Difference between revisions of "August 29, 2016 Patch/ro"
(Created Romanian version.) |
(Do not use, example: Cow Mangler 5000. Instead use {{Item link|Cow Mangler 5000}}.) |
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| after = {{Patch name|9|9|2016}} | | after = {{Patch name|9|9|2016}} | ||
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
− | | source = http://store.steampowered.com/news/23851 | + | | source = http://store.steampowered.com/news/23851/ |
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * S-a rezolvat problema cu | + | * S-a rezolvat problema cu {{Item Link|Short Circuit}} care cauza probleme în compensarea lag-ului de către server |
− | * S-a rezolvat problema | + | * S-a rezolvat problema {{Item Link|Sapper}} care uneori funcționau doar pe unul din cele două sometimes only being applied to one [[Teleporters/ro|teleportoare]] ale [[Engineer/ro|Engineer-ului]] |
* [[Weapons/ro|Armele]] nu mai pot fi schimbate în așa fel încât să fie evitată rata de foc reluată de la început | * [[Weapons/ro|Armele]] nu mai pot fi schimbate în așa fel încât să fie evitată rata de foc reluată de la început | ||
* S-a rezolvat o problemă cu crash-ul realizat de [[List of useful console commands/ro|comenzile]] invalide tipărite de către jucător | * S-a rezolvat o problemă cu crash-ul realizat de [[List of useful console commands/ro|comenzile]] invalide tipărite de către jucător | ||
− | * S-a rezolvat problema cu jucătorii care puteau folosi | + | * S-a rezolvat problema cu jucătorii care puteau folosi {{Item Link|Eureka Effect}} pentru a ieși din spawn, în [[Setup time/ro|timpul pregătirii pentru rundă]] |
− | * S-a rezolvat problema din [[Mann vs. Machine/ro|Mann vs. Machine]] ce primeau [[ | + | * S-a rezolvat problema din [[Mann vs. Machine/ro|Mann vs. Machine]] ce primeau [[Mann vs. Machine/ro#Abandoning|penalizări pentru abondonarea]] de după măcăr un val |
− | * S-a rezolvat problema cu [[ | + | * S-a rezolvat problema cu [[Power Up Canteen/ro#Buff types|Canistrele de încărcare a muniției]] ce nu se aplica asupra [[Ammo/ro|muniției]] tuturor armelor din jocul Mann vs. Machine |
* S-a rezolvat problema cu [[Combat Mini-Sentry/ro|mini-santinelele]] ce nu aveau viața completă atunci când erau construite rapid în timpul de pregătire a meciului, pe hărțile din modul Mann. vs Machine | * S-a rezolvat problema cu [[Combat Mini-Sentry/ro|mini-santinelele]] ce nu aveau viața completă atunci când erau construite rapid în timpul de pregătire a meciului, pe hărțile din modul Mann. vs Machine | ||
− | * S-a rezolvat problema cu tabelurile pentru medalii din [[Scoreboard/ro|tabelul de scor]] ce nu se schimbau aunci când jucătorii își schimbau partea pe [[Maps/ro|hărțile]] cu [[ | + | * S-a rezolvat problema cu tabelurile pentru medalii din [[Scoreboard/ro|tabelul de scor]] ce nu se schimbau aunci când jucătorii își schimbau partea pe [[Maps/ro|hărțile]] cu [[Control Point (game mode)/ro#Attack/Defend|atac/defensivă]] |
* S-a rezolvat problema medaliilor afișate în mod eronat la nivelul 1 atunci când aceștia aveau de fapt nivelul maxim de experiență, din mourile [[Casual Mode/ro|Cazual]] și [[Competitive Mode/ro|Competitiv]] | * S-a rezolvat problema medaliilor afișate în mod eronat la nivelul 1 atunci când aceștia aveau de fapt nivelul maxim de experiență, din mourile [[Casual Mode/ro|Cazual]] și [[Competitive Mode/ro|Competitiv]] | ||
− | * Au fost actualizate | + | * Au fost actualizate {{vdc:Material|materialele}} {{lang icon|en}} pentru [[Mistaken Movember/ro|Mistaken Movember]] cu scopul de a repara o problemă de transparență |
