Difference between revisions of "Custom maps/nl"

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{{update trans}}
 
{{update trans}}
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{{trans}}
  
 
{{DISPLAYTITLE:Zelfgemaakte Mappen}}
 
{{DISPLAYTITLE:Zelfgemaakte Mappen}}
{{Quotation|'''The Engineer'''|I built that.|sound=Engineer_specialcompleted06.wav}}
 
  
 
{{hatnote| '''Belangrijk!''': De pagina zelf in volledig in het nederlands, maar de links naar de verscheidene mappen leiden tot nog toe naar de Engelse versies ervan i.v.m. het feit dat er nog geen vertalingen voor zijn.}}
 
{{hatnote| '''Belangrijk!''': De pagina zelf in volledig in het nederlands, maar de links naar de verscheidene mappen leiden tot nog toe naar de Engelse versies ervan i.v.m. het feit dat er nog geen vertalingen voor zijn.}}
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== Arena ==
 
== Arena ==
{{main|Arena/nl}}
+
{{main|Arena/nl|l1=Arena}}
 +
{{Custom maps table|Arena}}
  
{| class="wikitable grid"
+
== {{anchor|CTF|ctf|Ctf}} Verover de Vlag ==
! class="header" |
+
{{main|Capture the Flag/nl|l1=Verover de Vlag}}
! class="header" | Map
+
{{Custom maps table|Capture the Flag}}
! class="header" | File Name
 
! class="header" | Development Status
 
! class="header" | Setting(s)
 
|-
 
| [[File:Arena Backlot.jpg|100px|link=Backlot/nl]]
 
| '''[[Backlot/nl|Backlot]]'''
 
| arena_backlot_rc2
 
| Release Candidate 2
 
| Construction
 
|-
 
| [[File:hardhat1.jpg|100px|link=Hardhat/nl]]
 
| '''[[Hardhat/nl|Hardhat]]'''
 
| arena_hardhat
 
| Beta 2
 
| Construction
 
|-
 
|}
 
  
{{anchor|CTF|ctf|Ctf}}
+
== {{anchor|CP|cp|Control point}} Controlepunt ==
 +
{{main|Control Point (game mode)/nl|l1=Controlepunt}}
 +
{{Custom maps table|Control Point}}
  
== Verover de Vlag ==
+
== {{anchor|KOTH|KotH|KoTH|King of the hill}} Koning van de Heuvel ==
{{main|Verover de Vlag}}
+
{{main|King of the Hill/nl|l1=Koning van de Heuvel}}
 +
{{Custom maps table|King of the Hill}}
  
=== Standard Capture the Flag ===
+
== {{anchor|MvM}} Mann vs. Machine ==
{| class="wikitable grid"
+
{{main|Mann vs. Machine/nl|l1=Mann vs. Machine}}
! class="header" |
+
{{Custom maps table|Mann vs. Machine}}
! class="header" | Map
 
! class="header" | File Name
 
! class="header" | Development Status
 
! class="header" | Setting(s)
 
  
|-
+
== {{anchor|PL|pl|payload}} Springstoflading ==
| [[File:Ctf_atrophy_b2.jpg|100px|link=Atrophy_(Capture_the_Flag)]]
+
{{main|Payload/nl|l1=Springstoflading}}
| '''[[Atrophy (Capture the Flag)]]'''
+
{{Custom maps table|Payload}}
| ctf_atrophy_b4
 
| Beta 4
 
| Alpine
 
|-
 
| [[File:Ctf_cloudburst.jpg|100px|link=Cloudburst]]
 
| '''[[Cloudburst]]'''
 
| ctf_cloudburst_b4
 
| Beta 4
 
| Arctic
 
|-
 
| [[File:Ctf_converge_mid.jpg|100px|link=Converge]]
 
| '''[[Converge]]'''
 
| ctf_converge_b2
 
| Beta 2
 
| Alpine
 
|-
 
| [[File:Convoyfront.jpg|100px|link=Convoy]]
 
| '''[[Convoy]]'''
 
| ctf_convoy_v2
 
| Version 2
 
| Desert
 
|-
 
| [[File:Ctf_deliverance_b3_bludrill.jpg|100px|link=Deliverance]]
 
| '''[[Deliverance]]'''
 
| ctf_deliverance_b3
 
| Beta 3
 
| Alpine
 
|-
 
| [[File:Ctf_fusion_b1.jpg|100px|link=Fusion]]
 
| '''[[Fusion]]'''
 
