||
{{grey|-15% damage done}} | {{grey|-15% damage done}} | ||
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| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Fan O'War}} |
| {{grey|Marked for death status lasts 10 seconds}} | | {{grey|Marked for death status lasts 10 seconds}} | ||
| {{buff|Marked for death status lasts 15 seconds}} | | {{buff|Marked for death status lasts 15 seconds}} | ||
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! rowspan=3 | {{ | + | ! rowspan=3 | {{Class link|Soldier}} |
− | ! {{ | + | ! {{table icon|Battalion's Backup}} |
| {{grey|Takes 175 damage to fully charge}} | | {{grey|Takes 175 damage to fully charge}} | ||
| {{nerf|Takes 350 damage to fully charge}} | | {{nerf|Takes 350 damage to fully charge}} | ||
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Concheror}} |
| {{grey|20% of damage done by teammates is returned as health during buff}} | | {{grey|20% of damage done by teammates is returned as health during buff}} | ||
| {{buff|35% of damage done by teammates is returned as health during buff}} | | {{buff|35% of damage done by teammates is returned as health during buff}} | ||
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Equalizer}} |
| ~ | | ~ | ||
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}} | | {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}} | ||
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| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! rowspan=3 | {{ | + | ! rowspan=3 | {{Class link|Pyro}} |
− | ! {{ | + | ! {{table icon|Backburner}} |
| {{grey|No compression blast}} | | {{grey|No compression blast}} | ||
{{grey|+15% damage done}} | {{grey|+15% damage done}} | ||
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| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Flare Gun}} |
| {{grey|Mini-Crits against burning players at close range, full crits against burning players at long range}} | | {{grey|Mini-Crits against burning players at close range, full crits against burning players at long range}} | ||
| {{buff|Full crits against burning players regardless of range}} | | {{buff|Full crits against burning players regardless of range}} | ||
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Powerjack}} |
| {{grey|+25% damage}} | | {{grey|+25% damage}} | ||
{{grey|No random critical hits}} | {{grey|No random critical hits}} | ||
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| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! rowspan=1 | {{ | + | ! rowspan=1 | {{class link|Demoman}}] |
− | ! {{ | + | ! {{table icon|Loch-n-Load}} |
| {{grey|+10% damage done}} | | {{grey|+10% damage done}} | ||
| {{buff|+20% damage done}} | | {{buff|+20% damage done}} | ||
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| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! rowspan=5 | {{ | + | ! rowspan=5 | {{Class link|Heavy}} |
− | ! {{ | + | ! {{table icon|Natascha}} |
| ~ | | ~ | ||
| {{nerf|Slowdown-on-hit effect falls off over distance.}} | | {{nerf|Slowdown-on-hit effect falls off over distance.}} | ||
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| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Natascha}} |
| {{grey|-25% damage done}} | | {{grey|-25% damage done}} | ||
:{{grey|Base damage: 340 / sec.}} | :{{grey|Base damage: 340 / sec.}} | ||
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| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Natascha}} |
| ~ | | ~ | ||
| {{nerf|Slowdown-on-hit effect falls off over distance.}} | | {{nerf|Slowdown-on-hit effect falls off over distance.}} | ||
Line 234: | Line 233: | ||
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Dalokohs Bar}} |
| {{grey|25.7 second cooldown}} | | {{grey|25.7 second cooldown}} | ||
| {{buff|No cooldown}} | | {{buff|No cooldown}} | ||
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Fists of Steel}} |
| {{grey|60% less damage from ranged sources while active}} | | {{grey|60% less damage from ranged sources while active}} | ||
| {{nerf|40% less damage from ranged sources while active}} | | {{nerf|40% less damage from ranged sources while active}} | ||
Line 245: | Line 244: | ||
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! rowspan=1 | {{ | + | ! rowspan=1 | {{Class link|Engineer}} |
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> [[Buildings]] | ! [[File:Toolboxengineer cropped.png|70x70px]] <br /> [[Buildings]] | ||
| ~ | | ~ | ||
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| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small> | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small> | ||
|- | |- | ||
− | ! rowspan=2 | {{ | + | ! rowspan=2 | {{Class link|Medic}} |
− | ! {{ | + | ! {{table icon|Medi Gun}} |
