Difference between revisions of "October 19, 2023 Patch"
m (congrats on the fix getting in Boba) |
(Added links) |
||
Line 9: | Line 9: | ||
| crowdin = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". --> | | crowdin = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". --> | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts | + | * Fixed floating 'Bonus' label in the middle of the screen while working on certain [[contracts]] |
− | * Updated the [[Clown's Cover-Up]] to fix some clipping issues, fix the | + | * Updated the [[Clown's Cover-Up]] to fix some clipping issues, fix the [[LOD]]s, and update the {{code|[[Equip region|equip_region]]}} |
* Updated the Celestial Summit [[Unusual#Unusual_effects|Unusual effect]] to reduce the particle count | * Updated the Celestial Summit [[Unusual#Unusual_effects|Unusual effect]] to reduce the particle count | ||
− | * Updated the Potion Explosion | + | * Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect |
* Updated glowing eye [[vdc:Material|material]]s on [[Voodoo-Cursed Soul]]s and [[Übercharge]]d players with [https://steamcommunity.com/sharedfiles/filedetails/?id=3050608908 community fixes] from Liam Stone ([https://steamcommunity.com/profiles/76561198865269690 boba]) | * Updated glowing eye [[vdc:Material|material]]s on [[Voodoo-Cursed Soul]]s and [[Übercharge]]d players with [https://steamcommunity.com/sharedfiles/filedetails/?id=3050608908 community fixes] from Liam Stone ([https://steamcommunity.com/profiles/76561198865269690 boba]) | ||
− | * Updated the Carry-Van | + | * Updated the [[Carry-Van]] |
** Fixed the rigging on the straps to avoid clipping when running | ** Fixed the rigging on the straps to avoid clipping when running | ||
** Fixed misplaced ambient occlusion on the material | ** Fixed misplaced ambient occlusion on the material | ||
Line 24: | Line 24: | ||
** Improved effect composition on fast-moving taunts | ** Improved effect composition on fast-moving taunts | ||
** Fixed some particle sorting issues | ** Fixed some particle sorting issues | ||
− | * Updated cp_lavapit_final | + | * Updated {{code|[[Lava Pit|cp_lavapit_final]]}} |
** Fixed a skybox exploit in the underworld | ** Fixed a skybox exploit in the underworld | ||
− | * Updated pl_spineyard | + | * Updated {{code|[[Spineyard|pl_spineyard]]}} |
** Fixed an exploit that allowed players to get outside of the map | ** Fixed an exploit that allowed players to get outside of the map | ||
− | ** Fixed missing cubemaps | + | ** Fixed missing [[vdc:Cubemaps|cubemaps]] |
− | * Updated pl_corruption | + | * Updated {{code|[[Corruption|pl_corruption]]}} |
** Replaced some of the materials and [[vdc:Model|model]]s | ** Replaced some of the materials and [[vdc:Model|model]]s | ||
** Adjusted collisions near some wooden beams by point A | ** Adjusted collisions near some wooden beams by point A | ||
Line 36: | Line 36: | ||
** Fixed teleport trigger in one of the spawn rooms being too late to activate | ** Fixed teleport trigger in one of the spawn rooms being too late to activate | ||
** Minor adjustments to improve your sanity | ** Minor adjustments to improve your sanity | ||
− | * Updated cp_degrootkeep_rats | + | * Updated {{code|[[Sandcastle|cp_degrootkeep_rats]]}} |
** Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player | ** Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player | ||
** Fixed a hidden perch in the balcony overlooking C | ** Fixed a hidden perch in the balcony overlooking C | ||
− | * Updated arena_perks | + | * Updated {{code|[[Perks|arena_perks]]}} |
** Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec) | ** Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec) | ||
** Fixed missing barricades in the voting area | ** Fixed missing barricades in the voting area | ||
Line 45: | Line 45: | ||
** Removed crumpkins (with help from LizardOfOz) | ** Removed crumpkins (with help from LizardOfOz) | ||
** Fixed stalemates causing extra rounds where no perks would appear | ** Fixed stalemates causing extra rounds where no perks would appear | ||
− | ** Added a new HUD, with an alive player counter | + | ** Added a new [[HUD]], with an alive player counter |