| ctf_fusion_b2
 
| Beta 2
 
| Arctic
 
|-
 
| [[File:Ctf_landfall_rc0004.jpg|100px|link=Landfall]]
 
| '''[[Landfall]]'''
 
| ctf_landfall_rc
 
| Release Candidate
 
| Alpine
 
|-
 
| [[File:Mercy_main.jpg|100px|link=Mercy]]
 
| '''[[Mercy]]'''
 
| ctf_mercy
 
| Final
 
| Industrial
 
|-
 
| [[File:Overlook_main.jpg|100px|link=Overlook]]
 
| '''[[Overlook]]'''
 
| ctf_overlook_b1
 
| Beta 1
 
| Desert
 
|-
 
| [[File:Stockpile_main.jpg|100px|link=Stockpile]]
 
| '''[[Stockpile]]'''
 
| ctf_stockpile_b2
 
| Beta 2
 
| Farm
 
|-
 
| [[File:Ctf_wildfire_rc.jpg|100px|link=Wildfire]]
 
| '''[[Wildfire]]'''
 
| ctf_wildfire_b1
 
| Release Candidate
 
| Industrial
 
|-
 
| [[File:Wiretap_main.jpg|100px|link=Wiretap]]
 
| '''[[Wiretap]]'''
 
| ctf_wiretap_b1
 
| Beta 1
 
| Industrial
 
|}
 
  
=== Aanval/Verdedig ===
+
== {{anchor|SD|sd}} Speciale levering ==
{| class="wikitable grid"
+
{{main|Special Delivery (game mode)/nl|l1=Speciale levering (spelmodus)}}
! class="header" |
+
{{Custom maps table|Special Delivery}}
! class="header" | Map
 
! class="header" | File Name
 
! class="header" | Development Status
 
! class="header" | Setting(s)
 
  
|-
+
== {{anchor|TC|tc|Territorial control}} Territoriale Controle ==
| [[File:Ctf_haarp.jpg|100px|link=HAARP]]
+
{{main|Territorial Control/nl|l1=Territoriale Controle}}
| '''[[HAARP]]'''
+
{{Custom maps table|Territorial Control}}
| ctf_haarp
 
| Final
 
| Arctic
 
|-
 
| [[File:ctf_premuda.jpg|100px|link=Premuda]]
 
| '''[[Premuda]]'''
 
| ctf_premuda_b1b
 
| Beta 1B
 
| Island
 
|-
 
| [[File:ctf_slate.jpg|100px|link=Slate (Capture The Flag)]]
 
| '''[[Slate (Capture The Flag)]]'''
 
| ctf_slate_b2
 
| Beta 2
 
| Alpine
 
|-
 
| [[File:Ctf_vector_v10005.jpg|100px|link=Vector]]
 
| '''[[Vector]]'''
 
| ctf_vector_v1
 
| Version 1
 
| Spytech
 
|}
 
  
{{anchor|CP|cp|Control point}}
+
== {{anchor|TR|tr}} Training ==
 +
{{main|Training Mode/nl|l1=Training Mode}}
 +
{{Custom maps table|Training}}
  
== Controlepunt ==
+
== {{anchor|Other}} {{common string|Other}} ==
{{main|Controle punten}}
+
{{Custom maps table|Other}}
  
=== Standard Controlepunt ===
+
== {{anchor|Custom|Official Maps}} Officiële mappen ==
{| class="wikitable grid"
+
{{main|List of maps/nl|l1=Lijst van mappen}}
! class="header" |
 
! class="header" | Map
 
! class="header" | File Name
 
! class="header" | Development Status
 
! class="header" | Setting(s)
 
|-
 
| [[File:Antiquity1.png|100px|link=Antiquity]]
 
| '''[[Antiquity]]'''
 
| cp_antiquity
 
| Beta 5
 
| Cambodian (modified Egypt)
 
|-
 
| [[File:CP_Obscure_4.jpg|100px|link=Obscure]]
 
| '''[[Obscure]]'''
 
| cp_obscure
 
| Final
 
| Arctic
 
|}
 
 
 
=== Aanval/Verdedig ===
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File Name
 
! class="header" | Development Status
 
! class="header" | Setting(s)
 
|-
 
| [[File:Furnace_point_c.jpg|100px|link=Furnace Creek]]
 
| '''[[Furnace Creek]]'''
 
| cp_furnace_creak_rs
 
| Release Candidate
 
| Desert
 
|-
 
| [[File:cp_glacier_3.jpg|100px|link=Glacier]]
 
| '''[[Glacier]]'''
 
| cp_glacier_rc7
 
| Release Candidate 7
 
| Arctic
 
|}
 
 
 
