Difference between revisions of "September 15, 2011 Patch/ru"
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=== Изменения движка Source Engine (CS:S, DoD:S, TF2, HL2:DM) === | === Изменения движка Source Engine (CS:S, DoD:S, TF2, HL2:DM) === | ||
| − | * Добавлена серверная комманда "-dumplongticks", которая будет генерировать минидампы если есть длинные кадры | + | * Добавлена серверная комманда <code>"-dumplongticks"</code>, которая будет генерировать минидампы если есть длинные кадры |
* Исправлена ошибка начала записи с опциями raw, tga, jpg, и wav | * Исправлена ошибка начала записи с опциями raw, tga, jpg, и wav | ||
| − | * Исправлены некоторые сообщения HUD, которые некорректно отображались при широкоэкранном разрешении | + | * Исправлены некоторые сообщения [[Heads-up_display/ru|HUD]], которые некорректно отображались при широкоэкранном разрешении |
* Обновлены файлы локализации. | * Обновлены файлы локализации. | ||
| − | === | + | === Team Fortress 2 === |
| − | * Исправлена ошибка, при которой подрывник с Персидским | + | * Исправлена ошибка, при которой [[Demoman/ru|подрывник]] с [[Persian Persuader/ru|Персидским заклинателем]] и полным здоровьем подбирал ящики с патронами |
| − | * Исправлено | + | * Исправлено неправильное отображение безшляпых предметов |
| − | * Исправлена невозможность разведчиков использовать Бонк или Крит-о-Колу, находясь под огнем Наташи | + | * Исправлена невозможность [[Scout/ru|разведчиков]] использовать [[Bonk! Atomic Punch/ru|Бонк]] или [[Crit-a-Cola/ru|Крит-о-Колу]], находясь под огнем [[Natascha/ru|Наташи]] |
| − | * Исправлено неправильное отображение перезарядки телепорта после его улучшения | + | * Исправлено неправильное отображение перезарядки [[Teleporters/ru|телепорта]] после его улучшения |
| − | * Исправлено редкое падение сервера, связанное с помощюь в убийствах | + | * Исправлено редкое падение сервера, связанное с [[Kill_assist/ru|помощюь в убийствах]] |
| − | * Исправлены сообщения чата FCVAR_NOTIFY, не показывающие новое значение после его обновления | + | * Исправлены сообщения чата <code>FCVAR_NOTIFY</code>, не показывающие новое значение после его обновления |
| − | * Теперь информация о покупке вещи не транслируется в чат | + | * Теперь информация о [[Mann_Co._Store/ru|покупке]] [[Items/ru|вещи]] не транслируется в чат |
* Исправлено количество отправляемой информации сервера при рассинхронизации с клиентом | * Исправлено количество отправляемой информации сервера при рассинхронизации с клиентом | ||
| − | * Добавлены значения для поддержки прокси при закачивании повтора, используя FTP: replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, | + | * Добавлены значения для поддержки прокси при закачивании повтора, используя FTP: <code>replay_fileserver_offload_useproxy</code>, <code>replay_fileserver_offload_proxy_host</code>, и <code>replay_fileserver_offload_proxy_port</code> |
| − | * Удалено значение replay_port (и требование открытия порта повтором) | + | * Удалено значение <code>replay_port</code> (и требование открытия порта повтором) |
* Обновлена система поиска игры для ускорения начала игры и уменьшения количества пингуемых серверов | * Обновлена система поиска игры для ускорения начала игры и уменьшения количества пингуемых серверов | ||
| − | * Обновлена карта Pl_Upward | + | * Обновлена карта [[Upward/ru|Pl_Upward]] |
| − | * Fixed ending the game mid-round when mp_timelimit has been reached | + | ** Fixed ending the game mid-round when mp_timelimit has been reached |
| − | * Fixed several exploit areas | + | ** Fixed several exploit areas |
| − | * Обновлена карта Pl_Goldrush | + | * Обновлена карта [[Gold_Rush/ru|Pl_Goldrush]] |
