The Orange Box

From Team Fortress Wiki
< Orange Box
Revision as of 16:21, 11 January 2011 by WindBOT (talk | contribs) (Applied filters to Orange Box/es (Review RC#302916))
Jump to: navigation, search
Orange Box
The Orange Box Boxart.png
Información básica
Lanzamiento:
  • Microsoft Windows y Xbox 360
    • NA 10 de Octubre de 2007
    • EU 19 de Octubre de 2007
    • AUS 25 de Octubre de 2007
  • Windows (download)
    • 9 de Octubre de 2007
  • PlayStation 3 (retail)
    • NA 11 de Diciembre de 2007
    • EU 11 de Diciembre de 2007
    • AUS 20 de Diciembre de 2007
Desarrollador:

Valve Corporation
EA UK (Versión de PlayStation 3)

Editor:

Valve

Distribuidor:

Electronic Arts (retail)
Steam (online)

Motor:

Motor Source

Géneros:

Acción en primera persona, puzzle, mezcla

Modos:

Un jugador, Multijugador

Clasificación:
  • BBFC: 15
  • ESRB: T–M
  • OFLC: MA15+
  • PEGI: 16+
  • USK: 18
Plataformas:

Microsoft Windows, Xbox 360, PlayStation 3

Medios:

Blu-ray Disc, download, DVD-ROM

Requerimientos:

Mínimo: 1.7 GHz Procesador, 512 MB de RAM, 128MB de RAM de la tajeta de Video,
20GB Espacio en disco, DirectX Versión 8,
Sistema Operativo Windows 2000/XP/Vista, Conexión a Internet

The Orange Box es un pack de juegos para Microsoft Windows, Xbox 360 y PlayStation 3. Las versiones de Windows y Xbox 360 estan producidas y publicadas por Valve Corporation y salio a la venta el 10 de Octubre de 2007 tanto en versión retail para Windows y descarga en el servicio Steam de Valve. La versión de PlayStation 3 fue producida por Electronic Arts y puesta en venta el 11 de Diciembre de 2007 en Norte America y Europa. Valve también a lanzado una Banda Sonora que contiene la música de los juegos.

El pack contiene cinco juegos, todos ellos grácias al Motor Source de Valve. Dos de los juegos incluidos, Half-Life 2 y su primera expansión, Episode One, se lanzaron anteriormente por separados. Tres nuevos juegos se incluyen en el pack: la segunda expansión, Half-Life 2: Episode Two; el juego de puzzles Portal; y Team Fortress 2, el juego multijugador basado en la secuela de la modificación de Quake, Team Fortress.Se planteo lanzar un nuevo pack llamado Black Box, donde solo se incluirian los juegos nuevos, pero finalmente se canceló.

The Orange Box has received critical acclaimha recibido elogios de la crítica y Portal fue reconocido como el mejor juego del pack. La versión de PlayStation 3 de The Orange Box ha sido caracterizada por varias deficiencias técnicas que no estaban en otras versiones, más tarde fueron arregladas con varios parches.

Información general

The Orange Box contiene cinco juegos completos compilados en una sola caja: Half-Life 2 y sus dos continuaciones, Episode One and Episode Two; Portal; y Team Fortress 2. Todos ellos usan el motor Source de Valve.

Atraves de la plataforma Steam de Windows, los juegos pueden recoger y presentar los Stats, como cuando un jugador muere, el tiempo de juego, las victorias y derrotas de las partidas multijugador. Estos datos se compilan para generar estadísticas de los juegos.

A pesar de que Half-Life 2 tiene la mayor proporción de logros, superando el límite de más de 50 logros por juego que Microsoft mantiene que cualquier otro juego de Xbox 360. Estos logros consisten en realizar ciertas tareas o cumplir misiones, como liquidar a cierto numero de mounstruos, encontrar los alijos secretos de armas entre otras.

Todos los juegos, menos Half-Life 2, contienen comentarios de los desarrolladores que pueden ser activados. En ellos explica como llevaron a cabo la creación del juego y el fin de ciertas secciones en particular y ciertos componentes para cada juego. Esta a sido una de las características de cada juego de Valve desde Half-Life 2: Lost Coast, debido a la popularidad de los comentarios en ese juego, de acuerdo con Erik Wolpaw, escritor principal de Portal.

