Difference between revisions of "Train"
EMD SD90ACe (talk | contribs) m (→Trivia: I made a mistake; GP40s had larger radiator units. The locomotive is a GP38 model.) |
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{{Hazard infobox | {{Hazard infobox | ||
| image = Train.png | | image = Train.png | ||
− | | damage = Instant | + | | damage = Instant kill |
| backup = No | | backup = No | ||
| bonk = No | | bonk = No | ||
Line 16: | Line 16: | ||
{{Quotation|'''The Scout'''|Ha ha! Look at you! You look like you ran through traffic!|sound=Scout_domination07.wav}} | {{Quotation|'''The Scout'''|Ha ha! Look at you! You look like you ran through traffic!|sound=Scout_domination07.wav}} | ||
− | A '''Train''' is an [[Environmental death|environmental hazard]] which first appeared in the map [[Well]], and has been used in other [[ | + | A '''Train''' is an [[Environmental death|environmental hazard]] which first appeared in the map [[Well]], and has been used in other [[maps]] since. Trains typically appear on the map in the form of a {{w|Level crossing|railway crossing}} complete with warning lights and a ringing bell sound effect. The speed and the timing of the Train's appearance varies by map. |
− | Contact with the front of a | + | Contact with the front of a Train results in the destruction of [[buildings]] and [[death]] of the player, including players currently receiving an [[ÜberCharge]] from a Medic. Players who cause an opponent to be struck and killed by a train through [[knock back]] or wound the player by any other means before the death will not be credited with a [[kill assist]]. The [[Dead Ringer]] will provide protection from the initial impact of the train; further impacts will lead to death. |
== Bugs == | == Bugs == | ||
− | *Stickybombs launched at a moving | + | *Stickybombs launched at a moving Train will be stuck in the air at the point where the Stickybomb and Train met, instead of moving along with the Train. |
== Trivia == | == Trivia == | ||
− | * The | + | * The Train's design resembles that of the {{w|List of GM-EMD locomotives#Four axle Roadswitchers|EMD GP38-2}}, a model of locomotive first introduced in the 1960s/70s. |
− | * The | + | * The Train bears the company name "Northern Express". Sharing its paint scheme as well, this is likely a nod at real-life American railroad, {{w|Southern Pacific Transportation Company|Southern Pacific}}. |
− | * The damage type of the | + | * The damage type of the Train is coded in the [[Source Engine]] as freezing. |
== See also == | == See also == | ||
* [[Damage]] | * [[Damage]] |
Revision as of 03:43, 27 August 2011
Train | |||||||||
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Kill Icon | |||||||||
Basic Information | |||||||||
Damage Done: | Instant kill | ||||||||
Affected By: |
| ||||||||
Found On: | Well, Well (Capture the Flag), Freight |
“ | Ha ha! Look at you! You look like you ran through traffic!
Click to listen
— The Scout
|
” |
A Train is an environmental hazard which first appeared in the map Well, and has been used in other maps since. Trains typically appear on the map in the form of a Template:W complete with warning lights and a ringing bell sound effect. The speed and the timing of the Train's appearance varies by map.
Contact with the front of a Train results in the destruction of buildings and death of the player, including players currently receiving an ÜberCharge from a Medic. Players who cause an opponent to be struck and killed by a train through knock back or wound the player by any other means before the death will not be credited with a kill assist. The Dead Ringer will provide protection from the initial impact of the train; further impacts will lead to death.
Bugs
- Stickybombs launched at a moving Train will be stuck in the air at the point where the Stickybomb and Train met, instead of moving along with the Train.
Trivia
- The Train's design resembles that of the Template:W, a model of locomotive first introduced in the 1960s/70s.
- The Train bears the company name "Northern Express". Sharing its paint scheme as well, this is likely a nod at real-life American railroad, Template:W.
- The damage type of the Train is coded in the Source Engine as freezing.