Difference between revisions of "Template:List of afterburn-inflicting weapons"

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{|class="wikitable" style="font-size:90%; font-weight:normal !important;" width=80% cellpadding=2
+
{|class="wikitable" style="text-align:center; font-size:90%; font-weight:normal !important;" cellpadding=2
|-
 
 
! colspan="8" style="background:#F3A957;" | {{navbar float|List of afterburn-inflicting weapons}}{{lang
 
! colspan="8" style="background:#F3A957;" | {{navbar float|List of afterburn-inflicting weapons}}{{lang
 
  | de = Liste von Waffen die Nachbrennen anrichten
 
  | de = Liste von Waffen die Nachbrennen anrichten
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|-
 
|-
 
<!-- Soldier -->
 
<!-- Soldier -->
! width="30px" style="background:#ffbd7e; text-align:center;" rowspan="2" | {{class link|Soldier|br=yes}}
+
! width="30px" style="background:#ffbd7e;" rowspan="2" | {{class link|Soldier|br=yes}}
| style="background-color:#ffbd7e; text-align:center;" rowspan=2 | {{item name|Primary}}
+
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Primary}}
| style="text-align:center;" class="gold" | {{icon item|Cow Mangler 5000|63px}}
+
| class="gold" | {{icon item|Cow Mangler 5000|63px}}
| colspan=5 rowspan=2 |
+
| colspan=5 rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It will also ignite the player if they are in range.
 
   | en = Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It will also ignite the player if they are in range.
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<!-- Pyro -->
 
<!-- Pyro -->
 
! width="40px" style="background:#ffbd7e;" rowspan=20 | {{class link|Pyro|br=yes}}
 
! width="40px" style="background:#ffbd7e;" rowspan=20 | {{class link|Pyro|br=yes}}
| style="background-color:#ffbd7e; text-align:center;" rowspan=10 | {{item name|Primary}}
+
| style="background-color:#ffbd7e;" rowspan=10 | {{item name|Primary}}
| class="gold" style="text-align:center;" | {{icon item|Flame Thrower|63px}}
+
| class="gold" | {{icon item|Flame Thrower|63px}}
 
| colspan=5 rowspan=2 |  
 
| colspan=5 rowspan=2 |  
 
|-
 
|-
| style="text-align:center;" width="128px" valign="center" class="nameplate" | {{item link|Flame Thrower}}
+
| width="128px" valign="center" class="nameplate" | {{item link|Flame Thrower}}
 
|-
 
|-
| style="text-align:center;" class="gold" | {{icon item|Backburner|63px}}
+
| class="gold" | {{icon item|Backburner|63px}}
 
| colspan=5 rowspan=2 |  
 
| colspan=5 rowspan=2 |  
 
|-
 
|-
| style="text-align:center;" width="128px" valign="center" class="nameplate" | {{item link|Backburner}}
+
| width="128px" valign="center" class="nameplate" | {{item link|Backburner}}
 
|-
 
|-
| style="text-align:center;" class="gold" | {{icon item|Degreaser|63px}}
+
| class="gold" | {{icon item|Degreaser|63px}}
| colspan=5 rowspan=2 |
+
| colspan=5 rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Afterburn caused by this weapon deals 25% less damage compared to the default Flamethrower.
 
   | en = Afterburn caused by this weapon deals 25% less damage compared to the default Flamethrower.
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   }}
 
   }}
 
|-
 
|-
| style="text-align:center;" width="128px" valign="center" class="nameplate" | {{item link|Degreaser}}
+
| width="128px" valign="center" class="nameplate" | {{item link|Degreaser}}
 
|-
 
|-
| style="text-align:center;" class="gold" | {{icon item|Phlogistinator|63px}}
+
| class="gold" | {{icon item|Phlogistinator|63px}}
| colspan=5 rowspan=2 |
+
| colspan=5 rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Fire damage builds Mmmph.
 
   | en = Fire damage builds Mmmph.
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   }}
 
   }}
 
|-
 
|-
| style="text-align:center;" width="128px" valign="center" class="nameplate" | {{item link|Phlogistinator}}
+
| width="128px" valign="center" class="nameplate" | {{item link|Phlogistinator}}
 
|-
 
|-
| style="text-align:center;" class="gold" | {{icon item|Rainblower|63px}}
+
| class="gold" | {{icon item|Rainblower|63px}}
| colspan=5 rowspan=2 |
+
| colspan=5 rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Afterburn caused by this weapon also has sparkling particle effects, only visible to players in Pyroland.
 
   | en = Afterburn caused by this weapon also has sparkling particle effects, only visible to players in Pyroland.
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  }}
 
  }}
 
|-
 
|-
| style="text-align:center;" width="128px" valign="center" class="nameplate" | {{item link|Rainblower}}
+
| width="128px" valign="center" class="nameplate" | {{item link|Rainblower}}
 
|-
 
|-
| style="background-color:#ffbd7e; text-align:center;" rowspan=8 | {{item name|Secondary}}
+
| style="background-color:#ffbd7e;" rowspan=8 | {{item name|Secondary}}
| style="text-align:center;" class="gold" | {{icon item|Flare Gun|63px}}
+
| class="gold" | {{icon item|Flare Gun|63px}}
| colspan=5 rowspan=2 |
+
| colspan=5 rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Deals Critical hits damage to any already burning players.
 
   | en = Deals Critical hits damage to any already burning players.
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   }}
 
   }}
 
|-
 
|-
| style="text-align:center;" width="128px" valign="center" class="nameplate" | {{item link|Flare Gun}}
+
| width="128px" valign="center" class="nameplate" | {{item link|Flare Gun}}
 
|-
 
|-
| style="text-align:center;" class="gold" | {{icon item|Detonator|63px}}
+
| class="gold" | {{icon item|Detonator|63px}}
| colspan=5 rowspan=2 |
+
| colspan=5 rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
  | en = Alt-fire: Detonate flare. Will ignite enemies within a certain radius. Ignites the player who fired it if fired at the ground or detonated too close.  
 
  | en = Alt-fire: Detonate flare. Will ignite enemies within a certain radius. Ignites the player who fired it if fired at the ground or detonated too close.  
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   }}
 
   }}
 
|-
 
|-
| style="text-align:center;" width="128px" valign="center" class="nameplate" | {{item link|Detonator}}
+
| width="128px" valign="center" class="nameplate" | {{item link|Detonator}}
 
|-
 
|-
| style="text-align:center;" class="gold" | {{icon item|Manmelter|63px}}
+
| class="gold" | {{icon item|Manmelter|63px}}
 
| colspan=5 rowspan=2 |
 
| colspan=5 rowspan=2 |
 
|-
 
|-
| style="text-align:center;" width="128px" valign="center" class="nameplate" | {{item link|Manmelter}}
+
| width="128px" valign="center" class="nameplate" | {{item link|Manmelter}}
 
|-
 
|-
| style="text-align:center;" class="gold" | {{icon item|Scorch Shot|63px}}
+
| class="gold" | {{icon item|Scorch Shot|63px}}
| colspan=5 rowspan=2 |
+
| colspan=5 rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
 
   | en = Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
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   }}
 
   }}
 
|-
 
|-
| style="text-align:center;" width="128px" valign="center" class="nameplate" | {{item link|Scorch Shot}}
+
| width="128px" valign="center" class="nameplate" | {{item link|Scorch Shot}}
 
|-
 
|-
| style="background-color:#ffbd7e; text-align:center;" rowspan=2 | {{item name|Melee}}
+
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Melee}}
| style="text-align:center;" class="gold" | {{icon item|Sharpened Volcano Fragment|63px}}
+
| class="gold" | {{icon item|Sharpened Volcano Fragment|63px}}
 
| colspan=5 rowspan=2 |
 
| colspan=5 rowspan=2 |
 
|-
 
|-
| style="text-align:center;" width="128px" valign="center" class="nameplate" | {{item link|Sharpened Volcano Fragment}}
+
| width="128px" valign="center" class="nameplate" | {{item link|Sharpened Volcano Fragment}}
 
|-
 
|-
 
<!-- Heavy -->
 
<!-- Heavy -->
 
! width="40px" style="background:#ffbd7e;" rowspan="2" | {{class link|Heavy|br=yes}}
 