− | * Updated zi_murky, zi_atoll, zi_devastation_final1, zi_woods, and zi_sanitarium | + | * Updated {{code|[[Murky|zi_murky]]}}, {{code|[[Atoll|zi_atoll]]}}, {{code|[[Devastation|zi_devastation_final1]]}}, {{code|[[Woods|zi_woods]]}}, and {{code|[[Sanitarium|zi_sanitarium]]}} |
** If a game is in progress and there are no players on [[BLU]] team or [[RED]] team the game will now end | ** If a game is in progress and there are no players on [[BLU]] team or [[RED]] team the game will now end | ||
− | ** Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss | + | ** Fixed a bug that allowed [[Dead Ringer]] [[Spy|spies]] to die without triggering a round loss |
** Fixed a bug that caused Zombies to not see combat text correctly | ** Fixed a bug that caused Zombies to not see combat text correctly | ||
− | ** Fixed a bug that caused Rocket | + | ** Fixed a bug that caused [[Rocket Launcher]]s and [[Stickybomb Launcher|Sticky Bomb Launcher]]s to start with a low ammo |
** Fixed a bug that caused changing player loadout to kill human players (particularly on Murky) | ** Fixed a bug that caused changing player loadout to kill human players (particularly on Murky) | ||
− | ** Fixed an issue with missing particle effects for Medic's Heal ability | + | ** Fixed an issue with missing particle effects for [[Medic]]'s Heal ability |
** Adjusted the number of Zombies selected at round start for low player counts | ** Adjusted the number of Zombies selected at round start for low player counts | ||
** Corrected unintended changes in the last update | ** Corrected unintended changes in the last update | ||
− | *** Changed the damage dealt by Zombie Soldier's Stomp | + | *** Changed the damage dealt by Zombie [[Soldier]]'s Stomp |
**** In the previous update, Soldier would instantly kill his stomp target. This was not intended. | **** In the previous update, Soldier would instantly kill his stomp target. This was not intended. | ||
− | **** The new damage calculation is (10 + fall damage x 3). This is the same as the | + | **** The new damage calculation is (10 + fall damage x 3). This is the same as the [[Mantread]]s. |
− | *** Changed the Sentry Gun to deal 40% damage to Zombies | + | *** Changed the [[Sentry Gun]] to deal 40% damage to Zombies |
**** In the previous update, this was 35%. This was not intended. | **** In the previous update, this was 35%. This was not intended. | ||
− | *** Added a sound effect to Pyro's explosion of flames on death | + | *** Added a sound effect to [[Pyro]]'s explosion of flames on death |
*** Removed some debug print statements | *** Removed some debug print statements | ||
− | ** Reworked Demoman's Blast Charge to fix several exploits and bugs | + | ** Reworked [[Demoman]]'s Blast Charge to fix several exploits and bugs |
*** These changes should also make Blast Charge more reliable and less frustrating to use | *** These changes should also make Blast Charge more reliable and less frustrating to use | ||
** Blast Charge is now triggered based on the player's velocity | ** Blast Charge is now triggered based on the player's velocity | ||
Line 73: | Line 73: | ||
** Fixed many bugs that caused Blast Charge to fail to detonate | ** Fixed many bugs that caused Blast Charge to fail to detonate | ||
** Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie | ** Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie | ||
− | * Updated zi_atoll (additional changes) | + | * Updated {{code|zi_atoll}} (additional changes) |
** Fixed the missing texture on the turbine building's roof | ** Fixed the missing texture on the turbine building's roof | ||
− | ** Added areaportals and occluders in and around buildings | + | ** Added {{code|[[vdc:Area portals|areaportals]]}} and {{code|[[vdc:Occluders|occluders]]}} in and around buildings |
− | ** Added extra nodraw brushes under the level and buildings to improve vis calculations | + | ** Added extra {{code|nodraw}} brushes under the level and buildings to improve vis calculations |
** Added prop fades on bushes and rocks | ** Added prop fades on bushes and rocks | ||
** Adjusted push triggers on trees | ** Adjusted push triggers on trees | ||
** Minor clipping adjustments | ** Minor clipping adjustments | ||
− | ** Changed func_brush on roofs to func_movelinear so that corpses don't fall through | + | ** Changed {{code|func_brush}} on roofs to {{code|func_movelinear}} so that corpses don't fall through |
