Difference between revisions of "October 19, 2023 Patch"

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m (congrats on the fix getting in Boba)
(Added links)
Line 9: Line 9:
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
* Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts
+
* Fixed floating 'Bonus' label in the middle of the screen while working on certain [[contracts]]
* Updated the [[Clown's Cover-Up]] to fix some clipping issues, fix the LODs, and update the equip_region
+
* Updated the [[Clown's Cover-Up]] to fix some clipping issues, fix the [[LOD]]s, and update the {{code|[[Equip region|equip_region]]}}
 
* Updated the Celestial Summit [[Unusual#Unusual_effects|Unusual effect]] to reduce the particle count
 
* Updated the Celestial Summit [[Unusual#Unusual_effects|Unusual effect]] to reduce the particle count
* Updated the Potion Explosion [[Unusual#Unusual_effects|Unusual taunt effect]] to remove the delay when starting the effect
+
* Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect
 
* Updated glowing eye [[vdc:Material|material]]s on [[Voodoo-Cursed Soul]]s and [[Übercharge]]d players with [https://steamcommunity.com/sharedfiles/filedetails/?id=3050608908 community fixes] from Liam Stone ([https://steamcommunity.com/profiles/76561198865269690 boba])
 
* Updated glowing eye [[vdc:Material|material]]s on [[Voodoo-Cursed Soul]]s and [[Übercharge]]d players with [https://steamcommunity.com/sharedfiles/filedetails/?id=3050608908 community fixes] from Liam Stone ([https://steamcommunity.com/profiles/76561198865269690 boba])
* Updated the Carry-Van
+
* Updated the [[Carry-Van]]
 
** Fixed the rigging on the straps to avoid clipping when running
 
** Fixed the rigging on the straps to avoid clipping when running
 
** Fixed misplaced ambient occlusion on the material
 
** Fixed misplaced ambient occlusion on the material
Line 24: Line 24:
 
** Improved effect composition on fast-moving taunts
 
** Improved effect composition on fast-moving taunts
 
** Fixed some particle sorting issues
 
** Fixed some particle sorting issues
* Updated cp_lavapit_final
+
* Updated {{code|[[Lava Pit|cp_lavapit_final]]}}
 
** Fixed a skybox exploit in the underworld
 
** Fixed a skybox exploit in the underworld
* Updated pl_spineyard
+
* Updated {{code|[[Spineyard|pl_spineyard]]}}
 
** Fixed an exploit that allowed players to get outside of the map
 
** Fixed an exploit that allowed players to get outside of the map
** Fixed missing cubemaps
+
** Fixed missing [[vdc:Cubemaps|cubemaps]]
* Updated pl_corruption
+
* Updated {{code|[[Corruption|pl_corruption]]}}
 
** Replaced some of the materials and [[vdc:Model|model]]s
 
** Replaced some of the materials and [[vdc:Model|model]]s
 
** Adjusted collisions near some wooden beams by point A
 
** Adjusted collisions near some wooden beams by point A
Line 36: Line 36:
 
** Fixed teleport trigger in one of the spawn rooms being too late to activate
 
** Fixed teleport trigger in one of the spawn rooms being too late to activate
 
** Minor adjustments to improve your sanity
 
** Minor adjustments to improve your sanity
* Updated cp_degrootkeep_rats
+
* Updated {{code|[[Sandcastle|cp_degrootkeep_rats]]}}
 
** Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
 
** Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
 
** Fixed a hidden perch in the balcony overlooking C
 
** Fixed a hidden perch in the balcony overlooking C
* Updated arena_perks
+
* Updated {{code|[[Perks|arena_perks]]}}
 
** Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
 
** Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
 
** Fixed missing barricades in the voting area
 
** Fixed missing barricades in the voting area
Line 45: Line 45:
 
** Removed crumpkins (with help from LizardOfOz)
 
** Removed crumpkins (with help from LizardOfOz)
 
** Fixed stalemates causing extra rounds where no perks would appear
 
** Fixed stalemates causing extra rounds where no perks would appear
** Added a new HUD, with an alive player counter
+
** Added a new [[HUD]], with an alive player counter
* Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium
+
* Updated {{code|[[Murky|zi_murky]]}}, {{code|[[Atoll|zi_atoll]]}}, {{code|[[Devastation|zi_devastation_final1]]}}, {{code|[[Woods|zi_woods]]}}, and {{code|[[Sanitarium|zi_sanitarium]]}}
 
** If a game is in progress and there are no players on [[BLU]] team or [[RED]] team the game will now end
 
** If a game is in progress and there are no players on [[BLU]] team or [[RED]] team the game will now end
** Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss
+
** Fixed a bug that allowed [[Dead Ringer]] [[Spy|spies]] to die without triggering a round loss
 
** Fixed a bug that caused Zombies to not see combat text correctly
 
** Fixed a bug that caused Zombies to not see combat text correctly
** Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo
+
** Fixed a bug that caused [[Rocket Launcher]]s and [[Stickybomb Launcher|Sticky Bomb Launcher]]s to start with a low ammo
 
** Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)
 
** Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)
** Fixed an issue with missing particle effects for Medic's Heal ability
+
** Fixed an issue with missing particle effects for [[Medic]]'s Heal ability
 
** Adjusted the number of Zombies selected at round start for low player counts
 
** Adjusted the number of Zombies selected at round start for low player counts
 
** Corrected unintended changes in the last update
 
** Corrected unintended changes in the last update
*** Changed the damage dealt by Zombie Soldier's Stomp
+
*** Changed the damage dealt by Zombie [[Soldier]]'s Stomp
 
**** In the previous update, Soldier would instantly kill his stomp target. This was not intended.
 
**** In the previous update, Soldier would instantly kill his stomp target. This was not intended.
**** The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.
+
**** The new damage calculation is (10 + fall damage x 3). This is the same as the [[Mantread]]s.
*** Changed the Sentry Gun to deal 40% damage to Zombies
+
*** Changed the [[Sentry Gun]] to deal 40% damage to Zombies
 
**** In the previous update, this was 35%. This was not intended.
 
**** In the previous update, this was 35%. This was not intended.
*** Added a sound effect to Pyro's explosion of flames on death
+
*** Added a sound effect to [[Pyro]]'s explosion of flames on death
 
*** Removed some debug print statements
 
*** Removed some debug print statements
** Reworked Demoman's Blast Charge to fix several exploits and bugs
+
** Reworked [[Demoman]]'s Blast Charge to fix several exploits and bugs
 
*** These changes should also make Blast Charge more reliable and less frustrating to use
 
*** These changes should also make Blast Charge more reliable and less frustrating to use
 
** Blast Charge is now triggered based on the player's velocity
 
** Blast Charge is now triggered based on the player's velocity
Line 73: Line 73:
 
** Fixed many bugs that caused Blast Charge to fail to detonate
 
** Fixed many bugs that caused Blast Charge to fail to detonate
 
** Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie
 
** Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie
* Updated zi_atoll (additional changes)
+
* Updated {{code|zi_atoll}} (additional changes)
 
** Fixed the missing texture on the turbine building's roof
 
** Fixed the missing texture on the turbine building's roof
** Added areaportals and occluders in and around buildings
+
** Added {{code|[[vdc:Area portals|areaportals]]}} and {{code|[[vdc:Occluders|occluders]]}} in and around buildings
** Added extra nodraw brushes under the level and buildings to improve vis calculations
+
** Added extra {{code|nodraw}} brushes under the level and buildings to improve vis calculations
 
