Difference between revisions of "Hunted (Classic)"
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==Trivia== | ==Trivia== | ||
* According to Valve, the [[Payload]] mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode. | * According to Valve, the [[Payload]] mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode. | ||
− | * This map is remake of the original [http://half-life.wikia.com/wiki/Half-Life Half-Life] map c2a5e (Chapter "Surface Tension"). | + | * This map is a remake of the original [http://half-life.wikia.com/wiki/Half-Life Half-Life] map c2a5e (Chapter "Surface Tension"). |
==Gallery== | ==Gallery== |
Revision as of 22:10, 28 February 2011
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Hunted (Classic) | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Overview | |
Hunted is a game mode that features the unique Civilian class: a single, lightly armed, player controlled character who must be escorted to safety by a team of Bodyguards (Soldiers, HWGuys, and Medics). The opposing team is composed of Assassins (Snipers) that must try to kill the Civilian before he is escorted to the safety of the truck.
Scoring
- If the Hunted dies, the Assassins get 25 points.
- If the Hunted reaches the truck, he and the Bodyguards get 50 points.
Notes
- Whenever the Hunted dies or makes it to the truck, all players are moved back to their starting positions.
Trivia
- According to Valve, the Payload mode from Team Fortress 2 was supposed to be a recreation of the Hunted gamemode.
- This map is a remake of the original Half-Life map c2a5e (Chapter "Surface Tension").
Gallery
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