{{anchor|KOTH|KotH|KoTH|King of the hill}}
 
 
 
== Koning van de Heuvel ==
 
{{main|Koning van de Heuvel}}
 
 
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File Name
 
! class="header" | Development Status
 
! class="header" | Setting(s)
 
|-
 
| [[File:800px-Moonshine.jpg|100px|link=Moonshine]]
 
| '''[[Moonshine]]'''
 
| koth_moonshine
 
| Release Candidate
 
| Swamp
 
|}
 
 
 
{{anchor|PL|pl|payload}}
 
 
 
== Springstoflading ==
 
{{main|Springstoflading}}
 
 
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File Name
 
! class="header" | Development Status
 
! class="header" | Setting(s)
 
|-
 
| [[File:Pl_cashworks_rc2_01.png|100px|link=Cashworks]]
 
| '''[[Cashworks]]'''
 
| pl_cashworks_rc2
 
| Release Candidate 2
 
| Alpine
 
|-
 
| [[File:Pl_cranetop.jpg|100px|link=Cranetop]]
 
| '''[[Cranetop]]'''
 
| pl_cranetop_b8
 
| Beta 8
 
| Industrial
 
|-
 
| [[File:Mally1.jpeg|100px|link=Morrigan Alley]]
 
| '''[[Morrigan Alley]]'''
 
| pl_morrigan_alley_b3
 
| Beta 3
 
| Medieval
 
|-
 
| [[File:Pl_swiftwater_frc70000.jpg|100px|link=Swiftwater]]
 
| '''[[Swiftwater]]'''
 
| pl_swiftwater20
 
| Release Candidate
 
| Alpine/Farm
 
|-
 
| [[File:Waste.jpg|100px|link=Waste]]
 
| '''[[Waste]]'''
 
| pl_waste_v2
 
| Version 2
 
| Industrial
 
|}
 
 
 
===Springstofrace===
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File Name
 
! class="header" | Development Status
 
! class="header" | Setting(s)
 
|-
 
| [[File:Animus_main.jpg|100px|link=Animus]]
 
| '''[[Animus]]'''
 
| plr_animus_a8
 
| Alpha 8
 
| Harvest
 
|-
 
| [[File:Cornfield_main.jpg|100px|link=Cornfield]]
 
| '''[[Cornfield]]'''
 
| pl_cornfield_s1_a1
 
| Alpha 1
 
| Industrial
 
|-
 
| [[File:Highwind_main.jpg|100px|link=Highwind]]
 
| '''[[Highwind]]'''
 
| plr_highwind
 
| Alpha 5
 
| Village
 
|-
 
| [[File:Plr_panic_b20008.jpg|100px|link=Panic]]
 
| '''[[Panic]]'''
 
| plr_panic_b2
 
| Beta 2
 
| Industrial
 
|-
 
| [[File:Scoville main.jpg|100px|link=Scoville]]
 
| '''[[Scoville]]'''
 
| plr_scoville_c2
 
| Alpha 7
 
| Industrial
 
|-
 
| [[File:Solitude_main.jpg|100px|link=Solitude]]
 
| '''[[Solitude]]'''
 
| plr_solitude
 
| Beta 1
 
| Desert
 
|}
 
 
 
{{anchor|TC|tc|Territorial control}}
 
 
 
== Territoriale Controle ==
 
{{main|Territoriale Controle}}
 
 
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File Name
 
! class="header" | Development Status
 
! class="header" | Setting(s)
 
|-
 
| [[File:Tiki.jpeg|100px|link=Meridian]]
 
| '''[[Meridian]]'''
 
| tc_meridian_rc3
 
| Release Candidate
 
| Tropical
 
|}
 
 
 
{{anchor|TR|tr}}
 
 
 
== Training ==
 
{{main|Training mode/nl}}
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Map
 
! class="header" | File Name
 
! class="header" | Development Status
 
! class="header" | Setting(s)
 
|-
 
| [[File:Walkway overview.png|100px|link=Walkway]]
 
| '''[[Walkway]]'''
 
| tr_walkway_rc2
 
| Release Candidate
 
| Industrial
 
|}
 
 
 
{{anchor|Custom|Official Maps}}
 
 
 
== Officiële mappen ==
 
{{main|Lijst met Mappen}}
 
  
 
== Collecties ==
 
== Collecties ==
 
Er zijn vele zelfgemaakte mappen op het internet, waaronder:
 
Er zijn vele zelfgemaakte mappen op het internet, waaronder:
 
*[http://forums.tf2maps.net/downloads.php?do=cat&id=1 www.tf2maps.net] - A forum and community dedicated to the creation of custom maps for TF2.
 
