Difference between revisions of "September 15, 2009 Patch"

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{{Patch layout
 
{{Patch layout
| notes =
+
| before      = {{Patch name|9|2|2009}}
===Additions / Changes===
+
| day          = 15
* Backpack improvement
+
| month        = september
** Added support for 100 slots in the backpack
+
| year        = 2009
 +
| after        = {{Patch name|10|14|2009}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/2825/
 +
| notes        = ===Team Fortress 2===
 +
* [[Backpack]] improvement
 +
** Added support for 100 slots in the [[backpack]]
 
** Backpack can now be sorted by type
 
** Backpack can now be sorted by type
 
** Multi-selection in the backpack is now done by holding down the Ctrl key<br/>
 
** Multi-selection in the backpack is now done by holding down the Ctrl key<br/>
  
* Alt-fire on the Sandvich now drops sandviches
+
* Alt-fire on the [[Sandvich]] now drops sandviches
** A single sandvich can be dropped at a time. Dropping the sandvich removes it from the Heavy
+
** A single sandvich can be dropped at a time. Dropping the Sandvich removes it from the [[Heavy]]
** A Heavy can regain his sandvich by collecting a healthkit while already being at full health
+
** A [[Heavy]] can regain his sandvich by collecting a healthkit while already being at full [[health]]
** Eating a sandvich using the taunt method now heals a Heavy to full health
+
** Eating a Sandvich using the [[taunt]] method now heals a Heavy to full health
** Dropped sandviches heal 50% of the collector's health
+
** Dropped Sandviches heal 50% of the collector's health
  
* Medic regen changes
+
* [[Medic]] regeneration changes
** Base regen amount increased from 1/sec to 3/sec
+
** Base regeneration amount increased from 1/sec to 3/sec
 
** Regen amount increase since time of last damage decreased from 3x to 2x
 
** Regen amount increase since time of last damage decreased from 3x to 2x
** End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
+
** End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New [[healing]] scales from 3/sec to 6/sec
  
* Blutsauger
+
* [[Blutsauger]]
** Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
+
** Replaced "No [[critical hits]]" negative attribute with "-2 health drained per second on wearer"
** Health drain stacks on top of the above Medic regen changes, lowering the base regen by 2h/sec
+
** Health drain stacks on top of the above [[Medic]] regeneration changes, lowering the base regen by 2h/sec
  
 
* Added "mp_windifference" server ConVar (default to 0)
 
* Added "mp_windifference" server ConVar (default to 0)
 
** When set to X, matches will be considered won if a team gets X points ahead of the other team
 
** When set to X, matches will be considered won if a team gets X points ahead of the other team
** Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
+
* Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
** Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
+
* Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
** Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
+
* Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
 
** If set (default), it'll show non-standard items being carried by the player you're spectating
 
** If set (default), it'll show non-standard items being carried by the player you're spectating
  
Line 40: Line 46:
  
 
* Changed idle player check to include spectators & players who haven't chosen a team
 
* Changed idle player check to include spectators & players who haven't chosen a team
 
===Bug Fixes===
 
 
* Fixed explosive radius detection using an axially aligned box instead of a sphere
 
* Fixed explosive radius detection using an axially aligned box instead of a sphere
 
** Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
 
** Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
Line 48: Line 52:
 
* End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
 
* End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
  
* Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
+
* Fixed [[Sniper]] using the reference pose if he has the [[Huntsman]] deployed when his team loses
* Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
+
* Fixed [[Spies]] speaking their response rules lines after killing a player as the class they were disguised as
 
* Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
 
* Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
* Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
+
* Fixed the Huntsman not firing crit arrows when the Sniper is being [[Critical hits#Crit Boost|CritBoosted]]
 
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
 
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
 
* Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
 
* Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
* Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
+
* Fixed [[Halo]] glow effect not being hidden for cloak/disguised enemy Spies
 
* Fixed wearables not destroying their attached particles when they're removed
 
* Fixed wearables not destroying their attached particles when they're removed
 
* Fixed several player & viewmodel simulation issues that occurred when the game was paused
 
* Fixed several player & viewmodel simulation issues that occurred when the game was paused
 
* Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2
 
* Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2
  
===Community Requests===
+
*Community Requests
* Added the entindex() of the object being built to the "player_builtobject" game event
+
** Added the entindex() of the object being built to the "player_builtobject" game event
* Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
+
** Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
* Added IgnitePlayer input to TFPlayer
+
** Added IgnitePlayer input to TFPlayer
 
 
| source = http://store.steampowered.com/news/2825/
 
 
 
| before =  [[September 2, 2009 Patch]]
 
| after =  [[October 14, 2009 Patch]]
 
 
}}
 
}}
{{Languages}}
 

Latest revision as of 04:21, 4 April 2012

Patch notes

Team Fortress 2

  • Backpack improvement
    • Added support for 100 slots in the backpack
    • Backpack can now be sorted by type
    • Multi-selection in the backpack is now done by holding down the Ctrl key
  • Alt-fire on the Sandvich now drops sandviches
    • A single sandvich can be dropped at a time. Dropping the Sandvich removes it from the Heavy
    • A Heavy can regain his sandvich by collecting a healthkit while already being at full health
    • Eating a Sandvich using the taunt method now heals a Heavy to full health
    • Dropped Sandviches heal 50% of the collector's health
  • Medic regeneration changes
    • Base regeneration amount increased from 1/sec to 3/sec
    • Regen amount increase since time of last damage decreased from 3x to 2x
    • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
  • Blutsauger
    • Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
    • Health drain stacks on top of the above Medic regeneration changes, lowering the base regen by 2h/sec
  • Added "mp_windifference" server ConVar (default to 0)
    • When set to X, matches will be considered won if a team gets X points ahead of the other team
  • Added a "Remember the active weapon between lives" option to the Multiplayer->Advanced options dialog
  • Added "Disable weather effects" option to the Multiplayer->Advanced options dialog
  • Added "Show non-standard items on spectated player" option to the Multiplayer->Advanced options dialog
    • If set (default), it'll show non-standard items being carried by the player you're spectating
  • Tournament mode changes
    • New item whitelist allowing tournaments to control what items can be used by players
    • Added "item_whitelist_example.txt"
    • Added "item_show_whitelistable_definitions" command to get a list of whitelistable items
  • Added Tournament mode Spectator HUD
    • Added "Use advanced spectator HUD in tournament mode" option to the Multiplayer->Advanced options dialog
    • Shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
    • Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
  • Changed idle player check to include spectators & players who haven't chosen a team
  • Fixed explosive radius detection using an axially aligned box instead of a sphere
    • Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
    • Grenades/Pipes radius change: 132->159
    • Rocket radius change: 121->146
  • End result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
  • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
  • Fixed Spies speaking their response rules lines after killing a player as the class they were disguised as
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
  • Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
  • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
  • Added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
  • Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
  • Fixed wearables not destroying their attached particles when they're removed
  • Fixed several player & viewmodel simulation issues that occurred when the game was paused
  • Fixed a DX8-based exploit that allowed modified particle effects to work under sv_pure 2
  • Community Requests
    • Added the entindex() of the object being built to the "player_builtobject" game event
    • Added flag to allow CTF map authors to turn off the Overtime mode when timers expire
    • Added IgnitePlayer input to TFPlayer