Cheats

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Cheatin' only gets ya so far.
The Sniper

There are a number of cheats players can use on servers set to sv_cheats 1. Cheats can be used for a variety of applications.

Not to be confused with hacking, which is never allowed, cheats are available to all players to use as they wish on applicable servers (assuming they have permission from the server operator). Playing on a cheat-enabled server does not influence a player's gameplay statistics, and achievements cannot be earned during that time. Items will still randomly drop even if a server is set to sv_cheats 1.

List of cheats

addcond

The addcond command changes the state of the user. It can be used on bots with bot_command. The addcond command must be followed by a number, such as addcond 5. The duration of the condition can be set by following the command with a second number, such as addcond 5 10, where 10 is the duration in seconds. The effects can usually be removed via removecond followed by the corresponding number. Different numbers have different effects as listed below:

  • 0 or lower: Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Causes Civilian pose.
  • 1: Sniper Rifle zoom/scope (Crashes game unless your active weapon can scope).
  • 2: Disguise smoke.
  • 3: Disguise donning.
  • 4: Cloak effect.
  • 5: Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic's secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic's self-healing.
  • 6: Teleporter dust.
  • 7: Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.
  • 8: ÜberCharge expiration effect, if the player is ÜberCharged.
  • 9: Intended to be flickering effect if Cloaked. Removed immediately if added.
  • 10: Intended to be condition for Teleporting. Does nothing via addcond.
  • 11: Crit boost (Kritzkrieg, Revenge crits).
  • 12: Intended to be a temporary damage buff. Does nothing.
  • 13: Dead Ringer Cloak defense buff, works with any watch as Spy.
  • 14: Bonk! Atomic Punch effect.
  • 15: Intended to be the Stunned effect. Can be used with removecond to remove a stun.
  • 16: Buff Banner effect.
  • 17: Chargin' Targe effect. While the charging yell sound will play, charging will only work on the Demoman, and will expire when the charging meter is empty.
  • 18: Intended to be the glowing eye effect associated with the Eyelander's head-taking capability. Can be used with removecond to remove such a glow.
  • 19: Crit-a-Cola effect.
  • 20: Medicating Melody effect (does not heal).
  • 21: Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.
  • 22: Ignite reaction (sound and speech, but no fire). Can be used with removecond to remove afterburn.
  • 23: Intended to indicate Overhealing. Does not work with either addcond or removecond.
  • 24: Jarate effect.
  • 25: Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.
  • 26: Battalion's Backup effect.
  • 27: Mad Milk effect.
  • 28: Quick-Fix visual effects + knock back/movement immunity (no healing). Will drop under the same conditions as addcond 5.
  • 29: Concheror effect.
  • 30: Fan o' War effect.
  • 31: All attacks are mini-crits (no effect or fire sounds, crit hit sounds play). Player cannot be healed in any way.
  • 32: Disciplinary Action effect.
  • 33: Halloween pumpkin crit boost.
  • 34: Misc crit boost.
  • 35: Misc crit boost effect with sound effects similar to Chargin' Targe or Kritzkrieg.
  • 36: Hype mini-crits.
  • 37: First blood crit boost.
  • 38: Winning team crit boost.
  • 39: Intelligence capture crit boost.
  • 40: Crit boost from crit-on-kill weapons (Killing Gloves of Boxing).
  • 41: Cannot switch away from melee weapon (as for Buffalo Steak Sandvich).
  • 42: Unknown, creates team-colored buff rings under player.
  • 43: Unknown.
  • 44: Mmmph crit boost.
  • 45: Mmmph activation defense buff.
  • 46: Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise.
  • 47: Unknown.
  • 48: Gloves of Running Urgently's Mark For Death effect.

Pictogram comment.png Most effects of addcond are indefinite if no duration is specified, ending when the user dies, changes classes, or manually removes them with the removecond command. Some effects can be removed by being healed by a friendly Medic.

bot

See also Bots

Bots can both be spawned and given commands.

buddha

Prevents lethal damage to the user (can still take damage, but doesn't cause health to go below 1 in most cases). Toggle.

Please note that in rare cases, you may die from sustained damage.

Debug commands

Debug commands are generally cheats. They are used to test game mechanics. Some noteworthy ones are

  • tf_debug_damage: Performs a console print every time anyone takes damage, giving information about damage variables such as the distance of the attack and health left of the target.
  • tf_debug_flamethrower: Allows you to see the hitboxes of fire particles as well as visual information about when targets are hit by fire.

firstperson

Simply returns to first-person view if in third-person view (such as from Bonk or thirdperson).

hurtme

Deals damage to the command user. The hurtme command must be followed by a number, such as hurtme 50. Players can use negative values to bring their health well beyond normal limits, which usually displays incorrectly on the HUD.

impulse

The impulse command is used for both cheats and non-cheats (the most common non-cheat being paint spray, which is impulse 201). The impulse command must be followed by a number, such as impulse 101. Different numbers have different effects, as listed below.

  • 101: Refills all weapons and health (like Resupply).
  • 102: Spawns human skull.
  • 106: Identifies model being aimed at.
  • 107: Identifies texture being aimed at.
  • 200: Plays holster/draw animations.
  • 201: Sprays your selected spray.
  • 203: Removes object being aimed at (like ent_remove and ent_fire _____ kill, but doesn't print "Removed [entity name] (Name)" in the console.

noclip

Lets the player fly around and go through walls as if they were a free-roam spectator. Toggle.

thirdperson

Changes your view to third-person, similarly to the third-person Spectator view. Can be undone with firstperson or taunting.

See also