Difference between revisions of "User:Humbugtheman"
Humbugtheman (talk | contribs) m (→[YF] Humbug's Fortress) |
Humbugtheman (talk | contribs) m (→[YF] Humbug's Fortress) |
||
Line 8: | Line 8: | ||
* Every class has a "hat" weapon slot. | * Every class has a "hat" weapon slot. | ||
* All hitscan weapons leave team-coloured tracers of varying brightness. | * All hitscan weapons leave team-coloured tracers of varying brightness. | ||
+ | * All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes) | ||
=== {{botignore|Scout}} === | === {{botignore|Scout}} === | ||
Line 18: | Line 19: | ||
! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm | ! {{item icon|Bonk Helm|100px}}<br/>Bonk Helm | ||
| | | | ||
− | + | You can triple jump | |
|- | |- | ||
! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap | ! {{item icon|Backwards Ballcap|100px}}<br/>Backwards Ballcap | ||
| | | | ||
− | + | Ride a scateboard with greatly increased movement speed<br> | |
− | + | You constantly move forward and can't strafe | |
− | |||
|- | |- | ||
! rowspan="2" | Primary | ! rowspan="2" | Primary | ||
! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature | ! {{item icon|Force-a-Nature|100px}}<br/>Force-a-Nature | ||
| | | | ||
− | + | Knocks back user and target | |
|- | |- | ||
! {{item icon|Soda Popper|100px}}<br/>Soda Popper | ! {{item icon|Soda Popper|100px}}<br/>Soda Popper | ||
| | | | ||
− | + | Hold down fire to load shells<br> | |
− | + | Release to fire all shells simultaneously | |
|- | |- | ||
! rowspan="2" |Secondary | ! rowspan="2" |Secondary | ||
! {{item icon|Bonk! Atomic Punch|100px}}<br/>Bonk | ! {{item icon|Bonk! Atomic Punch|100px}}<br/>Bonk | ||
| | | | ||
− | + | While under the effects of Bonk, you are unable to take damage or attack | |
|- | |- | ||
! {{item icon|Huntsman|100px}}<br/>Slingshot | ! {{item icon|Huntsman|100px}}<br/>Slingshot | ||
| | | | ||
+ | Shoots a small stone projectile | ||
|- | |- | ||
! rowspan="1" |Melee | ! rowspan="1" |Melee | ||
! {{item icon|Sandman|100px}}<br/>Sandman | ! {{item icon|Sandman|100px}}<br/>Sandman | ||
| | | | ||
− | |||
|- | |- | ||
|} | |} | ||
Line 73: | Line 73: | ||
{{buff|On death: Drop a powerful grenade}} | {{buff|On death: Drop a powerful grenade}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" | Rocket Launcher |
! {{item icon|Air Strike|100px}}<br/>Air Strike | ! {{item icon|Air Strike|100px}}<br/>Air Strike | ||
| | | | ||
Line 82: | Line 82: | ||
| | | | ||
{{buff|Rockets can be guided by the crosshair}} | {{buff|Rockets can be guided by the crosshair}} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! rowspan="3" |Secondary | ! rowspan="3" |Secondary | ||
Line 161: | Line 157: | ||
{{buff|Release alt-fire to release sustained airblasts over a short period time}} | {{buff|Release alt-fire to release sustained airblasts over a short period time}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="3" |Secondary |
! {{item icon|Flare Gun|100px}}<br/>Flare Gun | ! {{item icon|Flare Gun|100px}}<br/>Flare Gun | ||
| | | | ||
Line 171: | Line 167: | ||
| | | | ||
{{buff|Shoots a slow projectile that attracts enemy sentry fire}} | {{buff|Shoots a slow projectile that attracts enemy sentry fire}} | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! {{item icon|Buff Banner|100px}}<br/>Flaming Flag | ! {{item icon|Buff Banner|100px}}<br/>Flaming Flag | ||
Line 181: | Line 173: | ||
{{nerf|Requires Mmph to use}} | {{nerf|Requires Mmph to use}} | ||
|- | |- | ||
− | ! rowspan=" | + | ! rowspan="2" |Melee |
! {{item icon|Powerjack|100px}}<br/>Powerjack | ! {{item icon|Powerjack|100px}}<br/>Powerjack | ||
| | | | ||
{{buff|On hit: Heal some health}} | {{buff|On hit: Heal some health}} | ||
− | |||
− | |||
− | |||
|- | |- | ||
! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher | ! {{item icon|Axtinguisher|100px}}<br/>Axtinguisher |
Revision as of 11:32, 19 February 2016
I use this page for things.
[YF] Humbug's Fortress
- Everything is a "bigger deal": Everything is slower, but bigger and more meaningful/consequential.
- Ammo is a scarcer and clips are smaller, so every shot counts for more.
- Every class has a "hat" weapon slot.
- All hitscan weapons leave team-coloured tracers of varying brightness.
- All weapons are unique (all weapons have different base stats, even if not stated in a weapon's attributes)
Scout
Soldier
Pyro
- Afterburn is only applied by flamethrowers after a few seconds of flaming.
- Afterburn lasts longer and/or deals more damage.
- Airblast affects allies too.
- Airblast knocks back the user if used in midair.
Medic
- Syringe Guns reload extremely slowly, but reload even when not active.