Difference between revisions of "Team Fortress 2 Beta"
GianAwesome (talk | contribs) (In fact, everything is gone) |
(Fixing changes which are once again Beta changes following the April 15 Patch. Reworked "previous changes" to show changes which were added to the game, and which haven't.) |
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Players receive all achievement-related items, all [[promotional items]] their Steam account is entitled to, the complete [[Item sets#Spy|Saharan Spy]] pack, the [[Gloves of Running Urgently]], and any weapons that are currently under testing. [[Item drop system|Random drops]], [[Trading]], and [[Crafting]] are currently enabled. The [[Mann Co. Store]], however, is not available. The current ''Team Fortress 2'' Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta items|closed beta]] from 2009. | Players receive all achievement-related items, all [[promotional items]] their Steam account is entitled to, the complete [[Item sets#Spy|Saharan Spy]] pack, the [[Gloves of Running Urgently]], and any weapons that are currently under testing. [[Item drop system|Random drops]], [[Trading]], and [[Crafting]] are currently enabled. The [[Mann Co. Store]], however, is not available. The current ''Team Fortress 2'' Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Beta items|closed beta]] from 2009. | ||
− | |||
− | |||
== Changes currently under test == | == Changes currently under test == | ||
Line 58: | Line 56: | ||
! class="header" style="text-align: center;" | New | ! class="header" style="text-align: center;" | New | ||
|- | |- | ||
− | ! | + | ! {{Icon class|Scout}} <br /> [[Scout]] |
! {{Item icon|Shortstop|70px}} <br /> [[Shortstop]] | ! {{Item icon|Shortstop|70px}} <br /> [[Shortstop]] | ||
| ~ | | ~ | ||
| {{nerf|20% slower reload speed}} | | {{nerf|20% slower reload speed}} | ||
+ | |- | ||
+ | ! rowspan=4 | {{Icon class|Demoman}} <br /> [[Demoman]] | ||
+ | ! {{Item icon|Eyelander|70px}} <br /> [[Eyelander]] | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | |- | ||
+ | ! {{Item icon|Horseless Headless Horsemann's Headtaker|70px}} <br /> [[Horseless Headless Horsemann's Headtaker]] | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | |- | ||
+ | ! {{Item icon|Claidheamh Mòr|70px}} <br /> [[Claidheamh Mòr]] | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | |- | ||
+ | ! {{Item icon|Ullapool Caber|70px}} <br /> [[Ullapool Caber]] | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 35 (149 explosion)}} | ||
+ | :{{grey|Crit: 149 (300 explosion)}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 26 (149 explosion) | ||
+ | :Crit: 79 (300 explosion) | ||
+ | |- | ||
+ | ! rowspan=2 | {{Icon class|Engineer}} <br /> [[Engineer]] | ||
+ | ! {{Item icon|Gunslinger|70px}} <br /> [[Gunslinger]] | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | |- | ||
+ | ! {{Item icon|Southern Hospitality|70px}} <br /> [[Southern Hospitality]] | ||
+ | | {{grey|No random critical hits}} | ||
+ | {{grey|No damage penalty}} | ||
+ | :{{grey|Base damage: 65}} | ||
+ | :{{grey|Crit: 195}} | ||
+ | | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | :Base damage: 49 | ||
+ | :Crit: 146 | ||
+ | |- | ||
+ | ! {{Icon class|Medic}} <br /> [[Medic]] | ||
+ | ! {{Item icon|Vita-Saw|70px}} <br /> [[Vita-Saw]] | ||
+ | | ~ | ||
+ | | {{buff|Allows player to see the enemy's health}} | ||
|} | |} | ||
− | |||
=== Other changes === | === Other changes === | ||
Line 69: | Line 133: | ||
* Paint more integrated with lighting system | * Paint more integrated with lighting system | ||
− | == | + | ==Previous changes== |
{| class="wikitable grid collapsible collapsed" width="100%" | {| class="wikitable grid collapsible collapsed" width="100%" | ||
! class="header" style="text-align: center;" | Class | ! class="header" style="text-align: center;" | Class | ||
Line 75: | Line 139: | ||
! class="header" style="text-align: center;" | Old | ! class="header" style="text-align: center;" | Old | ||
! class="header" style="text-align: center;" | New | ! class="header" style="text-align: center;" | New | ||
− | ! class="header" style="text-align: center;" | | + | ! class="header" style="text-align: center;" | Status |
+ | |- | ||
+ | ! rowspan=3 | {{Icon class|Scout}} <br /> [[Scout]] | ||
+ | ! {{Item icon|Mad Milk|70px}} <br /> [[Mad Milk]] | ||
+ | | {{grey|Players heal 75% of the damage done to an enemy covered with milk.}} | ||
+ | |{{nerf|Players heal 60% of the damage done to an enemy covered with milk.}} | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Item icon|Sun-on-a-Stick|70px}} <br /> [[Sun-on-a-Stick]] | ||
+ | | {{grey|Minicrits against burning players}} | ||
+ | {{grey|-15% damage done}} | ||
+ | :{{grey|Base damage: 30}} | ||
+ | :{{grey|Crit: 90}} | ||
+ | | {{buff|Full crits against burning players}} | ||
+ | {{nerf|-25% damage done}} | ||
+ | ::Base damage: 26 | ||
+ | ::Crit: 79 | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Item icon|Fan O'War|70px}} <br /> [[Fan O'War]] | ||