| − | * Stage 1 : Fixed overlapping train track models | + | ** Stage 1 : Fixed overlapping train track models |
| − | * Stage 1 : Fixed terrain seam by red spawn exit | + | ** Stage 1 : Fixed terrain seam by red spawn exit |
| − | * Stage 1 : Fixed red spawn room door going through ceiling | + | ** Stage 1 : Fixed red spawn room door going through ceiling |
| − | * Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid | + | ** Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid |
| − | * Stage 2 : Added func_nobuild under bridge that would get teleported players stuck | + | ** Stage 2 : Added func_nobuild under bridge that would get teleported players stuck |
| − | * Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam | + | ** Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam |
| − | * Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables | + | ** Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables |
| − | * Stage 3 : Added clip brush to top of main gate entrance | + | ** Stage 3 : Added clip brush to top of main gate entrance |
| − | * Stage 3 : Extended red's respawn room brushes to enclose entire interior | + | ** Stage 3 : Extended red's respawn room brushes to enclose entire interior |
| − | * Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route | + | ** Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route |
* Обновление предметов | * Обновление предметов | ||
| − | * Добавлен Убийственный эксклюзив | + | ** Добавлен [[Killer_Exclusive/ru|Убийственный эксклюзив]] |
| − | * Маска шамана включена в дроп-лист и теперь может быть скована | + | ** [[Mask of the Shaman/ru|Маска шамана]] включена в дроп-лист и теперь может быть скована |
| − | * Эль Хефе включен в дроп-лист и теперь может быть скован | + | ** [[El_Jefe/ru|Эль Хефе]] включен в дроп-лист и теперь может быть скован |
| − | * Добавлены стили для Большого Лучадора | + | ** Добавлены стили для [[Large_Luchadore/ru|Большого Лучадора]] |
| − | * Заводской заводила больше не будет становиться белым под определенными углами обзора | + | ** [[Industrial_Festivizer/ru|Заводской заводила]] больше не будет становиться белым под определенными углами обзора |
| − | * Обновлен шейдинг Арбалета крестоносца | + | ** Обновлен шейдинг [[Crusader's Crossbow/ru|Арбалета крестоносца]] |
| − | * Величественный монгол обновлен и теперь может быть покрашен | + | ** [[Magnificent_Mongolian/ru|Величественный монгол]] обновлен и теперь может быть покрашен |
| − | * Обновлен Колпак гуляки | + | ** Обновлен [[Carouser's Capotain/ru|Колпак гуляки]] |
| − | * Обновлен Усатый джентльмен | + | ** Обновлен [[Whiskered Gentleman/ru|Усатый джентльмен]] |
| − | * Добавлены новые эффекты для Линчевателя скота 5000 и | + | ** Добавлены новые эффекты для [[Cow Mangler 5000/ru|Линчевателя скота 5000]] и [[Righteous Bison/ru|Благочестивого Бизона]] |
| − | * Обновлен Тренировочный липучкомет | + | * Обновлен [[Sticky Jumper/ru|Тренировочный липучкомет]] |
** Теперь используется своя текстура и иные липучки | ** Теперь используется своя текстура и иные липучки | ||
** Больше не применяются усиленные повреждения к носителю | ** Больше не применяются усиленные повреждения к носителю | ||
Revision as of 22:15, 15 September 2011
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Источник: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released (английский)
Содержание
Содержание обновления
Изменения движка Source Engine (CS:S, DoD:S, TF2, HL2:DM)
- Добавлена серверная комманда
"-dumplongticks", которая будет генерировать минидампы если есть длинные кадры - Исправлена ошибка начала записи с опциями raw, tga, jpg, и wav
- Исправлены некоторые сообщения HUD, которые некорректно отображались при широкоэкранном разрешении
- Обновлены файлы локализации.