| ~ | | ~ | ||
| {{note|Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons.}} | | {{note|Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons.}} | ||
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | ||
|- | |- | ||
− | ! {{ | + | ! {{table icon|Kritzkrieg}} |
| ~ | | ~ | ||
| {{note|Players being healed are immune to movement-impairing effects generated by hit-scan weapons.}} | | {{note|Players being healed are immune to movement-impairing effects generated by hit-scan weapons.}} | ||
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | ||
|- | |- | ||
− | ! rowspan=1 | {{ | + | ! rowspan=1 | {{Class link|Sniper}} |
− | ! {{ | + | ! {{table icon|Sydney Sleeper}} |
| ~ | | ~ | ||
| {{buff|25% faster charge rate}} | | {{buff|25% faster charge rate}} |
Revision as of 16:17, 25 April 2011
The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Trading, and Crafting are currently enabled. The Mann Co. Store, however, is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently under test
New weapons
Class | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Medic | Quick-Fix |
N/A | N/A | N/A | Über effect: Megaheal
Heal rate increased 50% |
Pyro | Detonator |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
On hit, ignites enemy. |
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Shortstop |
~ | 20% slower reload speed |
Demoman | Eyelander |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Horseless Headless Horsemann's Headtaker |
No random critical hits No damage penalty
|
Random critical hits -25% damage done
| |
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Ullapool Caber |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Engineer | Gunslinger |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Southern Hospitality |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Medic | Vita-Saw |
~ | Allows player to see the enemy's health |
Other changes
- Replay system (not currently available on Mac)
- Paint more integrated with lighting system
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
Scout | Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk. |
Players heal 60% of the damage done to an enemy covered with milk. |
Added to game (4/14/2011) |
Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
|
Added to game (4/14/2011) | |
Fan O'War |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds |
Added to game (4/14/2011) | |
Soldier | Battalion's Backup |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Added to game (4/14/2011) |
Concheror |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff |
Added to game (4/14/2011) | |
Equalizer |
~ | Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are supressed |
Added to game (4/14/2011) | |
Pyro | Backburner |
No compression blast +15% damage done |
Added compression blast, 50 ammo per blast +10% damage done
|
Added to game (4/14/2011) |
Flare Gun |
Mini-Crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range |
Added to game (4/14/2011) | |
Powerjack |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled |
Added to game (4/14/2011) | |
Demoman] | Loch-n-Load |
+10% damage done |
+20% damage done
|
Added to game (4/14/2011) |
Heavy | Natascha |
~ | Slowdown-on-hit effect falls off over distance. 30% slower spin-up time |
Added to game (12/17/2010) |
Natascha |
-25% damage done
|
Slowdown-on-hit effect falls off over distance. -35% damage done
|
Not Active (1/06/2011) | |
Natascha |
~ | Slowdown-on-hit effect falls off over distance. -20% max health on wearer |
Not Active (1/06/2011) | |
Dalokohs Bar |
25.7 second cooldown |
No cooldown |
Added to game (4/14/2011) | |
Fists of Steel |
60% less damage from ranged sources while active |
40% less damage from ranged sources while active 20% slower weapon switch |
Added to game (4/14/2011) | |
Engineer | Buildings |
~ | Damage against buildings reduced 50%. |
Not Active (1/13/2011) |
Medic | Medi Gun |
~ | Players being healed are immune to movement-impairing effects generated by hit-scan weapons. |
Not Active (1/06/2011) |
Kritzkrieg |
~ | Players being healed are immune to movement-impairing effects generated by hit-scan weapons. |
Not Active (1/06/2011) | |
Sniper | Sydney Sleeper |
~ | 25% faster charge rate |
Added to game (4/14/2011) |
All Classes | Health |
~ | All Classes have double Health. |
Not Active (1/13/2011) |
Health |
~ | All Classes have 25% extra Health. |
Not Active (2/11/2011) |
Patches
Bugs
- An Engineer can prepare to build a Combat Mini-Sentry Gun, switch to either the Wrench, Southern Hospitality or Jag, and still deploy the Combat Mini-Sentry Gun without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg and other crit boost sounds occasionally continue to play after the effect ends.