− | ** Added soul gargoyle spawns | + | ** Added [[Soul Gargoyle|soul gargoyle]] spawns |
− | ** Added a santa hat that spawns on the anchor when smissmas holiday is enabled | + | ** Added a santa hat that spawns on the anchor when [[smissmas]] holiday is enabled |
** Fixed cubemap reflection issues | ** Fixed cubemap reflection issues | ||
** Fixed the seam between the 3D skybox and the playable level | ** Fixed the seam between the 3D skybox and the playable level | ||
** Aar fed the spinning cat | ** Aar fed the spinning cat | ||
− | * Updated zi_devastation_final1 (additional changes) | + | * Updated {{code|zi_devastation_final1}} (additional changes) |
** Replaced sewer exit to the 2nd floor with a ladder | ** Replaced sewer exit to the 2nd floor with a ladder | ||
** Changed sewer exits to no longer require crouching/prop jumps | ** Changed sewer exits to no longer require crouching/prop jumps |
Revision as of 03:10, 20 October 2023
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Fixed floating 'Bonus' label in the middle of the screen while working on certain contracts
- Updated the Clown's Cover-Up to fix some clipping issues, fix the LODs, and update the
equip_region
- Updated the Celestial Summit Unusual effect to reduce the particle count
- Updated the Potion Explosion Unusual taunt effect to remove the delay when starting the effect
- Updated glowing eye materials on Voodoo-Cursed Souls and Übercharged players with community fixes from Liam Stone (boba)
- Updated the Carry-Van
- Fixed the rigging on the straps to avoid clipping when running
- Fixed misplaced ambient occlusion on the material
- Fixed rim mask being black in places it wasn't supposed to
- Fixed a hole in-between the window and top of the van
- Fixed LODs to represent above changes
- Updated the Dead Man's Party Unusual taunt effect
- Added fades to hand sprites
- Improved effect composition on fast-moving taunts
- Fixed some particle sorting issues
- Updated
cp_lavapit_final
- Fixed a skybox exploit in the underworld
- Updated
pl_spineyard
- Fixed an exploit that allowed players to get outside of the map
- Fixed missing cubemaps
- Updated
pl_corruption
- Replaced some of the materials and models
- Adjusted collisions near some wooden beams by point A
- Adjusted prop fades
- Fixed some minor texture issues
- Fixed teleport trigger in one of the spawn rooms being too late to activate
- Minor adjustments to improve your sanity
- Updated
cp_degrootkeep_rats
- Fixed players getting stuck in the door when entering the Rabbit Hole at the same time as an enemy player
- Fixed a hidden perch in the balcony overlooking C
- Updated
arena_perks
- Replaced the Cloaking perk with the Patience perk (gain up to 7 health/sec)
- Fixed missing barricades in the voting area
- Fixed certain items having missing textures on the map
- Removed crumpkins (with help from LizardOfOz)
- Fixed stalemates causing extra rounds where no perks would appear
- Added a new HUD, with an alive player counter
- Updated
zi_murky
,zi_atoll
,zi_devastation_final1
,zi_woods
, andzi_sanitarium
- If a game is in progress and there are no players on BLU team or RED team the game will now end
- Fixed a bug that allowed Dead Ringer spies to die without triggering a round loss
- Fixed a bug that caused Zombies to not see combat text correctly
- Fixed a bug that caused Rocket Launchers and Sticky Bomb Launchers to start with a low ammo
- Fixed a bug that caused changing player loadout to kill human players (particularly on Murky)
- Fixed an issue with missing particle effects for Medic's Heal ability
- Adjusted the number of Zombies selected at round start for low player counts
- Corrected unintended changes in the last update
- Changed the damage dealt by Zombie Soldier's Stomp
- In the previous update, Soldier would instantly kill his stomp target. This was not intended.
- The new damage calculation is (10 + fall damage x 3). This is the same as the Mantreads.
- Changed the Sentry Gun to deal 40% damage to Zombies
- In the previous update, this was 35%. This was not intended.
