Difference between revisions of "Projectiles/ko"

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{{Quotation|'''The Soldier,''' on dangerous projectiles ...|Crocket!|sound=Soldier_specialcompleted02.wav}}
 
{{Quotation|'''The Soldier,''' on dangerous projectiles ...|Crocket!|sound=Soldier_specialcompleted02.wav}}
  
'''발사체'''는  [[hitscan/ko|히트 스캔]] 총알과는 다르게, 맵을 단번에 가로지르지 않고 일정한 속력을 가지고 있고 (탄속은 발사체마다 다릅니다.) 주로 물리 엔진의 영향을 받습니다. 발사체는 [[melee/ko|근접 무기]]같은 모든 클래스 공용의 큰 히트박스를 가지고 있습니다. other players, and the enviroment. The [[Damage#|damage]] of a projectile is usually determined by the distance the target is from the attacker upon collision or, alternatively, from the spot said attacker was at upon death. Many projectiles have unique properties, which differ depending on the weapon. Projectiles are not affected by [[lag compensation]]. Maps are coded so that at the edge of their area projectiles disappear.
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'''발사체'''는  [[hitscan/ko|히트 스캔]] 총알과는 다르게, 맵을 단번에 가로지르지 않고 일정한 속력을 가지고 있고 (탄속은 발사체마다 다릅니다.) 주로 물리 엔진의 영향을 받습니다. 발사체는 [[melee/ko|근접 무기]],다른 플레이어와의 접촉, 환경과 같은 모든 클래스 공용의 큰 [[hitbox/ko|히트박스]]를 가지고 있습니다. The [[Damage#|damage]] of a projectile is usually determined by the distance the target is from the attacker upon collision or, alternatively, from the spot said attacker was at upon death. Many projectiles have unique properties, which differ depending on the weapon. Projectiles are not affected by [[lag compensation]]. Maps are coded so that at the edge of their area projectiles disappear.
  
 
A Heavy's dropped [[Sandvich]]; pieces of destroyed Stickybombs, [[building]]s, and [[Electro Sapper|Sappers]]; and dropped weapon [[pickups]] from dead players are not considered projectiles; although they are launched and subject to engine physics, they have different properties.
 
A Heavy's dropped [[Sandvich]]; pieces of destroyed Stickybombs, [[building]]s, and [[Electro Sapper|Sappers]]; and dropped weapon [[pickups]] from dead players are not considered projectiles; although they are launched and subject to engine physics, they have different properties.

Revision as of 22:01, 3 September 2013


Spamming.png
Ico camera.png Related images:


Crocket!
The Soldier, on dangerous projectiles ...

발사체히트 스캔 총알과는 다르게, 맵을 단번에 가로지르지 않고 일정한 속력을 가지고 있고 (탄속은 발사체마다 다릅니다.) 주로 물리 엔진의 영향을 받습니다. 발사체는 근접 무기,다른 플레이어와의 접촉, 환경과 같은 모든 클래스 공용의 큰 히트박스를 가지고 있습니다. The damage of a projectile is usually determined by the distance the target is from the attacker upon collision or, alternatively, from the spot said attacker was at upon death. Many projectiles have unique properties, which differ depending on the weapon. Projectiles are not affected by lag compensation. Maps are coded so that at the edge of their area projectiles disappear.

A Heavy's dropped Sandvich; pieces of destroyed Stickybombs, buildings, and Sappers; and dropped weapon pickups from dead players are not considered projectiles; although they are launched and subject to engine physics, they have different properties.

특별한 발사체

The properties of projectiles differ depending on the weapon that fired them. Projectiles often damage on contact like a hitscan bullet. Alternatively, many projectiles generate explosions upon contact, or in the case of the Demoman, generate explosions and destroy themselves when a certain time has passed (in the case of grenades) or at the Demoman's cue (in the case of Stickybombs). All projectiles except rockets are subject to gravity and fall downward. The damage of the projectiles that are fired from the Demoman's weapons (after five seconds, in the case of stickybombs), the Flare Gun, a level 3 Sentry Gun, and the Huntsman are not affected by distance (although the Flare Gun's range is limited by a mechanic that causes the flare to drop rapidly after a certain distance), however the Crusader's Crossbow has an inversed damage falloff (which means damage and healing increase by distance). Certain projectiles apply effects upon contact. The baseballs launched by the Sandman apply a stunning effect, while flares set enemies on fire. Jarate and Mad Milk do not deal damage at all, but instead apply their respective effects to enemies, temporarily remove the Cloaking ability from Spies, and put out fires within their splash radius. The Blutsauger and Black Box restore health to the firing Medic or Soldier on a hit, and the Crusader's Crossbow heals and damages a teammate or enemy respectively. The Huntsman can also be made to apply the fire effect when ignited by a Pyro's flames. Note that effects are not applied when the target is ÜberCharged by a Medi Gun.

