Talk:Machina

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Clarification on Fanfare

Where the article says "Upon a successful double headshot where the bullet has penetrated and killed multiple players, a sound will play throughout the server to signal the occurance." is this different to the fanfare which is played after a penetration kill? I think this needs to be made clearer -PlausibleSarge 06:22, 19 August 2011 (PDT)

There is a difference, upon a double penetration kill (no headshots or one headshot and a bodyshot) the fanfare will play, if its 2 headshots this sound will play that you can here at the end of this youtube vid over here http://www.youtube.com/watch?v=s1XCz5v7J_A dy1an 10:59, 19 August 2011 (PDT)
If you get a kill by shooting through an enemy and killing someone behind them, the fanfare plays and everyone hears it (at least both teams do, unsure about people dead/spectating). Killing multiple players with one shot is NOT required. That's basically it.Wernstrum 13:18, 19 August 2011 (PDT)
I attempted to clarify the 'fanfare' thing, but I'm having trouble describing what it actually sounds like. I think the sound file is located at '/team fortress 2 content.gcf/tf/sound/misc/sniper_railgun_double_kill.wav' but I can't get GCFScape to extract it (dunno why); it might be a good idea to link the sound on the page so people can hear what it's like. Wernstrum 14:24, 19 August 2011 (PDT)
I can do it, I just need help finding the page that describes how sounds and such are to be handled -PlausibleSarge 03:10, 20 August 2011 (PDT)
OK, I have uploaded the sound file. I don't know how to properly reference it within the article, so I have left it. Here is the link to the file -PlausibleSarge 03:25, 20 August 2011 (PDT)

Damage

I added the damage chart to the page, but I have a few questions. -I calculated the random distance modifier into the base damage to get the spread for the 100% charged bodyshot, should I be doing this or testing ingame? -Since I did calculate it, what should I round the values to? Shawnachu 10:54, 19 August 2011 (PDT)

Croc-O-Style Kit Bug?

From what I've heard, a head shot from the Machina will completely ignore the Croc-O-Style Kits' set bonus. Can someone test this? Leaderboard class scout.png Wallacethewalrus 19:46, 19 August 2011 (UTC)

A Croc-O-Style sniper can survive a basic headshot, though I've yet to test if they can survive a full charged Machina ignores their headshot resistance. Wernstrum 14:03, 19 August 2011 (PDT)
I'm not sure if it just has to be fully charged single headshot or a piercing one. Try testing both if possible.Leaderboard class scout.png Wallacethewalrus 09:41, 20 August 2011 (UTC)
I'm sure it still protects from headshots - I was on a server today with several snipers using the Machina and they always dropped my health to 1 after a headshot. » Cooper Kid (blether·contreebs) 16:31, 19 August 2011 (PDT)

Change the quote?

Maybe it's me, but the current one just bugs me since the Machina can't penetrate through buildings, which means the engie basically does have a gadget that stops his bullets? Seems a little contradictory. Wernstrum 14:19, 19 August 2011 (PDT)

Sorry about that; it wasn't an ideal quote in my opinion as well, but unless someone can propose a better option it shall stay. Painted Vintage Merryweather 803020.pngFyahweather 16:48, 19 August 2011 (PDT)
I think the quotes good, but if someone has a better idea... ShadowGlove 18:08, 19 August 2011 (PDT)
Considering that the bullets penetrate, what about "Not so smart with yer brain outside yer head, are ya?"? -- Killicon train.png Hefaistus - talk 03:13, 20 August 2011 (PDT)
Yes, I think that the quote Hefaistus said is better. Changing it. Painted Vintage Merryweather 803020.pngFyahweather 09:15, 20 August 2011 (PDT)

Weapon Presentation

http://www.youtube.com/watch?v=ENoc1NFK-gg I think that i did it well? If so, just say, i'll upload it on something like mediafire etc. Vaskov 05:13, 20 August 2011 (PDT)

I think your main menu language will have to be changed to English to keep the format the same as the other videos, but I'm not really involved with that kind of thing so don't take my word as law. The layout of the video and examples of the weapon look good, but you'll need to talk to the guys at the Weapon Demonstration Project to get their approval. There's alot of stuff on that page about screen resolutions and uploading instructions as well. » Cooper Kid (blether·contreebs) 07:00, 20 August 2011 (PDT)
I know, that there is a lot of tips, but i have used them. Screen was recorded at 1980x820, with medium settings (somewhere was high) and anti-aliasing x4. I don't know even why i can't see damage done even with 720p. I rendered it in 1280*720 and h264, as it was writed in tips. About language, I wondered about it, but though, that it doesn't matter at all. But well, if i have to change my lang and record it again, no problem! ; )

And ok, I'll post this link on WDP page. Vaskov 11:07, 20 August 2011 (PDT)