− | * A fost actualizat | + | * A fost actualizat {{vdc:Model|modelul}} {{lang icon|en}} armei {{Item link|Pretty Boy's Pocket Pistol}} pentru a repara o problemă legată de umbrire |
* A fost realizată o actualizare asupra armei [[Frontier Justice/ro|Frontier Justice]] întrucât atributul "Loviturile de revanșă sunt pierdute la moarte" să fie afișat ca negativ | * A fost realizată o actualizare asupra armei [[Frontier Justice/ro|Frontier Justice]] întrucât atributul "Loviturile de revanșă sunt pierdute la moarte" să fie afișat ca negativ | ||
− | * [[Strange Part/ro|Parte Stranie: Coechipieri stinși]] poate fi aplicată asupra | + | * [[Strange Part/ro|Parte Stranie: Coechipieri stinși]] poate fi aplicată asupra {{Item link|Sydney Sleeper}} [[Strange/ro|ciudat]] |
− | * Au fost introduse medaliile din urma evenimentului comunitar [[Tip of the Hats/ro|Tip of the Hats]], din 2016 <ref> | + | * Au fost introduse medaliile din urma evenimentului comunitar [[Tip of the Hats/ro|Tip of the Hats]], din 2016 <ref>{{Item link|Jaunty Camper}}, {{Item link|Jaunty Benefactor}}, {{Item link|Jaunty Trailblazer}}</ref> |
* A fost modificat [[Salty Dog/ro|Salty Dog]] pentru a acoperi căștile [[Scout/ro|Scout-ului]] | * A fost modificat [[Salty Dog/ro|Salty Dog]] pentru a acoperi căștile [[Scout/ro|Scout-ului]] | ||
* S-a rezolvat problema cu [[Map Stamp/ro|timbrul hărții]] [[Borneo/ro|Borneo]] cenu afișa imaginea corectă în [[Mann Co. Store/ro|Magazinul Mann Co.]] | * S-a rezolvat problema cu [[Map Stamp/ro|timbrul hărții]] [[Borneo/ro|Borneo]] cenu afișa imaginea corectă în [[Mann Co. Store/ro|Magazinul Mann Co.]] | ||
* A fost rezolvată problema cu jocul când nu aplica setările asupra schimbărilor de limbă prin Steam | * A fost rezolvată problema cu jocul când nu aplica setările asupra schimbărilor de limbă prin Steam | ||
− | * A fost rezolvată o problemă cu viteza de încărcare a lansatorului | + | * A fost rezolvată o problemă cu viteza de încărcare a lansatorului {{Item link|Cow Mangler 5000}} |
* Au fost modificate [[Localization files/ro|localizarile fișierelor]] | * Au fost modificate [[Localization files/ro|localizarile fișierelor]] | ||
=== Schimbări nelistate === | === Schimbări nelistate === | ||
− | * A fost modificat tipul de string-uri pentru [[Robot Parts/ro|Robot Parts]], | + | * A fost modificat tipul de string-uri pentru [[Robot Parts/ro|Robot Parts]], {{Item link|Physician's Procedure Mask}}, {{Item link|Practitioner's Processing Mask}}, {{Item link|Glitched Circuit Board}}, {{Item link|Made Man}}, {{Item link|Wingstick}}, {{Item link|Bat Outta Hell}} și {{Item link|Gun Mettle and Tough Break Festivizer}}. |
− | * A fost schimbat numele medaliei | + | * A fost schimbat numele medaliei {{Item link|Tournament Medal - Florida LAN 2016}} de la "Florida LAN" în "Florida LAN 2016." |
− | * A fost modificat | + | * A fost modificat {{Item link|Pomson 6000}} încât să afișeze atributul negativ "Doar 20% damage asupra construcțiilor." |
− | ==Referințe== | + | |
+ | == Referințe == | ||
<references/> | <references/> | ||
}} | }} |
Revision as of 16:21, 25 May 2017
|
Sursă: Team Fortress 2 Update Released (English)
Cuprins
Notele actualizării
Team Fortress 2
- S-a rezolvat problema cu Template:Item Link care cauza probleme în compensarea lag-ului de către server
- S-a rezolvat problema Template:Item Link care uneori funcționau doar pe unul din cele două sometimes only being applied to one teleportoare ale Engineer-ului
- Armele nu mai pot fi schimbate în așa fel încât să fie evitată rata de foc reluată de la început
- S-a rezolvat o problemă cu crash-ul realizat de comenzile invalide tipărite de către jucător
- S-a rezolvat problema cu jucătorii care puteau folosi Template:Item Link pentru a ieși din spawn, în timpul pregătirii pentru rundă