Stickybombs adhere to the environment, but bounce off spawn walls, players, and certain other objects. Arrows stick to players and the environment, but only cosmetically; syringes also cosmetically stick to the environment. Rockets from a level 3 Sentry Gun track targets slightly and circle each other in flight; the cluster of four is considered a single object.

화염

화염은 크고, 데미지를 주고, 플레이어를 불태우는 화염방사기, 백버너,그리고 기름때 제거기, 무지뿌리개, 플로지스티네이터 같은 파이로의 주무기에서 발사되는 '입자'입니다. 그것들은 피격 판정을 위해 다른 발사체들처럼 발사체 히트박스를 사용하나, 보이지 않습니다(대신에 실제와 다른 효과가 나타납니다). both time out and have a maximum distance, and have their damage largely determined by time since fired and not distance. Also unlike projectiles, flames do not make contact with players or buildings except to damage them and do not make contact with the environment except at their center; the projectile does not ignite or deal damage through walls, however. Flames have a "negative" curve that cause flames to drift upward and have their momentum partially determined by the firing Pyro's movement. Flames that enter water become bubbles and do not deal damage.

폭발

Explosions are instantly damaging splash effects produced by projectiles (and the Kamikaze taunt and Ullapool Caber melee weapon), that usually have significant knock back. They also use the projectile hitbox. The knock back, size, and damage of explosions vary depending on the projectile that generates them. Explosions cannot pass through walls, and thus conform their shape to the shape of their surroundings. They deal damage and knock back proportional to the amount of hitbox encompassed in their radius and the distance between their origins and the midpoints of affected players. Explosions can hit the player that fired them, which may be used to augment jumping.

The compression blast and splash effects from Jarate and Mad Milk are sometimes classified as explosions, and have similar properties, conforming to walls in the same way.

주사기

주사기주사기총블루트자우거의 발사시 사용되는 발사체로 히트박스이며, 곡선으로 날아가며, 로켓 발사기의 로켓과 비슷한 속도를 지녔습니다. but inflict bonus damage on enemies with a weakness to bullets, disarm Stickybombs, and cannot be reflected or destroyed by other projectiles or a compression blast.

발사체의 기타 성격

The compression blast ability of the Flamethrower and Degreaser can reflect all projectiles save syringes. With the exception of Stickybombs, once reflected, projectiles switch ownership to the Pyro whom reflected them and deal Mini-Crit damage on enemies they hit. Baseballs from the Sandman can be reflected by a well-timed swing with the Sandman.

The Huntsman's arrows Critically headshot when they pierce a particular area of the projectile hitbox that is shared by all classes, although the Crusader's Crossbow, which shares the same projectile, does not. The Backburner Crits when attacking an area behind of the hitbox. The flares from a Flare Gun deal Critical hits on burning players.

When colliding in mid-air, Critical projectiles and arrows destroy other projectiles. Flares destroy other flares. Stickybombs can also be destroyed by bullets, syringes, melee weapons or Scottish Resistance's stickybombs, dropping ammo.