! width="40px" style="background:#ffbd7e;" rowspan="2" | {{class link|Heavy|br=yes}}
| style="background-color:#ffbd7e; text-align:center;" rowspan=2 | {{item name|Primary}}
+
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Primary}}
| style="text-align:center;" class="gold" | {{icon item|Huo-Long Heater|63px}}
+
| class="gold" | {{icon item|Huo-Long Heater|63px}}
| colspan=5 rowspan=2 |
+
| colspan=5 rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
 
   | en = Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
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   }}
 
   }}
 
|-
 
|-
| style="text-align:center;" width="128px" valign="center" class="nameplate" | {{item link|Huo-Long Heater}}
+
| width="128px" valign="center" class="nameplate" | {{item link|Huo-Long Heater}}
 
|-
 
|-
 
<!-- Sniper -->
 
<!-- Sniper -->
 
! width="40px" style="background:#ffbd7e;" rowspan="2" | {{class link|Sniper|br=yes}}
 
! width="40px" style="background:#ffbd7e;" rowspan="2" | {{class link|Sniper|br=yes}}
| style="background-color:#ffbd7e; text-align:center;" rowspan=2 | {{item name|Primary}}
+
| style="background-color:#ffbd7e;" rowspan=2 | {{item name|Primary}}
| style="text-align:center;" class="gold" | {{icon item|Huntsman|63px}}
+
| class="gold" | {{icon item|Huntsman|63px}}
| colspan=5 rowspan=2 |
+
| colspan=5 rowspan=2 style="text-align:left" |
 
* {{lang
 
* {{lang
 
   | en = Arrows can be ignited by an allied Pyro firing their primary weapon, the Righteous Bison, or the Pomson 6000, as well as approaching the torches placed in DeGroot Keep.
 
   | en = Arrows can be ignited by an allied Pyro firing their primary weapon, the Righteous Bison, or the Pomson 6000, as well as approaching the torches placed in DeGroot Keep.
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   }}
 
   }}
 
|-
 
|-
| style="text-align:center;" width="128px" valign="center" class="nameplate" | {{item link|Huntsman}}
+
| width="128px" valign="center" class="nameplate" | {{item link|Huntsman}}
 
|-
 
|-
 
|}
 
|}

Revision as of 18:01, 13 April 2013

List of afterburn-inlicting weapons
Primary Cow Mangler 5000
  • Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It will also ignite the player if they are in range.
Cow Mangler 5000
Primary Flame Thrower
Flame Thrower
Backburner
Backburner
Degreaser
  • Afterburn caused by this weapon deals 25% less damage compared to the default Flamethrower.
Degreaser
Phlogistinator
  • Fire damage builds Mmmph.
Phlogistinator
Rainblower
  • Afterburn caused by this weapon also has sparkling particle effects, only visible to players in Pyroland.
Rainblower
Secondary Flare Gun
  • Deals Critical hits damage to any already burning players.
Flare Gun
Detonator
  • Alt-fire: Detonate flare. Will ignite enemies within a certain radius. Ignites the player who fired it if fired at the ground or detonated too close.
  • Deals Mini-crit damage to any already burning players if they are hit by the flare impact.
Detonator
Manmelter
Manmelter
Scorch Shot
  • Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
Scorch Shot
Melee Sharpened Volcano Fragment
Sharpened Volcano Fragment
Primary Huo-Long Heater
  • Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
Huo-Long Heater
Primary Huntsman
  • Arrows can be ignited by an allied Pyro firing their primary weapon, the Righteous Bison, or the Pomson 6000, as well as approaching the torches placed in DeGroot Keep.
Huntsman