Half-Life 2

Half-Life 2 is a science fiction first-person shooter game and the sequel to Half-Life. While remaining similar in style to the original, Half-Life 2 introduces new concepts to the series such as physics-based puzzles and vehicle sections. The game takes place in the fictional City 17 and surrounding areas as the player takes on the role of scientist Gordon Freeman. Freeman is thrust into a dystopian environment in which the aftermath of the events of Half-Life have come to bear fully upon human society, and he is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various allies, including former Black Mesa colleagues, oppressed citizens of City 17, and the Vortigaunts. Half-Life 2 received critical acclaim, including 35 Game of the Year awards, when it was originally released for Windows in 2004. As of December 3, 2008, over 6.5 million copies of Half-Life 2 have been sold at retail. Although Steam sales figures are unknown, their rate surpassed retail's in mid-2008 and they are significantly more profitable per-unit.

Half-Life 2: Episode One

Half-Life 2: Episode One continues from the events of Half-Life 2. Episode One builds on the original, adding cooperative play with friendly non-player characters such as Alyx Vance, whose new abilities complement Freeman's abilities and allow her to comprehend and respond to the player's actions by lending help. It is set immediately after the end of Half-Life 2 in the war-torn City 17 and nearby areas. Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they continue to cope with the events chronicled in Half-Life 2 and humanity's continuing struggle against the Combine. The game was originally released in 2006 for Windows as a standalone game and was generally well received, although it was criticized for its short length and lack of new features.

Half-Life 2: Episode Two

Half-Life 2: Episode Two was first available as part of the The Orange Box and focuses on expansive environments, travel, and less linear play. In the game, Gordon Freeman and the series' other major characters move away from City 17 to the surrounding wilderness following the closing events of Episode One. The game was praised for its new environments and features and was well received by critics.

Portal

Portal es un juego para un jugador, donde combina la acción en primera persona con los puzzles. El juego consiste principalmente en una serie de puzzles que tendras que resolver usando portales que te teletransportan, ya sea usandolo el jugador como para transportar objetos. Esto es grácias a el arma de portales de Aperture Science (principal competidora de Black Mesa, de Half Life). El objetivo del juego es llegar a un punto de salida. El arma de portales y la física inusual que crea son el énfasis de este juego. Portal fue uno de los favoritos del pack The Orange Box, recibiendo el premio a Juego del año.

Team Fortress 2

Véase Team Fortress 2

Banda Sonora

La banda sonora de The Orange Box se compone de música creada por Valve para Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, and Team Fortress 2. También incluye la versión original y un remix exclusivo de "Still Alive", creada por Jonathan Coulton. Se publico el 21 de Diciembre de 2007 y se puede adquirir en la tienda oficial de Valve, Amazon.com, y en servicios digitales de música como iTunes, Napster y eMusic. Una versión más completa-de esta banda sonora que también incluye archivos de música de Half-Life y Half-Life 2 fue lanzado en Steam como parte del pack de Audiosurf.

Lista de canciones de la banda sonora original:

  1. "Still Alive" (from Portal) 2:56
  2. "Team Fortress 2" - 1:11
  3. "Playing with Danger" - 4:01
  4. "Rocket Jump Waltz" - 0:37
  5. "Disrupted Original" (from Episode One) - 1:18
  6. "Abandoned in Place" (from Episode Two) - 2:48
  7. "Combine Advisory" (from Episode One) - 1:47
  8. "Last Legs" (from Episode Two) - 2:07
  9. "Guard Down" (from Episode One) - 1:39
  10. "Sector Sweep" (from Episode Two) - 2:46
  11. "Dark Interval" (from Episode Two) - 1:35
  12. "Vortal Combat" (from Episode Two) - 3:14
  13. "Subject Name Here" (from Portal) - 1:44
  14. "Self Esteem Fund" (from Portal) - 3:25
  15. "4000 Degrees Kelvin" (from Portal) - 1:01
  16. "Stop What You Are Doing" (from Portal) - 3:57
  17. "You're Not a Good Person" (from Portal) - 1:22
  18. "You Can't Escape, You Know" (from Portal) - 6:14
  19. "Still Alive (J.C. Version)" - 2:56

46:38

Desarrollo

The Black Box

Valve planned on releasing an additional compilation for Windows entitled The Black Box, which would have contained only the new material—Episode Two, Portal, and Team Fortress 2. The Black Box was later canceled for retail and is now only available through Steam exclusively to owners of certain ATI graphics cards, who received a voucher for a free copy of The Black Box.

During development, the simultaneous release of two game compilation packages with different content combinations was touted by Valve as a new direction for the game industry. Gabe Newell, co-founder of Valve, said, "The Black Box and The Orange Box represent a new approach to publishing multiple products on multiple platforms." After first discontinuing The Black Box, however, Valve released all the new material for individual download via Steam.

