User:Toomai/MvM strategy overhaul

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Revision as of 17:25, 19 April 2015 by Toomai (talk | contribs) (getting this started)
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I think Community Mann vs. Machine strategy could do with a split into "strats for players" and "strats against bots". This'll be the former.

Colours for reference (from paint, like mission tables):

Essential The average MvM player will expect to see this in their teammates' loadout, and for good reason.
Recommended A generally-preferred option that nevertheless has some weaknesses.
Average Has pros and cons, or might simply have an underdeveloped meta.
Discouraged A pro could probably make this work, but there are better options.
Worthless For whatever reason, this has no practical use in the mode.

Leaderboard class scout.png Scout

General

Loadout

Primary
Scattergun
Scattergun
You can never go wrong with the stock Scattergun.
Force-A-Nature
Force-A-Nature
Cheaper to upgrade to reach higher damage potential, but your teammates may not appreciate it if you make robots bounce around every time you shoot them.
Shortstop
Shortstop
Effective at longer ranges and has good maximum damage rate, but is more expensive to upgrade.
Soda Popper
Soda Popper
Cheaper to upgrade to reach higher damage potential and also unlocks additional mobility thgouh Hype.
Baby Face's Blaster
Baby Face's Blaster
Against hordes of robots, it becomes quite easy to build the weapon's Boost meter. However, it has the lowest damage potential of all the Scout's primaries, and upgrading movement speed already brings the Scout to near the game's running speed cap.
Back Scatter
Back Scatter
Being able to mini-crit giants from behind can be useful, but there are several better ways to achieve mini-crits, and the weapon is otherwise outclassed by the other options.
Secondary
PistolWingerPretty Boy's Pocket Pistol
Sidearms
In essentially all situations, it is more effective to simply reload the Scout's primary weapon than to switch to his less-damaging secondary one, especially once reload speed has been upgraded. Using a pistol for its higher long-range damage is also simply subpar, as it's not worth upgrading.
Melee
Bat
Bat

Upgrades

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy