Difference between revisions of "King of the Hill"
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− | + | {{Quotation|'''The Classless Update'''|Since their discovery in 1895, hills have fascinated kings.}} | |
+ | |||
+ | [[Image:Viaduct 01.jpg|thumb|right|300px|koth_viaduct]] | ||
− | [[Category:Game | + | '''King of the Hill''' is similar to Arena. King of the Hill focuses on a single control point at the center of the map, which is unowned and locked at the beginning of the round. Teams must make their way to the Control Point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team’s clock freezes at the time the point was recaptured. A team wins once they own the point and their three minutes is expired. |
+ | |||
+ | ==King of the Hill maps== | ||
+ | King of the Hill maps carry the koth_ prefix. | ||
+ | {| class="wikitable grid" | ||
+ | ! class="header" | | ||
+ | ! class="header" | Map | ||
+ | ! class="header" | File Name | ||
+ | |- | ||
+ | | [[File:Koth harvest both.jpg|100px|link=Harvest]] | ||
+ | | '''[[Harvest]] / [[Harvest Event]]‡''' | ||
+ | | koth_harvest_final <br>/ koth_harvest_event | ||
+ | |- | ||
+ | | [[File:Nucleus.PNG|100px|link=Nucleus (King of the Hill)]] | ||
+ | | '''[[Nucleus (King of the Hill)|Nucleus]]''' | ||
+ | | koth_nucleus | ||
+ | |- | ||
+ | | [[File:Kothsawmill.jpg|100px|link=Sawmill (King of the Hill)]] | ||
+ | | '''[[Sawmill (King of the Hill)|Sawmill]]''' | ||
+ | | koth_sawmill | ||
+ | |- | ||
+ | | [[File:Viaduct 01.jpg|100px|link=Viaduct]] | ||
+ | | '''[[Viaduct]]''' | ||
+ | | koth_viaduct | ||
+ | |} | ||
+ | |||
+ | [[Category:Game modes]] |
Revision as of 17:49, 12 September 2010
“ | Since their discovery in 1895, hills have fascinated kings.
— The Classless Update
|
” |
King of the Hill is similar to Arena. King of the Hill focuses on a single control point at the center of the map, which is unowned and locked at the beginning of the round. Teams must make their way to the Control Point and capture it when it becomes available. Once the point is captured by a team, their team clock will start a three minute countdown. If the enemy team manages to capture the point back, their clock will start counting down while the other team’s clock freezes at the time the point was recaptured. A team wins once they own the point and their three minutes is expired.
King of the Hill maps
King of the Hill maps carry the koth_ prefix.
Map | File Name | |
---|---|---|
100px | Harvest / Harvest Event‡ | koth_harvest_final / koth_harvest_event |
Nucleus | koth_nucleus | |
Sawmill | koth_sawmill | |
Viaduct | koth_viaduct |