The Black Box was to be priced US$10 lower than The Orange Box. To compensate for the cancellation of The Black Box, Valve offered gift subscriptions to Steam users who had previously purchased Half-Life 2 or Half-Life 2: Episode One and then purchased The Orange Box so that they could give their second copies of those two games as gifts to people added to their Steam Friends list. Still, the cancellation of The Black Box sparked complaints from game critics and consumers alike, unhappy that they were obliged to pay for games that they already owned. It also raised concerns among those who had bought the ATI Radeon HD 2900 XT graphics card, which came with a voucher for The Black Box, but Valve clarified that only the retail version of The Black Box had been canceled. While Valve never expressed its reasons for this decision, industry writers speculated that it might have been to increase profits on retail copies or to avoid customer confusion between similar game packages and their availability across the platforms.

Versión de PlayStation 3

While the Windows and Xbox 360 versions of The Orange Box were developed and published by Valve, the development of the PlayStation 3 port was outsourced to Electronic Arts. In an interview with Edge Magazine before the game's release, Valve co-founder Gabe Newell commented, "I think the people who have The Orange Box on the PS3 are going to be happy with their game experience. We've done the PC and 360 versions here and EA has a team doing the PS3 version – and they'll make the PS3 version a good product; EA got the job done in putting a lot of people with PS3 experience on the project. But I think it's harder to get it to the same standard as the 360 and PC versions". Despite this, he noted that Valve will probably handle PlayStation 3 versions of its products in the future.

In a preview of The Orange Box in November 2007, 1UP.com revealed numerous problems with the late beta build of EA's PlayStation 3 version of The Orange Box, citing pervasive frame rate issues which, they claimed, "at best merely hinder gameplay and at worst make the experience downright unplayable." IGN's Hilary Goldstein disagreed, writing that although EA "is one of the worst offenders when it comes to porting games to the PS3," the frame rate issues were not bad enough "to make me throw my controller in disgust."

On January 3, 2008, IGN reported that Valve employees had created a thread on Valve's website forums for players to list the problems they had encountered and to suggest fixes, which caused speculation that a patch was being planned to address the issues in the PlayStation 3 version, such as the frame rate issues, the connection problems in Team Fortress 2, and the slow loading times in Portal. A patch for the PlayStation 3 version was later released in North America on March 19, 2008 and Europe a short while after that; however, it made no mention of fixing frame rate issues or slow loading times.

Versiones específicas de cada región

Valve deactivated accounts with CD keys that were purchased outside of the consumer's territory in order to maintain the integrity of region-specific licensing. This generated complaints from North American customers who had circumvented their Steam end-user license agreement by purchasing The Orange Box through cheaper, Asian retailers. Some customers who then purchased the game a second time from a local vendor experienced difficulty adding the new CD key to their accounts in order to activate their newly-purchased games and also had trouble communicating with Steam's customer support team about this problem. Doug Lombardi of Valve stated, "Some of these users have subsequently purchased a legal copy after realizing the issue and were having difficulty removing the illegitimate keys from their Steam accounts. Anyone having this problem should contact Steam Support to have the Thai key removed from their Steam account."

The German version of The Orange Box is set to a low violence mode in order to comply with German laws regulating the sale of violent video games. Blood effects are replaced by sparks and bullet wounds are replaced with dents as if the characters were metal robots. Additionally in Team Fortess 2, instead of body parts being scattered after a player's character is blown apart, various items such as hamburgers, coils, rubber ducks, and Chattery Teeth appear. Characters from different classes leave different items and different ratios of these items when killed by explosives. In the Half-Life games, bodies fade away after the death of non-player characters and the blood has been altered to a grey color.

Promociones

Pre-purchasing of the Windows version on Steam began on September 11, 2007. Those who pre-purchased via this method received a ten-percent discount and were able to play the Team Fortress 2 beta starting on September 17, 2007. The Orange Box comes with Peggle Extreme, a ten-Nivel playable demo of Peggle Deluxe that is only available for PC, with graphical themes from The Orange Box. Peggle, published by PopCap Games, is a puzzle game combining elements of pinball and pachinko.