- S-a rezolvat problema din Mann vs. Machine ce primeau penalizări pentru abondonarea de după măcăr un val
- S-a rezolvat problema cu Canistrele de încărcare a muniției ce nu se aplica asupra muniției tuturor armelor din jocul Mann vs. Machine
- S-a rezolvat problema cu mini-santinelele ce nu aveau viața completă atunci când erau construite rapid în timpul de pregătire a meciului, pe hărțile din modul Mann. vs Machine
- S-a rezolvat problema cu tabelurile pentru medalii din tabelul de scor ce nu se schimbau aunci când jucătorii își schimbau partea pe hărțile cu atac/defensivă
- S-a rezolvat problema medaliilor afișate în mod eronat la nivelul 1 atunci când aceștia aveau de fapt nivelul maxim de experiență, din mourile Cazual și Competitiv
- Au fost actualizate {{vdc:Material|materialele}} (English) pentru Mistaken Movember cu scopul de a repara o problemă de transparență
- A fost actualizat {{vdc:Model|modelul}} (English) armei Pretty Boy's Pocket Pistol pentru a repara o problemă legată de umbrire
- A fost realizată o actualizare asupra armei Frontier Justice întrucât atributul "Loviturile de revanșă sunt pierdute la moarte" să fie afișat ca negativ
- Parte Stranie: Coechipieri stinși poate fi aplicată asupra Sydney Sleeper ciudat
- Au fost introduse medaliile din urma evenimentului comunitar Tip of the Hats, din 2016 [1]
- A fost modificat Salty Dog pentru a acoperi căștile Scout-ului
- S-a rezolvat problema cu timbrul hărții Borneo cenu afișa imaginea corectă în Magazinul Mann Co.
- A fost rezolvată problema cu jocul când nu aplica setările asupra schimbărilor de limbă prin Steam
- A fost rezolvată o problemă cu viteza de încărcare a lansatorului Cow Mangler 5000
- Au fost modificate localizarile fișierelor
Schimbări nelistate
- A fost modificat tipul de string-uri pentru Robot Parts, Physician's Procedure Mask, Practitioner's Processing Mask, Glitched Circuit Board, Made Man, Wingstick, Bat Outta Hell și Festivizer.
- A fost schimbat numele medaliei Florida LAN 2016 de la "Florida LAN" în "Florida LAN 2016."
- A fost modificat Pomson 6000 încât să afișeze atributul negativ "Doar 20% damage asupra construcțiilor."
Referințe
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_quests_dutch.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
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Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_soldier_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_spy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_pyro.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_pyro.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_scout.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_sniper.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_spy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/beard/beard.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.phy
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.vvd
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t1/toth2016_t1.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t1/toth2016_t1_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t2/toth2016_t2.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t2/toth2016_t2_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t3/toth2016_t3.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/toth2016_t3/toth2016_t3_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t1/toth2016_t1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t2/toth2016_t2_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_1_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/toth2016_t3/toth2016_t3_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.vtf