발사체

투사체 목록
투사체 무기 속력 (HU/s) 중력 영향 점착 여부 반사 여부 파괴 방법
Mad Milk
Leaderboard class scout.png 미치광이 우유
1019.9
Pictogram tick.png 가능 Pictogram cross.png 불가 Pictogram tick.png 가능
  • 합선기
Mutated Milk
Leaderboard class scout.png 돌연변이 우유
Flying Guillotine
식칼
Leaderboard class scout.png 혈적자
3000
Pictogram tick.png 가능 Pictogram cross.png 불가 Pictogram tick.png 가능
  • 합선기
Sandman Baseball.png
야구공
Leaderboard class scout.png 샌드맨
3000
Pictogram tick.png 가능 Pictogram cross.png 불가 Pictogram tick.png 가능
  • 합선기
Festive ornament red.png
장식
Leaderboard class scout.png 포장지 암살자
Rocket.png
로켓
Leaderboard class soldier.png 로켓 발사기
블랙박스
로켓 점프 장치
원조
거지의 바주카
1100
Pictogram cross.png 불가 Pictogram cross.png 불가 Pictogram tick.png 가능
  • 합선기
Leaderboard class soldier.png 직격포
1980
Leaderboard class soldier.png 자유투사
1540
RED Cow Mangler 5000 Beam.png
큰 에너지 빔
Leaderboard class soldier.png 소도륙 5000
1100
  • 합선기
Air Strike Projectile.png
로켓
Leaderboard class soldier.png 공중 폭격포
  • 합선기
RED Righteous Bison Beam.png
작은 에너지 빔
Leaderboard class soldier.png 정의의 들소
1200
Pictogram cross.png 불가 Pictogram cross.png 불가 Pictogram cross.png 불가
Dragon's Fury fireball.png
Fireball
Leaderboard class pyro.png 용의 격노
3000
Pictogram cross.png 불가 Pictogram cross.png 불가 Pictogram tick.png 가능
  • 합선기
Flare proj red.png
조명탄
Leaderboard class pyro.png 조명탄 발사기
그슬린 한 방
2000
Pictogram tick.png 가능 Pictogram cross.png 불가 Pictogram tick.png 가능
  • 합선기
Detonator proj red.png
조명탄
Leaderboard class pyro.png 기폭 장치
Flare proj red.png
조명탄
Leaderboard class pyro.png 인간 융해 장치
3000
RED Gas Passer.png
Gas Can
Leaderboard class pyro.png 가스 패서
2009.2
Pictogram tick.png 가능 Pictogram cross.png 불가 Pictogram tick.png 가능
  • 합선기
Grenade proj red.png
유탄
Leaderboard class demoman.png 유탄 발사기
1216.6
Pictogram tick.png 가능 Pictogram cross.png 불가 Pictogram tick.png 가능
  • 합선기
Leaderboard class demoman.png 로크 앤 로드
1513.3
Loose Cannon proj red.png
대포알
Leaderboard class demoman.png 통제불능 대포
1453.9
RED Iron Bomber Projectile.png
유탄
Leaderboard class demoman.png 무쇠 폭탄 발사기
1216.6
Sticky proj red.png
점착 폭탄
Leaderboard class demoman.png 점착 폭탄 발사기
925.38 2409.2
Pictogram tick.png 가능 Pictogram neutral.png To world Pictogram tick.png 가능 공중:
  • 합선기

표면:

  • 총알
  • 근접 무기
  • 주사기
  • 스코틀랜드식 저항운동
  • 순삭 폭탄 발사기
  • 합선기
  • 기폭 장치
  • 그슬린 한 방
Scores proj red.png
점착 폭탄
Leaderboard class demoman.png 스코틀랜드식 저항운동
Sticky Jumper bomb RED.png
점착 폭탄
Leaderboard class demoman.png 점착 점프 장치
RED Quickiebomb Launcher Projectile.png
점착 폭탄
Leaderboard class demoman.png 순삭 폭탄 발사기
930.88 2409.2
Sentry Rocket.png
로켓
Leaderboard class engineer.png 센트리 건 (레벨 3)
1100
Pictogram cross.png 불가 Pictogram cross.png 불가 Pictogram tick.png 가능
  • 합선기
RED Pomson 6000 Beam.png
작은 에너지 빔
Leaderboard class engineer.png 폼슨 6000
1200
Pictogram cross.png 불가 Pictogram cross.png 불가 Pictogram cross.png 불가
Rescue Ranger Projectile RED.png
수리 집게
Leaderboard class engineer.png 구조대원
2400
Pictogram tick.png 가능 Pictogram tick.png 가능 Pictogram tick.png 가능
  • 합선기
RED Syringe Gun Ammo.png
주사기
Leaderboard class medic.png 주사기총
블루트자우거
약물 남용
1000
Pictogram tick.png 가능 Pictogram neutral.png To world Pictogram cross.png 불가
Leaderboard class medic.png 십자군의 쇠뇌
2400
Pictogram tick.png 가능 Pictogram tick.png 가능 Pictogram tick.png 가능
  • 합선기
Arrow proj.png
화살
Leaderboard class sniper.png 헌츠맨
강화된 콤파운드 활
1812.1 2600
Pictogram tick.png 가능 Pictogram tick.png 가능 Pictogram tick.png 가능
  • 합선기
Jarate
Leaderboard class sniper.png 병수도
1017.9
Pictogram tick.png 가능 Pictogram cross.png 불가 Pictogram tick.png 가능
  • 합선기
Self-Aware Beauty Mark
Leaderboard class sniper.png 자아를 지닌 예쁜 반점
Grappling Hook Projectile.png
기동 갈고리
TF2 crosshair orange.png 기동 갈고리
1500
Pictogram cross.png 불가 Pictogram tick.png 가능 Pictogram cross.png 불가
Spellbook Pickup.png
마법 주문
TF2 crosshair orange.png 마법 주문
422.17 1019.8
Pictogram neutral.png Sometimes Pictogram cross.png 불가 Pictogram cross.png 불가
Monoculus proj.png
로켓
Monoculus angry.png 모노큘러스
330 1100
Pictogram cross.png 불가 Pictogram cross.png 불가 Pictogram tick.png 가능
  • 합선기

주석


Demonstration

같이 보기