Viaduct
| Viaduct | |
|---|---|
| Basic Information | |
| Map type: | King of the Hill |
| File name: | koth_viaduct
|
| Released: | August 13, 2009 Patch (Classless Update) |
| Variants: | Eyeaduct |
| Developer(s): | Valve |
| Map Info | |
| Environment: | Alpine |
| Setting: | Daylight, snowy |
| Pyrovision Support: | Yes |
| Bot support: | Yes |
| Map Items | |
| Map Photos | |
| Map overview | |
| “ | ...Both teams start at the base of a low hill, and will have to climb to get to the capture point at the hill’s peak. The various elevations of the map and multiple routes to the central point guarantee some frenzied battles as the point changes hands during gameplay.
— The Classless Update
|
” |
Viaduct is a King of the Hill map. Along with Nucleus and Sawmill, it was released with the Classless Update as the first official King of the Hill map for Team Fortress 2.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
- Summit: An elevated section of ground where the control point is located. Directly above is a railway bridge.
- Hill: A hill with ledges overlooking the point, one on each side. A catwalk is attached to the side of the Hill and connects to the Scullery to it, with some metal sheets serving as cover.
- Shack: A concrete platform and lean-to shack with a medium ammo pack back under the titular Viaduct.
- Stairs: The access from the Shack to the medium health kit, ammo pack, and a route from Spawn.
- Scullery (also House): Fringing the Summit on either side is a building. Attached to it is the catwalk to the Hill.
- Valley: The small, low area behind the Scullery between the Spawn area exits.
- Transition Building: A wide building that connects the Spawn Yard to the central parts of the map. It has 3 entrances (left, central, and right) that each lead to the Stairs, the Valley, or the Hill respectively.
- Spawn Yard: Between the Spawn and the Valley is the Yard which gives way to the three entrances to the Valley.
- Spawn: A simple shed with two exits leading into the Spawn Yard.
Helpful overview
1. Spawn Yard 2. Transition Building 3. Valley 4. Scullery (House) 5. Stairs 6. Hills 7. Control Point summit
Strategy
Main article: Community Viaduct strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control point timing
| Control Point | Multiplier | Seconds | ||
|---|---|---|---|---|
| Control Point | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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Update history
August 13, 2009 Patch (Classless Update)
- Added Viaduct to the game.
- Reduced the capture time for the control point from 6 seconds to 3 seconds.
- Players can no longer build in spawn room rafters.
- Updated several maps to support Competitive Mode.
Trivia
- Valve initially claimed Viaduct to be the first-ever TF2 map with snow. Due to the outcry from hundreds of community members citing custom maps made before Viaduct, Valve rescinded this claim, and the employees responsible were "bludgeoned to pieces by [their] crack security team"[1].
- Viaduct has two official "making of" videos created by Valve. The videos show how the map was designed and created from the ground-up to the final product using Valve's Hammer World Editor. The video also features a special version of Rocket Jump Waltz (Part 1 and part 2).
Gallery
A dove that could be seen above the control point on the railway bridge after the June 8, 2011 Patch.
The Soldier statue that appears every 12th–14th of April.
See also
- Creating Viaduct (Part 1)
- Creating Viaduct (Part 2)
- Product ("Viaduct Pro")
External links
References
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