Difference between revisions of "Highwind"

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(Change log for prerelease.)
m (added steam workshop link!)
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   | file-name      = plr_highwind
 
   | file-name      = plr_highwind
 
   | current-version = Alpha 5
 
   | current-version = Alpha 5
   | link            = [http://forums.tf2maps.net/showthread.php?t=7803&highlight=Highwind TF2Maps.net]
+
   | link            = [http://forums.tf2maps.net/showthread.php?t=7803&highlight=Highwind TF2Maps.net]<br>[https://steamcommunity.com/sharedfiles/filedetails/?id=2941200358 Steam Workshop]
 
   | map-environment          = Medieval
 
   | map-environment          = Medieval
 
   | map-setting              = Daytime, Partly Cloudy
 
   | map-setting              = Daytime, Partly Cloudy

Revision as of 14:03, 12 March 2023


Highwind
Highwind main.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Medieval
Setting: Daytime, Partly Cloudy
Map Overview
Highwind overview.png

Highwind is a community-made Payload Race map created for TF2Maps.net's A/D CTF and Payload Race Contest. It was awarded fourth place in the competition with a score of 3.37 out of 5 points.

Locations

  • Team Sides: To the right of the cart starting area is a giant hole path that leads into the catacombs under the map. On the right side is a medium Ammo kit and small Health kit, and on the left is a medium Ammo and Health kit.
  • The Catacombs: The catacombs serve as a shortcut to the other team's side. At both of the entrances are max Ammo kits, and there is a small room of both sides that contain a medium Health kit.
  • Central Windmill: The center structure of the map. Both carts must pass through here to the other side. The interior is small with only two raised platforms on both ends.
  • Windmill Sides: There are small pathways on the side of the Central Windmill that also lead inside. On each side is a medium Ammo kit and a shed with a small Health kit.


Changelog

Changelog:
A5
  • Adjusted gametype to work by rounds.
  • Setting "mp_maxrounds" to "1" now limits a round to three cart captures.
  • Fixed Overtime glitch where the map would never end
  • Fixed ammo/health symmetry in map

See also

External links