Difference between revisions of "September 15, 2011 Patch/ru"

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=== Изменения движка Source Engine (CS:S, DoD:S, TF2, HL2:DM) ===
 
=== Изменения движка Source Engine (CS:S, DoD:S, TF2, HL2:DM) ===
* Добавлена серверная комманда "-dumplongticks", которая будет генерировать минидампы если есть длинные кадры
+
* Добавлена серверная комманда <code>"-dumplongticks"</code>, которая будет генерировать минидампы если есть длинные кадры
 
* Исправлена ошибка начала записи с опциями raw, tga, jpg, и wav
 
* Исправлена ошибка начала записи с опциями raw, tga, jpg, и wav
* Исправлены некоторые сообщения HUD, которые некорректно отображались при широкоэкранном разрешении
+
* Исправлены некоторые сообщения [[Heads-up_display/ru|HUD]], которые некорректно отображались при широкоэкранном разрешении
 
* Обновлены файлы локализации.
 
* Обновлены файлы локализации.
  
=== Изменения движка Source Engine (CS:S, DoD:S, TF2, HL2:DM) ===
+
=== Team Fortress 2 ===
* Исправлена ошибка, при которой подрывник с Персидским Завоевателем и полным здоровьем подбирал ящики с патронами
+
* Исправлена ошибка, при которой [[Demoman/ru|подрывник]] с [[Persian Persuader/ru|Персидским заклинателем]] и полным здоровьем подбирал ящики с патронами
* Исправлено непраильное отображение безшляпых предметов
+
* Исправлено неправильное отображение безшляпых предметов
* Исправлена невозможность разведчиков использовать Бонк или Крит-о-Колу, находясь под огнем Наташи
+
* Исправлена невозможность [[Scout/ru|разведчиков]] использовать [[Bonk! Atomic Punch/ru|Бонк]] или [[Crit-a-Cola/ru|Крит-о-Колу]], находясь под огнем [[Natascha/ru|Наташи]]
* Исправлено неправильное отображение перезарядки телепорта после его улучшения
+
* Исправлено неправильное отображение перезарядки [[Teleporters/ru|телепорта]] после его улучшения
* Исправлено редкое падение сервера, связанное с помощюь в убийствах
+
* Исправлено редкое падение сервера, связанное с [[Kill_assist/ru|помощюь в убийствах]]
* Исправлены сообщения чата FCVAR_NOTIFY, не показывающие новое значение после его обновления
+
* Исправлены сообщения чата <code>FCVAR_NOTIFY</code>, не показывающие новое значение после его обновления
* Теперь информация о покупке вещи не транслируется в чат
+
* Теперь информация о [[Mann_Co._Store/ru|покупке]] [[Items/ru|вещи]] не транслируется в чат
 
* Исправлено количество отправляемой информации сервера при рассинхронизации с клиентом
 
* Исправлено количество отправляемой информации сервера при рассинхронизации с клиентом
* Добавлены значения для поддержки прокси при закачивании повтора, используя FTP: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, and replay_fileserver_offload_proxy_port
+
* Добавлены значения для поддержки прокси при закачивании повтора, используя FTP: <code>replay_fileserver_offload_useproxy</code>, <code>replay_fileserver_offload_proxy_host</code>, и <code>replay_fileserver_offload_proxy_port</code>
* Удалено значение replay_port (и требование открытия порта повтором)
+
* Удалено значение <code>replay_port</code> (и требование открытия порта повтором)
 
* Обновлена система поиска игры для ускорения начала игры и уменьшения количества пингуемых серверов
 
* Обновлена система поиска игры для ускорения начала игры и уменьшения количества пингуемых серверов
* Обновлена карта Pl_Upward
+
* Обновлена карта [[Upward/ru|Pl_Upward]]
* Fixed ending the game mid-round when mp_timelimit has been reached
+
** Fixed ending the game mid-round when mp_timelimit has been reached
* Fixed several exploit areas
+
** Fixed several exploit areas
* Обновлена карта Pl_Goldrush
+
* Обновлена карта [[Gold_Rush/ru|Pl_Goldrush]]
* Stage 1 : Fixed overlapping train track models
+
** Stage 1 : Fixed overlapping train track models
* Stage 1 : Fixed terrain seam by red spawn exit
+
** Stage 1 : Fixed terrain seam by red spawn exit
* Stage 1 : Fixed red spawn room door going through ceiling
+
** Stage 1 : Fixed red spawn room door going through ceiling
* Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
+
** Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
* Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
+
** Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
* Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
+
** Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
* Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
+
** Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
* Stage 3 : Added clip brush to top of main gate entrance
+
** Stage 3 : Added clip brush to top of main gate entrance
* Stage 3 : Extended red's respawn room brushes to enclose entire interior
+
** Stage 3 : Extended red's respawn room brushes to enclose entire interior
* Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
+
** Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
 