+ | | {{grey|Marked for death status lasts 10 seconds}} | ||
+ | | {{buff|Marked for death status lasts 15 seconds}} | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=3 | {{Icon class|Soldier}} <br /> [[Soldier]] | ||
+ | ! {{Item icon|Battalion's Backup|70px}} <br /> [[Battalion's Backup]] | ||
+ | | {{grey|Takes 175 damage to fully charge}} | ||
+ | | {{nerf|Takes 350 damage to fully charge}} | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Item icon|Concheror|70px}} <br /> [[Concheror]] | ||
+ | | {{grey|20% of damage done by teammates is returned as health during buff}} | ||
+ | | {{buff|35% of damage done by teammates is returned as health during buff}} | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Item icon|Equalizer|70px}} <br /> [[Equalizer]] | ||
+ | | ~ | ||
+ | | {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}} | ||
+ | {{note|Automatic and manual Medic calls are supressed}} | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=3 | {{Icon class|Pyro}} <br /> [[Pyro]] | ||
+ | ! {{Item icon|Backburner|70px}} <br /> [[Backburner]] | ||
+ | | {{grey|No compression blast}} | ||
+ | {{grey|+15% damage done}} | ||
+ | | {{buff|Added compression blast, 50 ammo per blast}} | ||
+ | {{nerf|+10% damage done}} | ||
+ | :Base damage: 153.5 <small>/ sec.</small> | ||
+ | :Crit: 460.4 <small>/ sec.</small> | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Item icon|Flare Gun|70px}} <br /> [[Flare Gun]] | ||
+ | | {{grey|Mini-Crits against burning players at close range, full crits against burning players at long range}} | ||
+ | | {{buff|Full crits against burning players regardless of range}} | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Item icon|Powerjack|70px}} <br /> [[Powerjack]] | ||
+ | | {{grey|+25% damage}} | ||
+ | {{grey|No random critical hits}} | ||
+ | | {{nerf|No damage bonus}} | ||
+ | {{buff|Random critical hits enabled}} | ||
+ | {{nerf|+20% damage from melee sources while active}} | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! rowspan=1 | {{Icon class|Demoman}} <br /> [[Demoman]] | ||
+ | ! {{Item icon|Loch-n-Load|70px}} <br /> [[Loch-n-Load]] | ||
+ | | {{grey|+10% damage done}} | ||
+ | | {{buff|+20% damage done}} | ||
+ | :Base damage: 103-147 | ||
+ | :Crit: 342-388 | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=5 | {{Icon class|Heavy}} <br /> [[Heavy]] |
− | ! {{Item icon|Natascha|70px}} <br /> [[Natascha]] | + | ! {{Item icon|Natascha|70px}} <br /> [[Natascha]] |
| ~ | | ~ | ||
| {{nerf|Slowdown-on-hit effect falls off over distance.}} | | {{nerf|Slowdown-on-hit effect falls off over distance.}} | ||
{{nerf|30% slower spin-up time}} | {{nerf|30% slower spin-up time}} | ||
− | | align="center" | {{ | + | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small> |
|- | |- | ||
! {{Item icon|Natascha|70px}} <br /> [[Natascha]] Variant 1 | ! {{Item icon|Natascha|70px}} <br /> [[Natascha]] Variant 1 | ||
Line 99: | Line 233: | ||
{{nerf|-20% max health on wearer}} | {{nerf|-20% max health on wearer}} | ||
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | ||
+ | |- | ||
+ | ! {{Item icon|Dalokohs Bar|70px}} <br /> [[Dalokohs Bar]] | ||
+ | | {{grey|25.7 second cooldown}} | ||
+ | | {{buff|No cooldown}} | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
+ | |- | ||
+ | ! {{Item icon|Fists of Steel|70px}} <br /> [[Fists of Steel]] | ||
+ | | {{grey|60% less damage from ranged sources while active}} | ||
+ | | {{nerf|40% less damage from ranged sources while active}} | ||
+ | {{nerf|20% slower weapon switch}} | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
! rowspan=1 | {{Icon class|Engineer}} <br /> [[Engineer]] | ! rowspan=1 | {{Icon class|Engineer}} <br /> [[Engineer]] | ||
Line 104: | Line 249: | ||
| ~ | | ~ | ||
| {{note|Damage against buildings reduced 50%.}} | | {{note|Damage against buildings reduced 50%.}} | ||
− | | align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small> | + | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small> |
|- | |- | ||
! rowspan=2 | {{Icon class|Medic}} <br /> [[Medic]] | ! rowspan=2 | {{Icon class|Medic}} <br /> [[Medic]] | ||
Line 110: | Line 255: | ||
| ~ | | ~ | ||
| {{note|Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons.}} | | {{note|Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons.}} | ||
− | | align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small> | + | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> |
|- | |- | ||
! {{Item icon|Kritzkrieg|70px}} <br /> [[Kritzkrieg]] | ! {{Item icon|Kritzkrieg|70px}} <br /> [[Kritzkrieg]] | ||
| ~ | | ~ | ||
| {{note|Players being healed are immune to movement-impairing effects generated by hit-scan weapons.}} | | {{note|Players being healed are immune to movement-impairing effects generated by hit-scan weapons.}} | ||
− | | align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>''' | + | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> |
+ | |- | ||
+ | ! rowspan=1 | {{Icon class|Sniper}} <br /> [[Sniper]] | ||