** Added prop fades on bushes and rocks
 
** Added prop fades on bushes and rocks
 
** Adjusted push triggers on trees
 
** Adjusted push triggers on trees
 
** Minor clipping adjustments
 
** Minor clipping adjustments
** Changed func_brush on roofs to func_movelinear so that corpses don't fall through
+
** Changed {{code|func_brush}} on roofs to {{code|func_movelinear}} so that corpses don't fall through
** Added soul gargoyle spawns
+
** Added [[Soul Gargoyle|soul gargoyle]] spawns
** Added a santa hat that spawns on the anchor when smissmas holiday is enabled
+
** Added a santa hat that spawns on the anchor when [[smissmas]] holiday is enabled
 
** Fixed cubemap reflection issues
 
** Fixed cubemap reflection issues
 
** Fixed the seam between the 3D skybox and the playable level
 
** Fixed the seam between the 3D skybox and the playable level
 
** Aar fed the spinning cat
 
** Aar fed the spinning cat
* Updated zi_devastation_final1 (additional changes)
+
* Updated {{code|zi_devastation_final1}} (additional changes)
 
** Replaced sewer exit to the 2nd floor with a ladder
 
** Replaced sewer exit to the 2nd floor with a ladder
 
** Changed sewer exits to no longer require crouching/prop jumps
 
** Changed sewer exits to no longer require crouching/prop jumps

Revision as of 03:10, 20 October 2023

Patch notes

Team Fortress 2

  • Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts
  • Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the equip_region
  • Updated the Celestial Summit Unusual effect to reduce the particle count
  • Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect
  • Updated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba)
  • Updated the Carry-Van
    • Fixed the rigging on the straps to avoid clipping when running
    • Fixed misplaced ambient occlusion on the material
    • Fixed rim mask being black in places it wasn't supposed to
    • Fixed a hole in-between the window and top of the van
    • Fixed LODs to represent above changes
  • Updated the Dead Man's Party Unusual taunt effect
    • Added fades to hand sprites
    • Improved effect composition on fast-moving taunts
    • Fixed some particle sorting issues
  • Updated cp_lavapit_final
    • Fixed a skybox exploit in the underworld
  • Updated pl_spineyard
    • Fixed an exploit that allowed players to get outside of the map
    • Fixed missing cubemaps
  • Updated pl_corruption
    • Replaced some of the materials and models
    • Adjusted collisions near some wooden beams by point A
    • Adjusted prop fades
    • Fixed some minor texture issues
    • Fixed teleport trigger in one of the spawn rooms being too late to activate
    • Minor adjustments to improve your sanity
  • Updated cp_degrootkeep_rats
    • Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
    • Fixed a hidden perch in the balcony overlooking C
  • Updated arena_perks
    • Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
    • Fixed missing barricades in the voting area
    • Fixed certain items having missing textures on the map
    • Removed crumpkins (with help from LizardOfOz)
    • Fixed stalemates causing extra rounds where no perks would appear
    • Added a new HUD, with an alive player counter
  • Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium
    • If a game is in progress and there are no players on BLU team or RED team the game will now end
    • Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss
    • Fixed a bug that caused Zombies to not see combat text correctly
    • Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo
    • Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)
    • Fixed an issue with missing particle effects for Medic's Heal ability
    • Adjusted the number of Zombies selected at round start for low player counts
    • Corrected unintended changes in the last update
      • Changed the damage dealt by Zombie Soldier's Stomp
        • In the previous update, Soldier would instantly kill his stomp target. This was not intended.
        • The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.
      • Changed the Sentry Gun to deal 40% damage to Zombies
        • In the previous update, this was 35%. This was not intended.
      • Added a sound effect to Pyro's explosion of flames on death
      • Removed some debug print statements
    • Reworked Demoman's Blast Charge to fix several exploits and bugs
      • These changes should also make Blast Charge more reliable and less frustrating to use
    • Blast Charge is now triggered based on the player's velocity
      • When player's speed drops below a threshold while charging, they explode
      • Additionally, anything that would usually interrupt a shield charge will now trigger the explosion
    • Fixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended
    • Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed
    • Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation
    • Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge
    • Fixed many bugs that caused Blast Charge to fail to detonate
    • Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie
  • Updated zi_atoll (additional changes)
    • Fixed the missing texture on the turbine building's roof
    • Added areaportals and occluders in and around buildings
    • Added extra nodraw brushes under the level and buildings to improve vis calculations
    • Added prop fades on bushes and rocks
    • Adjusted push triggers on trees
    • Minor clipping adjustments
    • Changed func_brush on roofs to func_movelinear so that corpses don't fall through
    • Added soul gargoyle spawns
    • Added a santa hat that spawns on the anchor when smissmas holiday is enabled
    • Fixed cubemap reflection issues
    • Fixed the seam between the 3D skybox and the playable level
    • Aar fed the spinning cat
  • Updated zi_devastation_final1 (additional changes)
    • Replaced sewer exit to the 2nd floor with a ladder
    • Changed sewer exits to no longer require crouching/prop jumps
    • Fixed missing respawn trigger in the sewers
    • Adjusted spawn positions of Zombies and Survivors
    • Fire now ignites players
    • Adjusted lighting in sewers to be slightly brighter
    • Reduced round timer to 3 minutes
    • Lit up 2nd floor car corner

