|Damage Done:||Instant kill|
|Found On:||Well (Control Point), Well (Capture the Flag), Freight, Cactus Canyon (final zone), Snowplow, Mannhattan (non-interactive), District, Banana Bay, Mossrock, Megalo|
A Train is an environmental hazard which first appeared in the map Well, and has been used in other maps since. Trains typically appear on the map in the form of a railway crossing complete with warning lights and a ringing bell sound effect. The speed and the timing of the Train's appearance varies by map. Sometimes the train is only an engine, and other times it pulls flatcars or boxcars. Originally, the hazard was represented by a common 1970s locomotive model (similar to a EMD GP38-2), but was later also represented Metro coaches (on District) and a historic Badlands diesel switcher locomotive (on Banana Bay). Frontier also features a custom Payload cart called "Li'l Chew Chew", which functions as a map hazard similar to a train.
Contact with the front of a Train results in the destruction of buildings and the death of players, up to and including players currently receiving an ÜberCharge from a Medic. Players who cause an opponent to be struck and killed by a train through knockback or wound the opponent by any other means before the death are not credited with a kill assist.
- Stickybombs launched at a moving Train get stuck in the air at the point where the Stickybomb and Train met, instead of moving along with the Train, as seen here.
- This bug does not occur for the Train in Snowplow — stickybombs bounce off whether it is moving or not.
- The Train on most maps bears the imaginary company name "Northern Express" while the paint scheme resembles the color and lines of the 1958 design of the historic real-life U.S. railroad company Southern Pacific.
- The Northern Express Locomotive's number of '7331' is the popular gaming phrase 1337 ('leet' in numbers, a version of the word 'elite') backwards.
- The trains' air horns appear to be Nathan K3LAs.
The train as it appears on Megalo.