*[http://forums.tf2maps.net/downloads.php?do=cat&id=1 www.tf2maps.net] - A forum and community dedicated to the creation of custom maps for TF2.
**[http://tf2maps.net/contests/artpass/winners/ http://artpass.tf2maps.net] - [[Artpass Contest]].
+
**[http://tf2maps.net/contests/artpass/winners/ http://artpass.tf2maps.net] - [[Art Pass Contest]].
 
**[http://compctf.tf2maps.net/ http://compctf.tf2maps.net] - [[Competitive CTF Contest]].
 
**[http://compctf.tf2maps.net/ http://compctf.tf2maps.net] - [[Competitive CTF Contest]].
 
**[http://plrctf.tf2maps.net/ http://plrctf.tf2maps.net] - Payload Race and Attack/Defend CTF Contest.
 
**[http://plrctf.tf2maps.net/ http://plrctf.tf2maps.net] - Payload Race and Attack/Defend CTF Contest.
Line 365: Line 66:
  
 
== Zie ook ==
 
== Zie ook ==
* [[Game modes/nl|Speltypen]]
+
* [[List of game modes/nl|Lijst van spelmodi]]
 
* [[Map name prefixes/nl|Mapvoorzetsels]]
 
* [[Map name prefixes/nl|Mapvoorzetsels]]
 
* [[List of skyboxes/nl|Lijst met Skyboxes]]
 
* [[List of skyboxes/nl|Lijst met Skyboxes]]
 +
* {{item link|Map Maker's Medallion}}
  
 
== Externe links ==
 
== Externe links ==
*[http://www.teamfortress.com/post.php?id=1729 TF2 Official Blog- TF2 Environments]
+
* [https://www.teamfortress.com/post.php?id=1729 TF2 Official Blog- TF2 Environments] {{lang icon|en}}
*[http://www.teamfortress.com/post.php?id=1760 TF2 Official Blog- Alpine Art Style]
+
* [https://www.teamfortress.com/post.php?id=1760 TF2 Official Blog- Alpine Art Style] {{lang icon|en}}
  
{{CustomMapNav}}
+
{{Custom Map Nav}}
{{Template:Mapping nav}}
+
{{Mapping Nav}}
  
 +
[[Category:Custom maps/nl| ]]
 
[[Category:Lists/nl]]
 
[[Category:Lists/nl]]
 +
[[Category:Mapping/nl]]
 
[[Category:Maps/nl]]
 
[[Category:Maps/nl]]
[[Category:Mapping/nl]]
 
[[Category:Custom maps/nl| ]]
 

Latest revision as of 05:01, 23 October 2025


Belangrijk!: De pagina zelf in volledig in het nederlands, maar de links naar de verscheidene mappen leiden tot nog toe naar de Engelse versies ervan i.v.m. het feit dat er nog geen vertalingen voor zijn.
Map Maker's Medallion.png

Een Zelfgemaakte Map is een map gemaakt door een derde partij voor het gebruik in Team Fortress 2. Derde partij modmakers creeëren veel, veel gevarieerde mappen. Hun creaties kunnen modificaties zijn van officiële mappen, inclusief de toevoeging of verwijdering van eeht gebied, additionele voorwerpen, of functies en zelfs dag en nacht alteraties. Hoewel mappers niet alleen gelimiteerd zijn met het aanpassing van al bestaande mappen. Velen creeëren nieuwe en unieke mappen. Gedurende Grote Updates, kunnen bepaalde mappen die zich bewezen hebben geliefd to zijn bij de community en het Valve-team direct worden toegevoegd aan de officiële Team Fortress 2 mapcyclus.

Na het joinen van een server die op dat moment een zelfgemaakte map afspeelt, zal het spel atuomatisch de map downloaden als je deze nog niet hebt. Je hebt de optie om zelfgemaakte mappen automatisch te downloaden uit te schakelen in het optiemenu, hoewel als je dit doet je geen zelfgemaakte mappen kunt spelen.