Recepción de la crítica

  • GameRankings: 96.3% (Windows) 96.3% (Xbox 360) 87.3% (PS3)
  • Metacritic: 96% (Windows) 96% (Xbox 360) 89% (PS3)
  • 1UP.com: A+ (Windows) A+ (Xbox 360) B+ (PS3)
  • Edge: 10/10 (Windows) 10/10 (Xbox 360)
  • Eurogamer: 10/10 (Windows) 10/10 (Xbox 360) 8/10 (PS3)
  • Game Informer: 9.75 (Windows) 9.75 (Xbox 360) 9.25 (PS3)
  • GamePro: 5/5 (Xbox 360)
  • GameSpot: 9.5/10 (Windows) 9.5/10 (Xbox 360) 9.0/10 (PS3)
  • GameSpy: 5/5 stars (Windows) 5/5 stars (Xbox 360) 3.5/5 stars (PS3)
  • IGN: 9.5/10 (Windows) 9.5/10 (Xbox 360) 8.4/10 (PS3)
  • Official Xbox Magazine: 9.5/10 (Xbox 360)
  • PC Gamer US: 94% (Windows)
  • PSM3: 10/10 (PS3)

Since its release, The Orange Box has been met with universal acclaim from reviewers. IGN described The Orange Box as "the deal of the century" and awarded both the Windows and Xbox 360 versions with an Editors' Choice Award. All three versions won GameSpot's Editors' Choice Award. Approximately three million copies of The Orange Box have been sold by the end of November 2008.

Portal has been singled out for praise by reviewers. Official Xbox Magazine admired its unique puzzle gameplay mechanics, stating that it was the first major advance in puzzle gaming "since Russians started dropping blocks." The Escapist's usually acerbically critical reviewer, Ben Croshaw, stated in his Zero Punctuation review that he couldn't think of any criticism for Portal, which has "some of the funniest pitch-black humor [he had] ever heard in a game" and concluded that it is "absolutely sublime from start to finish," and that he would "jam forks in his eyes if he ever described another game like that again."

The PlayStation 3 version's critical review scores suffered because of the technical issues first uncovered by 1UP.com. While discussing the retail version on a podcast, 1UP.com staff members agreed that a significant number of the frame rate problems had been resolved, but not all of them. They concluded that the PlayStation 3 version was not quite as smooth as the Xbox 360 version and recommended that "if you own both [consoles], you should do the 360" version. Kotaku's Michael McWhertor echoed that recommendation, stating that those who only have a PlayStation 3 should still consider The Orange Box.

While frame rate issues were the main complaint, the PlayStation 3 version was also criticized for unreliable voice chat and excessive network delay or lag in Team Fortress 2, as well as long load times generally. It was, however, praised for featuring anti-aliasing like the Windows version and was also praised for its exclusive quick-save feature, neither of which were present in the Xbox 360 version. After release, the game received further criticism from fans for the lack of surround sound support when using an optical cable. An open letter to Valve, asking them to put pressure on EA to release a fix was posted to the Steam forum. A response was posted by a Valve employee going by the name of "BurtonJ", directing disappointed customers to a dedicated thread on the subject.

Premios

The Orange Box has won a number of awards for its overall high standard and use of technology. The compilation won "Computer Game of the Year" at the Academy of Interactive Arts & Sciences' 11th Annual Interactive Achievement Awards and was nominated in the "Overall Game of the Year", "Action Game of the Year", and "Outstanding Innovation in Gaming" categories. The Orange Box won the "Breakthrough Technology Award" and the "Best PC Game Award" at the 2007 Spike Video Game Awards, and was additionally nominated in the "Game of the Year", "Best Shooter", "Best Xbox 360 Game", and "Best Multiplayer Game" categories. It was also named the second-best video game of 2007 by Time Magazine, while the PlayStation 3 version was nominated in the category of Action and Adventure at the BAFTA Video Games Awards. Valve also received developer awards for their work on The Orange Box. The Orange Box received 17 Game of the Year awards and over 100 awards in total.

Portal won "Outstanding Achievement in Game Design", "Outstanding Achievement in Game Play Engineering", and "Outstanding Character Performance" at the 11th Annual Interactive Achievement Awards. The game won 76 awards, including 37 Game of the Year awards, and was recognized for innovative design and game mechanics. The dark humor of Portal and the ending music track Still Alive were also singled out for awards.

Team Fortress 2 was nominated in the categories of "Outstanding Achievement in Art Direction" and "Outstanding Achievement in Animation" at the 11th Interactive Achievement Awards. Although unsuccessful at the IAA, the game did receive 10 awards, including five Game of the Year awards, and other awards for its artistic direction and multiplayer gameplay.

Half-Life 2: Episode Two won four awards, including one Game of the Year award, and was recognized for excellent NPC AI, Nivel design, and story.

Links Externos