+ | ! {{Item icon|Sydney Sleeper|70px}} <br /> [[Sydney Sleeper]] | ||
+ | | ~ | ||
+ | | {{buff|25% faster charge rate}} | ||
+ | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
! rowspan=2 | [[Classes|All Classes]] | ! rowspan=2 | [[Classes|All Classes]] | ||
Line 121: | Line 272: | ||
| ~ | | ~ | ||
| {{note|All Classes have double Health.}} | | {{note|All Classes have double Health.}} | ||
− | |align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small> | + | |align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small> |
|- | |- | ||
! [[File:Smallhealth.png|70x70px]] <br /> [[Health]] | ! [[File:Smallhealth.png|70x70px]] <br /> [[Health]] | ||
| ~ | | ~ | ||
| {{note|All Classes have 25% extra Health.}} | | {{note|All Classes have 25% extra Health.}} | ||
− | |align="center" | {{Cross}} <br /> '''Not Active <br> <small>(2/11/2011)</small> | + | |align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(2/11/2011)</small> |
|} | |} | ||
− | |||
== Patches == | == Patches == |
Revision as of 12:44, 16 April 2011
The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Trading, and Crafting are currently enabled. The Mann Co. Store, however, is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently under test
New weapons
Class | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Medic |
Quick-Fix |
N/A | N/A | N/A | Über effect: Megaheal
Heal rate increased 50% |
Pyro |
Detonator |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
On hit, ignites enemy. |
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout |
Shortstop |
~ | 20% slower reload speed |
Demoman |
Eyelander |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Horseless Headless Horsemann's Headtaker |
No random critical hits No damage penalty
|
Random critical hits -25% damage done
| |
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Ullapool Caber |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Engineer |
Gunslinger |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Southern Hospitality |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
| |
Medic |
Vita-Saw |
~ | Allows player to see the enemy's health |
Other changes
- Replay system (not currently available on Mac)
- Paint more integrated with lighting system
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
Scout |
Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk. |
Players heal 60% of the damage done to an enemy covered with milk. |
Added to game (4/14/2011) |
Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
|
Added to game (4/14/2011) | |
Fan O'War |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds |
Added to game (4/14/2011) | |
Soldier |
Battalion's Backup |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Added to game (4/14/2011) |
Concheror |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff |
Added to game (4/14/2011) | |
Equalizer |
~ | Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are supressed |
Added to game (4/14/2011) | |
Pyro |
Backburner |
No compression blast +15% damage done |
Added compression blast, 50 ammo per blast +10% damage done
|
Added to game (4/14/2011) |
Flare Gun |
Mini-Crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range |
Added to game (4/14/2011) | |
Powerjack |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled |
Added to game (4/14/2011) | |
Demoman |
Loch-n-Load |
+10% damage done |
+20% damage done
|
Added to game (4/14/2011) |
Heavy |
Natascha |
~ | Slowdown-on-hit effect falls off over distance. 30% slower spin-up time |
Added to game (12/17/2010) |
Natascha Variant 1 |
-25% damage done
|
Slowdown-on-hit effect falls off over distance. -35% damage done
|
Not Active (1/06/2011) | |
Natascha Variant 2 |
~ | Slowdown-on-hit effect falls off over distance. -20% max health on wearer |
Not Active (1/06/2011) | |
Dalokohs Bar |
25.7 second cooldown |
No cooldown |
Added to game (4/14/2011) | |
Fists of Steel |
60% less damage from ranged sources while active |
40% less damage from ranged sources while active 20% slower weapon switch |
Added to game (4/14/2011) | |
Engineer |
Buildings |
~ | Damage against buildings reduced 50%. |
Not Active (1/13/2011) |
Medic |
Medi Gun |
~ | Players being healed are immune to movement-impairing effects generated by hit-scan weapons. |
Not Active (1/06/2011) |
Kritzkrieg |
~ | Players being healed are immune to movement-impairing effects generated by hit-scan weapons. |
Not Active (1/06/2011) | |
Sniper |
Sydney Sleeper |
~ | 25% faster charge rate |
Added to game (4/14/2011) |
All Classes | Health |
~ | All Classes have double Health. |
Not Active (1/13/2011) |
Health |
~ | All Classes have 25% extra Health. |
Not Active (2/11/2011) |
Patches
Bugs
- An Engineer can prepare to build a Combat Mini-Sentry Gun, switch to either the Wrench, Southern Hospitality or Jag, and still deploy the Combat Mini-Sentry Gun without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg and other crit boost sounds occasionally continue to play after the effect ends.