Arena

Hoofdartikel: Arena
Naam Afbeelding Bestandsnaam Development status Setting(s)
Backlot Arena Backlot.jpg arena_backlot_rc2 Release Candidate 2 Construction
Hardhat Hardhat1.jpg arena_hardhat_b2a Beta 2 Construction

Verover de Vlag

Hoofdartikel: Verover de Vlag

Standard Capture the Flag

Naam Afbeelding Bestandsnaam Development status Setting(s)
Atrophy Ctf atrophy b2.jpg ctf_atrophy_b4 Beta 4 Alpen
Convoy Convoyfront.jpg ctf_convoy_v2 Version 2 Woestijn
Fusion Ctf fusion b1.jpg ctf_fusion_b2 Beta 2 Arctic
Npire Npirethumbnail.png ctf_npire_v3 Version 3 Industrieel
Overlook Overlook main.jpg ctf_overlook_b1 Beta 1 Woestijn
Stockpile Stockpile main.jpg ctf_stockpile_b2 Beta 2 Boerenland
Wildfire Ctf wildfire rc.jpg ctf_wildfire_b1 Release Candidate Industrieel

Attack/Defend (custom)

Naam Afbeelding Bestandsnaam Development status Setting(s)
Premuda Ctf premuda.jpg ctf_premuda_b1b Beta 1 Woestijn
Vector Ctf vector v10005.jpg ctf_vector_v1 Version 1 Spytech

Controlepunt

Hoofdartikel: Controlepunt

Symmetric

Naam Afbeelding Bestandsnaam Development status Setting(s)
Antiquity Antiquity1.png cp_antiquity_rc1 Release Candidate Cambodian (modified Egypt)
Croissant Cp croissant.png cp_croissant_final Final Alpen/Spytech
Hybrid Cp hybrid courtyard.jpg cp_hybrid_v4 Version 4 Industrieel
Obscure CP Obscure 4.jpg cp_obscure_final Final Arctic
Orange X Orange X redspawn controlpoint2.jpg cp_orange_x Final Dev Textures
Warmfront Warmfront.jpg cp_warmfront Final Alpen

Attack/Defend

Naam Afbeelding Bestandsnaam Development status Setting(s)
Ambush Ambush.png cp_ambush_rc5 Release Candidate 5 Alpen
Dusk Duskthumbnail.png cp_dusk_rc1 Release Candidate 1 Alpen
Firewatch Cp firewatch.png cp_firewatch_b4 Beta 4 Alpen
Furnace Creek Furnace point c.jpg cp_furnace_rc Release Candidate Woestijn
Glacier Cp glacier 3.jpg cp_glacier_rc7 Release Candidate 7 Arctic
Stoneyridge Stoneyridge1.jpg cp_stoneyridge_rc2 Release Candidate 2 Alpen/Construction
Zinkenite Valley Zinkenitethumbnail2.png cp_zinkenite_b3a Beta 3a Alpen

Koning van de Heuvel

Hoofdartikel: Koning van de Heuvel
Naam Afbeelding Bestandsnaam Development status Setting(s)
Achievement Idle Koth achievement idle.png koth_achievement_idle Final Industrieel
Bagel Koth Bagel.png koth_bagel_rc7 Release Candidate 7 Industrieel
Brine Koth Brine.jpg koth_brine_rc3a Release Candidate 3A -
Coalplant Koth coalplant b5 1.jpg koth_coalplant_b7 Beta 7 Industrieel
Maple Ridge Koth maple ridge center.png koth_mapleridge_rc2 Release Candidate 2 Boerenland
Moonshine 800px-Moonshine.jpg koth_moonshine_rc Release Candidate Swamp
Sewer Koth sewer b30000.png koth_sewer_b3 Beta 3 City
Slaughter Slaughter Main Point.png koth_slaughter_b2a Beta Industrieel
Synthetic Koth synthetic.jpg koth_synthetic_rc6a Release Candidate 6 Boerenland
Traingrid Traingrid main.jpg koth_traingrid Beta Underground culvert
Trainsawlaser Trainsawlaser main.jpg koth_trainsawlaser_rc2 Release Candidate 2 Dev Textures
Undergrove Undergrove Main Point.png koth_undergrove_rc1 Release Candidate 1 Forest, Stad
Winter Ridge Koth Winter Ridge.png koth_winter_ridge_rc1 Release Candidate 1 Alpen
Wubwubwub Koth wubwubwub center point.jpg koth_wubwubwub_remix_vip Final Industrieel /

