Dustbowl (Classic)
Dustbowl | |
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Basic Information | |
Map type: | Attack/Defend |
File name: | dustbowl
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Developer(s): | Valve |
Map overview | |
Dustbowl is an Attack/Defend map in the Team Fortress Classic series of games.
Contents
Objective
Blue team must take their flag to Red team's headquarters to win the game. There are two command points on the way which must be secured in order.
Scoring
- Red team - 5 points per minute.
- Blue team - 30 points per capture, 50 points for HQ.
Locations
Directions are described from the Blue team's perspective
Stage 1
- First Blue Spawn: A small cave guarded by two ceiling turrets. On the first stage, the Blue team's flag spawns here and is returned here. There are two exits, the left one with a ladder to the small building with a Backpack and the right one to the bottom of the Canyon.
- Canyon: A long straight pathway from the Blue spawn leads right to the tunnel entrances and the Canyon House.
- Canyon House: Located near the tunnel entrances. The building has two doorways and a balcony and contains a a Backpack.
- Tunnels: There are a system of tunnels that lead to Command Point 1. There is a Backpack with Grenades at the entrance. The left tunnel provides a direct path to Command point 1 while the right tunnel leads to a small building with two exits. The ladder exit in the right tunnel leads to the roof while the other exit is a direct path to the Command Point. From the roof you can get to the Command Point House via a bridge.
- Upper tunnel: This tunnel is initially blocked and opens 5 minutes after the start of the round. It can't be opened by a Detpack and leads to the roof of the left tunnel exit.
- Command Point House: Opposite the Command Point there is a house with a window overlooking it. A Backpack can be found here.
- Command Point 1: The Command Point is located behind the Red spawn building.
- First Red Spawn: This spawn has one central exit and is not guarded by turrets. To the right of the exit there is a ladder that you can use to climb up to the roof.
Stage 2
- Second Blue Spawn: The Blue team occupies the spawn the Red team had in the first stage. On the second stage, the Blue team's flag spawns here and is returned here. This spawn is not guarded by turrets.
- Town: A group of buildings that the attacking team needs to pass by with their flag. You can find a Backpack with Grenades here.
- First House: The house on the right has a Backpack and a ladder leading to the roof.
- Second House: A two-story house with a Backpack on the first floor.
- Third House: Located at the back of the Town, there are two rooms: the one to the right contains a Backpack and the other room has a window.
- Tunnels: There are a system of tunnels that lead to Command Point 2.
- Long tunnel: A long narrow tunnel which starts at the back right of the third house.
- Double tunnels: Two short tunnels that are parallel to each other.
- Additional Tunnel: This tunnel is initially blocked and opens 15 minutes after the start of the round. It can't be opened by a Detpack and leads to the Middle Building.
- Middle Building: A large building in front of the Command Point. The second floor contains two Backpacks and a ground-level corridor runs through the building which exits on the other side, directly in front of the Command Point.
- Command Point 2: The point is not housed and located near the Red spawn building.
- Second Red Spawn: This spawn is identical in structure to the First Red Spawn on stage one. It has one central exit and is not guarded by turrets.
Stage 3
- Third Blue Spawn: The Blue team occupies the spawn the Red team had in the second stage. On the third stage, the Blue team's flag spawns here and is returned here. This spawn is not guarded by turrets.
- Pillbox: A small building containing a Backpack. The building stands between the Blue team's only exit and the HQ Approach. It has two wide windows which look toward the Blue exit.
- HQ Approach: An open area behind the Pillbox, accessed by a from the Third Red Spawn shortcut.
- Alleys: These are the narrow alleyways that lead from the HQ Approach to the last Command Point. Along these alleyways there are various houses with Backpacks. After the first turn there is also a ladder leading down to a tunnel into the valley.
- Red HQ (Command Point 3): The HQ is separated from the Alleys by a valley with a bridge, on the other side of which there is a Backpack and a building that you can climb into. You can get here through the Alleys, or from the valley up the stairs. On both sides of the Command point are the Red respawn exits, and behind the point is a bunker and a platform.
- Third Red Spawn: There are two individual Red spawns, one spawn is located to the left of Command Point and the other to the right. The one on the left has additional exit, which is a shortcut to HQ Approach. This exit is guarded by a turret, although the rest of the Red spawn is not.
Notes
- When a Command Point is secured, spawn points are revised and a new flag appears.
- Rounds last 25 minutes.
- The Blue spawn exit on the final stage is very spammable and dangerous to attackers.
- After being dropped, the flag will return to the Blue team's spawn area after approximately 80 seconds.
- Crouching under the sign on the first or second Command Point crushes the player once it's captured.
Update history
January 16, 2003 Patch (Classic)
- Updated Dustbowl.
Gallery
See also
- List of maps (Classic)
- List of game modes (Classic)
- Dustbowl (Team Fortress 2)
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