* Обновление предметов
 
* Обновление предметов
* Добавлен Убийственный эксклюзив
+
** Добавлен [[Killer_Exclusive/ru|Убийственный эксклюзив]]
* Маска шамана включена в дроп-лист и теперь может быть скована
+
** [[Mask of the Shaman/ru|Маска шамана]] включена в дроп-лист и теперь может быть скована
* Эль Хефе включен в дроп-лист и теперь может быть скован
+
** [[El_Jefe/ru|Эль Хефе]] включен в дроп-лист и теперь может быть скован
* Добавлены стили для Большого Лучадора
+
** Добавлены стили для [[Large_Luchadore/ru|Большого Лучадора]]
* Заводской заводила больше не будет становиться белым под определенными углами обзора
+
** [[Industrial_Festivizer/ru|Заводской заводила]] больше не будет становиться белым под определенными углами обзора
* Обновлен шейдинг Арбалета крестоносца
+
** Обновлен шейдинг [[Crusader's Crossbow/ru|Арбалета крестоносца]]
* Величественный монгол обновлен и теперь может быть покрашен
+
** [[Magnificent_Mongolian/ru|Величественный монгол]] обновлен и теперь может быть покрашен
* Обновлен Колпак гуляки
+
** Обновлен [[Carouser's Capotain/ru|Колпак гуляки]]
* Обновлен Усатый джентльмен
+
** Обновлен [[Whiskered Gentleman/ru|Усатый джентльмен]]
* Добавлены новые эффекты для Линчевателя скота 5000 и для Благочестивого Бизона
+
** Добавлены новые эффекты для [[Cow Mangler 5000/ru|Линчевателя скота 5000]] и [[Righteous Bison/ru|Благочестивого Бизона]]
* Обновлен Тренировочный липучкомет
+
* Обновлен [[Sticky Jumper/ru|Тренировочный липучкомет]]
 
** Теперь используется своя текстура и иные липучки
 
** Теперь используется своя текстура и иные липучки
 
** Больше не применяются усиленные повреждения к носителю
 
** Больше не применяются усиленные повреждения к носителю

Revision as of 22:15, 15 September 2011

Содержание обновления

Изменения движка Source Engine (CS:S, DoD:S, TF2, HL2:DM)

  • Добавлена серверная комманда "-dumplongticks", которая будет генерировать минидампы если есть длинные кадры
  • Исправлена ошибка начала записи с опциями raw, tga, jpg, и wav
  • Исправлены некоторые сообщения HUD, которые некорректно отображались при широкоэкранном разрешении
  • Обновлены файлы локализации.

Team Fortress 2

  • Исправлена ошибка, при которой подрывник с Персидским заклинателем и полным здоровьем подбирал ящики с патронами
  • Исправлено неправильное отображение безшляпых предметов
  • Исправлена невозможность разведчиков использовать Бонк или Крит-о-Колу, находясь под огнем Наташи
  • Исправлено неправильное отображение перезарядки телепорта после его улучшения
  • Исправлено редкое падение сервера, связанное с помощюь в убийствах
  • Исправлены сообщения чата FCVAR_NOTIFY, не показывающие новое значение после его обновления
  • Теперь информация о покупке вещи не транслируется в чат
  • Исправлено количество отправляемой информации сервера при рассинхронизации с клиентом
  • Добавлены значения для поддержки прокси при закачивании повтора, используя FTP: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, и replay_fileserver_offload_proxy_port
  • Удалено значение replay_port (и требование открытия порта повтором)
  • Обновлена система поиска игры для ускорения начала игры и уменьшения количества пингуемых серверов
  • Обновлена карта Pl_Upward
    • Fixed ending the game mid-round when mp_timelimit has been reached
    • Fixed several exploit areas
  • Обновлена карта Pl_Goldrush
    • Stage 1 : Fixed overlapping train track models
    • Stage 1 : Fixed terrain seam by red spawn exit
    • Stage 1 : Fixed red spawn room door going through ceiling
    • Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
    • Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
    • Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
    • Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
    • Stage 3 : Added clip brush to top of main gate entrance
    • Stage 3 : Extended red's respawn room brushes to enclose entire interior
    • Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
  • Обновление предметов
  • Обновлен Тренировочный липучкомет
    • Теперь используется своя текстура и иные липучки
    • Больше не применяются усиленные повреждения к носителю

Изменённые файлы

Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.Expression error: Unexpected < operator.
Изменения в версии
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/pl_goldrush.bsp
Modified: team fortress 2 content.gcf/tf/maps/pl_upward.bsp
Modified: team fortress 2 content.gcf/tf/particles/drg_bison.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler_dx80.pcf
Added: team fortress 2 content.gcf/tf/resource/closecaption_brazilian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_danish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_japanese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_korean.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_koreana.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_portuguese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat_phongmask.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_n.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.tga
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_lens.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_whiskers.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.vvd
Modified: team fortress 2 materials.gcf/tf/sound/weapons/quake_rpg_fire_remastered_crit.wav