Random

Mann vs. Machine

Hoofdartikel: Mann vs. Machine
Naam Afbeelding Bestandsnaam Development status Setting(s)
Area 52 Area 52 screenshot.png mvm_area_52_rc3 Release Candidate 3 Woestijn
Barren Barren Contest.jpg mvm_barren_final2 Final 2 Woestijn
Brugge Brugge.jpg mvm_brugge_rc4b Release Candidate 4b Stad
Casino City Casino city contest.jpg mvm_casino_city_b8 Beta 8 Stad
Coastrock Coastrock.png mvm_coastrock_rc1_1 Release Candidate 1 Town
Dockyard Dockyard.jpg mvm_dockyard_rc7 Release Candidate 7 Stad
Doppler Doppler spawn view.png mvm_doppler_b12 Beta 12 Arctic, Spytech
Goldpit Goldpit.jpg mvm_goldpit_rc3 Release Candidate 3 Woestijn
Hideout Hideout.jpg mvm_hideout_b3 Beta 3 Tropical
Isolation Mvm isolation rc1 01.jpg mvm_isolation_rc3 Release Candidate 3 Arctic
Production Production.jpg mvm_production_rc6 Release Candidate 6 Woestijn/Industrieel
Quetzal Quetzal.jpg mvm_quetzal_rc5 Release Candidate 5 Jungle /

Aztec

Shadows Mvm shadows b3.png mvm_shadows_b3 Beta 3 Boerenland
Waterfront Waterfront.jpg mvm_waterfront_rc3 Release Candidate 3 Alpen

Springstoflading

Hoofdartikel: Springstoflading
Naam Afbeelding Bestandsnaam Development status Setting(s)
Alpen PL Alpen.jpg pl_alpen_rc1 Release Candidate 1 Alpen
Coal Pl coal.jpg pl_coal_rc23 Release Candidate 23 Industrieel, Sneeuw
Cranetop Pl cranetop.jpg pl_cranetop_b8 Beta 8 Industrieel
Fifthcurve Pl fifthcurve main.jpg pl_fifthcurve_rc1 Release Candidate 1 Alpen
Mesaworks Pl eclipse main.jpg pl_mesaworks_rc3 Release Candidate 2 Woestijn, 

Canyon, Industrieel

Millstone Millstone.png pl_millstone_v4 Version 4 Sneeuw
Morrigan Alley Mally1.jpeg pl_morrigan_alley_b3 Beta 3 Middeleeuws
Nocturne Pl nocturne.png pl_nocturne_rc8 Release Candidate 8 Halloween
Sludgepit Sludgepit4.png pl_sludgepit_final4 Final4 Alpen
Rumble Rumble Payload Starting Point.png pl_rumble_rc1 Release Candidate 1 Jungle
Rumford Pl rumford.png pl_rumford_rc2 Release Candidate 2 Alpen
Waste Waste.jpg pl_waste_v2 Version 2 Industrieel

Springladingrace

Naam Afbeelding Bestandsnaam Development status Setting(s)
Animus Animus main.jpg plr_animus_a8 Alpha 8 Harvest
Highwind Highwind main.jpg plr_highwind Alpha 5 Village
Panic Plr panic b20005.jpg plr_panic_b2 Beta 2 Industrieel
Rollout Rollout1 v5E.jpg plr_rollout Alpha 1 Industrieel
Scoville Scoville main.jpg plr_scoville_c2 Alpha 7 Industrieel
Solitude Solitude main.jpg plr_solitude Beta 1 Woestijn

Speciale levering

Hoofdartikel: Speciale levering (spelmodus)
Naam Afbeelding Bestandsnaam Development status Setting(s)
Hunted Sd hunted1.jpg sd_hunted Final Industrieel

Territoriale Controle

Hoofdartikel: Territoriale Controle
Naam Afbeelding Bestandsnaam Development status Setting(s)
Meridian Tiki.jpeg tc_meridian_rc3 Release Candidate 3 Tropical Island
Strata Tc strata.jpg tc_strata_b1c Beta 1c Paleontological dig / Woestijn

Training

Hoofdartikel: Training Mode
Naam Afbeelding Bestandsnaam Development status Setting(s)
Walkway Walkway overview.png tr_walkway_rc2 Release Candidate Industrieel

Overig

Naam Afbeelding Bestandsnaam Development status Setting(s)
Final Destination 2015 Final Destination 2015 Preview.jpg coop_finaldestination_2015 Release Candidate 3 Overig

Officiële mappen

Hoofdartikel: Lijst van mappen

Collecties

Er zijn vele zelfgemaakte mappen op het internet, waaronder:

Zie ook

Externe links