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dylib
Modified: tf/maps/arena_perks.bsp
Modified: tf/maps/cp_degrootkeep_rats.bsp
Modified: tf/maps/cp_lavapit_final.bsp
Modified: tf/maps/pl_corruption.bsp
Modified: tf/maps/pl_spineyard.bsp
Modified: tf/maps/zi_atoll.bsp
Modified: tf/maps/zi_devastation_final1.bsp
Modified: tf/maps/zi_murky.bsp
Modified: tf/maps/zi_sanitarium.bsp
Modified: tf/maps/zi_woods.bsp
Modified: tf/resource/tf_proto_obj_defs_finnish.txt
Modified: tf/resource/tf_proto_obj_defs_korean.txt
Modified: tf/resource/tf_proto_obj_defs_koreana.txt
Modified: tf/resource/tf_proto_obj_defs_romanian.txt
Modified: tf/resource/tf_proto_obj_defs_schinese.txt
Modified: tf/resource/tf_proto_obj_defs_swedish.txt
Modified: tf/resource/tf_proto_obj_defs_tchinese.txt
Modified: tf/resource/tf_proto_obj_defs_thai.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_001.vpk
Modified: tf/tf2_misc_004.vpk
Modified: tf/tf2_misc_009.vpk
Modified: tf/tf2_misc_013.vpk
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_023.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/bountiful.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/bountiful_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/giver.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/giver_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/purehearted.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/purehearted_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supercritical.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supercritical_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supreme_strategist.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supreme_strategist_large.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/demo/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/demo/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/hvyweapon/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/hvyweapon/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/medic/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/medic/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/scout/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/scout/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/sniper/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/sniper/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/soldier/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/soldier/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/spy/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/spy/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.vvd
Modified: tf/tf2_misc_dir.vpk/particles/halloween2023_unusuals.pcf
Modified: tf/tf2_textures_003.vpk
Modified: tf/tf2_textures_020.vpk
Modified: tf/tf2_textures_036.vpk
Modified: tf/tf2_textures_052.vpk
Modified: tf/tf2_textures_062.vpk
Modified: tf/tf2_textures_071.vpk
Modified: tf/tf2_textures_088.vpk
Modified: tf/tf2_textures_091.vpk
Modified: tf/tf2_textures_092.vpk
Modified: tf/tf2_textures_093.vpk
Added: tf/tf2_textures_096.vpk
Modified: tf/tf2_textures_dir.vpk
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/bountiful.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/bountiful_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/giver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/giver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/purehearted.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/purehearted_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supercritical.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supercritical_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supreme_strategist.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supreme_strategist_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/workshop/unusual_graveparty.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/shared/eyeball_invun.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_mannsylvania.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_zi_sanitarium.vtf