Team Fortress 2
- Исправлена ошибка, при которой подрывник с Персидским заклинателем и полным здоровьем подбирал ящики с патронами
- Исправлено неправильное отображение безшляпых предметов
- Исправлена невозможность разведчиков использовать Бонк или Крит-о-Колу, находясь под огнем Наташи
- Исправлено неправильное отображение перезарядки телепорта после его улучшения
- Исправлено редкое падение сервера, связанное с помощюь в убийствах
- Исправлены сообщения чата
FCVAR_NOTIFY, не показывающие новое значение после его обновления - Теперь информация о покупке вещи не транслируется в чат
- Исправлено количество отправляемой информации сервера при рассинхронизации с клиентом
- Добавлены значения для поддержки прокси при закачивании повтора, используя FTP:
replay_fileserver_offload_useproxy,replay_fileserver_offload_proxy_host, иreplay_fileserver_offload_proxy_port - Удалено значение
replay_port(и требование открытия порта повтором) - Обновлена система поиска игры для ускорения начала игры и уменьшения количества пингуемых серверов
- Обновлена карта Pl_Upward
- Fixed ending the game mid-round when mp_timelimit has been reached
- Fixed several exploit areas
- Обновлена карта Pl_Goldrush
- Stage 1 : Fixed overlapping train track models
- Stage 1 : Fixed terrain seam by red spawn exit
- Stage 1 : Fixed red spawn room door going through ceiling
- Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
- Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
- Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
- Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
- Stage 3 : Added clip brush to top of main gate entrance
- Stage 3 : Extended red's respawn room brushes to enclose entire interior
- Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
- Обновление предметов
- Добавлен Убийственный эксклюзив
- Маска шамана включена в дроп-лист и теперь может быть скована
- Эль Хефе включен в дроп-лист и теперь может быть скован
- Добавлены стили для Большого Лучадора
- Заводской заводила больше не будет становиться белым под определенными углами обзора
- Обновлен шейдинг Арбалета крестоносца
- Величественный монгол обновлен и теперь может быть покрашен
- Обновлен Колпак гуляки
- Обновлен Усатый джентльмен
- Добавлены новые эффекты для Линчевателя скота 5000 и Благочестивого Бизона
- Обновлен Тренировочный липучкомет
- Теперь используется своя текстура и иные липучки
- Больше не применяются усиленные повреждения к носителю
Изменённые файлы
- Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.Expression error: Unexpected < operator.
Изменения в версии
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/pl_goldrush.bsp
Modified: team fortress 2 content.gcf/tf/maps/pl_upward.bsp
Modified: team fortress 2 content.gcf/tf/particles/drg_bison.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler.pcf
Modified: team fortress 2 content.gcf/tf/particles/drg_cowmangler_dx80.pcf
Added: team fortress 2 content.gcf/tf/resource/closecaption_brazilian.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_danish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_japanese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_korean.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_koreana.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_polish.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_portuguese.dat
Modified: team fortress 2 content.gcf/tf/resource/closecaption_russian.dat
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/pcg_hat_engineer_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/demo/inquisitor_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/pyro/pyro_monocle_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/weapons/c_models/c_sticky_jumper_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/pcg_hat_phongmask.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_n.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/demo/witchhunter_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.tga
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/heavy_mongol_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_normal.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_01_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_03_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/heavy/wrestling_mask_style_04_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_lens.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/pyro/monocle_whiskers.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/weapons/c_items/c_sticky_jumper.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/pcg_hat_spy.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/demo/inquisitor.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/heavy/wrestling_mask.vvd
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.phy
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/pyro/pyro_monocle.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.vvd
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.mdl
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.phy
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/weapons/c_models/c_sticky_jumper.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.phy
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_drg_ball.vvd
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.mdl
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/weapons/w_models/w_stickybomb2.vvd
Modified: team fortress 2 materials.gcf/tf/sound/weapons/quake_rpg_fire_remastered_crit.wav