- Added a sound effect to Pyro's explosion of flames on death
- Removed some debug print statements
- Changed the damage dealt by Zombie Soldier's Stomp
- Reworked Demoman's Blast Charge to fix several exploits and bugs
- These changes should also make Blast Charge more reliable and less frustrating to use
- Blast Charge is now triggered based on the player's velocity
- When player's speed drops below a threshold while charging, they explode
- Additionally, anything that would usually interrupt a shield charge will now trigger the explosion
- Fixed a bug that caused ÜberCharge applied by Blast Charge to persist longer than intended
- Fixed a bug that caused Blast Charge to fail to kill the player in situations where the player should be killed
- Fixed a bug that caused Blast Charge to briefly display the player's first person view before detonation
- Fixed a bug that caused the player to be unable to attack, jump or duck after surviving Blast Charge
- Fixed many bugs that caused Blast Charge to fail to detonate
- Fixed many bugs related to Blast Charge being cast at the same time as being converted to Zombie
- Updated
zi_atoll
(additional changes)- Fixed the missing texture on the turbine building's roof
- Added
areaportals
andoccluders
in and around buildings - Added extra
nodraw
brushes under the level and buildings to improve vis calculations - Added prop fades on bushes and rocks
- Adjusted push triggers on trees
- Minor clipping adjustments
- Changed
func_brush
on roofs tofunc_movelinear
so that corpses don't fall through - Added soul gargoyle spawns
- Added a santa hat that spawns on the anchor when smissmas holiday is enabled
- Fixed cubemap reflection issues
- Fixed the seam between the 3D skybox and the playable level
- Aar fed the spinning cat
- Updated
zi_devastation_final1
(additional changes)- Replaced sewer exit to the 2nd floor with a ladder
- Changed sewer exits to no longer require crouching/prop jumps
- Fixed missing respawn trigger in the sewers
- Adjusted spawn positions of Zombies and Survivors
- Fire now ignites players
- Adjusted lighting in sewers to be slightly brighter
- Reduced round timer to 3 minutes
- Lit up 2nd floor car corner
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_proto_obj_defs_czech.txt
Modified: tf/resource/tf_proto_obj_defs_danish.txt
Modified: tf/resource/tf_proto_obj_defs_dutch.txt
Modified: tf/resource/tf_proto_obj_defs_french.txt
Modified: tf/resource/tf_proto_obj_defs_german.txt
Modified: tf/resource/tf_proto_obj_defs_greek.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_quests_norwegian.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dylib
Modified: tf/maps/arena_perks.bsp
Modified: tf/maps/cp_degrootkeep_rats.bsp
Modified: tf/maps/cp_lavapit_final.bsp
Modified: tf/maps/pl_corruption.bsp
Modified: tf/maps/pl_spineyard.bsp
Modified: tf/maps/zi_atoll.bsp
Modified: tf/maps/zi_devastation_final1.bsp
Modified: tf/maps/zi_murky.bsp
Modified: tf/maps/zi_sanitarium.bsp
Modified: tf/maps/zi_woods.bsp
Modified: tf/resource/tf_proto_obj_defs_finnish.txt
Modified: tf/resource/tf_proto_obj_defs_korean.txt
Modified: tf/resource/tf_proto_obj_defs_koreana.txt
Modified: tf/resource/tf_proto_obj_defs_romanian.txt
Modified: tf/resource/tf_proto_obj_defs_schinese.txt
Modified: tf/resource/tf_proto_obj_defs_swedish.txt
Modified: tf/resource/tf_proto_obj_defs_tchinese.txt
Modified: tf/resource/tf_proto_obj_defs_thai.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_001.vpk
Modified: tf/tf2_misc_004.vpk
Modified: tf/tf2_misc_009.vpk
Modified: tf/tf2_misc_013.vpk
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_023.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/bountiful.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/bountiful_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/giver.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/giver_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/purehearted.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/purehearted_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supercritical.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supercritical_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supreme_strategist.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supreme_strategist_large.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/demo/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/demo/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/hvyweapon/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/hvyweapon/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/medic/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/medic/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/scout/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/scout/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/sniper/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/sniper/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/soldier/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/soldier/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/spy/eyeball_invun.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/player/spy/eyeball_zombie.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_demo.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_medic.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_sniper.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_soldier.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2023_clowns_coverup/hwn2023_clowns_coverup_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van.vvd
Modified: tf/tf2_misc_dir.vpk/particles/halloween2023_unusuals.pcf
Modified: tf/tf2_textures_003.vpk
Modified: tf/tf2_textures_020.vpk
Modified: tf/tf2_textures_036.vpk
Modified: tf/tf2_textures_052.vpk
Modified: tf/tf2_textures_062.vpk
Modified: tf/tf2_textures_071.vpk
Modified: tf/tf2_textures_088.vpk
Modified: tf/tf2_textures_091.vpk
Modified: tf/tf2_textures_092.vpk
Modified: tf/tf2_textures_093.vpk
Added: tf/tf2_textures_096.vpk
Modified: tf/tf2_textures_dir.vpk
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/bountiful.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/bountiful_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/giver.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/giver_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/purehearted.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/purehearted_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/star_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supercritical.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supercritical_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supreme_strategist.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/firmware_frenzy/supreme_strategist_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/workshop/unusual_graveparty.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/player/shared/eyeball_invun.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van_color.vtf
Deleted: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/hwn2023_carry_van/hwn2023_carry_van_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_mannsylvania.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_zi_sanitarium.vtf