Difference between revisions of "2Fort (Classic)/zh-hans"

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(Created page with "{{trans}} {{Map infobox | game = TFC | game-type = Capture the Flag | file-name = 2fort | map-image = 2fort_TFC.png }} '''2Fort''' 是一张在''Team Fortress Classic/...")
 
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== 地点 ==
 
== 地点 ==
=== Outside locations ===
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=== 室外地点 ===
*'''Bridge:''' The Bridge connecting the two forts. Unlike [[2Fort|''Team Fortress 2'''s 2Fort]], the bridge is uncovered, allowing [[Sniper (Classic)|Snipers]] to pick off targets before they can get across. Like the TF2 rendition, the bridge is the most common battleground between the two teams.
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*'''桥:''' 桥连接着两队的堡垒。不同于 [[2Fort/zh-hans|''军团要塞2'''中的 2Fort]], 这座桥没有顶棚,使得 [[Sniper (Classic)/zh-hans|狙击手]]可以在敌对玩家通过桥梁前杀死他们。 与军团要塞2的2Fort相同,这座桥也是兵家必争之地。
  
*'''Entrance:''' After crossing the bridge, there are two ground floor Entrances into the base. The Entrance extends from those two doorways into the base a short distance. From here, the layout of the entrance is a T-shape. Turning left brings the player to the spiral stairs that lead down to the underwater caves, as well as the narrow corridor linking the Battlement Resupply room to both the entrance and the Courtyard (there is a trapdoor in the ceiling allowing players to drop down from the Resupply room). Turning right leads the player into a medium-sized room with a door at the opposite end, which also provides access to the courtyard. This room is heavily trafficked by both teams, as it is the most direct way to reach the courtyard from the main entrance.  
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*'''入口:''' 穿过桥梁后,双方壁垒有两个入口可供进入。 The Entrance extends from those two doorways into the base a short distance. From here, the layout of the entrance is a T-shape. Turning left brings the player to the spiral stairs that lead down to the underwater caves, as well as the narrow corridor linking the Battlement Resupply room to both the entrance and the Courtyard (there is a trapdoor in the ceiling allowing players to drop down from the Resupply room). Turning right leads the player into a medium-sized room with a door at the opposite end, which also provides access to the courtyard. This room is heavily trafficked by both teams, as it is the most direct way to reach the courtyard from the main entrance.  
  
*'''Battlements:''' The Battlements are on the front of the Second floor of each base and have a center "bunker" section. This section has a large glass-less window and is a roofed structure. The window allows an almost unbroken line of sight into the area. Snipers generally camp the ledges, which give them an excellent view of most of the exterior of 2Fort, with the exception of the water beneath the bridge. The center of the Battlements contains the capture point for the enemy flag.
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*'''"阳台":'''位于双方壁垒二楼外部 ,并且中部有一个“掩体”部分。This section has a large glass-less window and is a roofed structure. The window allows an almost unbroken line of sight into the area. Snipers generally camp the ledges, which give them an excellent view of most of the exterior of 2Fort, with the exception of the water beneath the bridge. The center of the Battlements contains the capture point for the enemy flag.
  
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Tfc 2fort blue battlement.png|Exterior of Blue base
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File:Tfc 2fort blue battlement.png|蓝队基地入口
File:2fort0000.jpg|Blue Battlements
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File:2fort0000.jpg|蓝队"阳台"
File:2fort0002.jpg|Red Battlements
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File:2fort0002.jpg|红队"阳台"
File:2fort0001.jpg|Overhead view of bridge
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File:2fort0001.jpg|签到视角
File:Tfc 2fort battlement blue.png|View from Battlements
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File:Tfc 2fort battlement blue.png|"阳台"视角
 
</gallery>
 
</gallery>
  
=== Fort locations ===
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=== 堡垒内部 ===
*'''The Caves:''' The tunnels under each base, leading from the [[water]] beneath the bridge to the Entrance, are generally referred to as the Caves. These long flowing tunnels are a longer route that allows easier access to the opposing team's base. This route is often taken when enemy Snipers are too vigilant to let enemies pass the bridge.
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*'''下水道:''' The tunnels under each base, leading from the [[water]] beneath the bridge to the Entrance, are generally referred to as the Caves. These long flowing tunnels are a longer route that allows easier access to the opposing team's base. This route is often taken when enemy Snipers are too vigilant to let enemies pass the bridge.
  
*'''Ramp:''' The Ramp is the area that connects the downstairs portion of the fort with the upstairs portion. This area is a chokepoint on the map for most of the classes (exception with classes that can [[Movement (Classic)#Grenade jump|grenade jump]] or rocket jump) to skip this area. From the top of the Ramp, one can also access the elevator down to the basement. [[Engineer (Classic)|Engineers]] will typically defend this area with a [[Sentry Gun (Classic)|Sentry Gun]] to slow access to the rest of the fort.  
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*'''斜坡:''' The Ramp is the area that connects the downstairs portion of the fort with the upstairs portion. This area is a chokepoint on the map for most of the classes (exception with classes that can [[Movement (Classic)#Grenade jump|grenade jump]] or rocket jump) to skip this area. From the top of the Ramp, one can also access the elevator down to the basement. [[Engineer (Classic)|Engineers]] will typically defend this area with a [[Sentry Gun (Classic)|Sentry Gun]] to slow access to the rest of the fort.  
  
*'''Upstairs:''' The Upstairs area is the central hub of the top floor. It is located outside the main spawn point, just behind the Battlements. This area also connects with the "spiral" down to the flag room and the Grate. The Upstairs is often heavily defended because it covers the two main areas where grenade/rocket jumpers enter to make a flag run and is immediately outside of the central spawn area. The Upstairs is sometimes referred to as the "top" or "mid-base."
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*'''二楼:''' The Upstairs area is the central hub of the top floor. It is located outside the main spawn point, just behind the Battlements. This area also connects with the "spiral" down to the flag room and the Grate. The Upstairs is often heavily defended because it covers the two main areas where grenade/rocket jumpers enter to make a flag run and is immediately outside of the central spawn area. The Upstairs is sometimes referred to as the "top" or "mid-base."
  
*'''Grate:''' The Grate is a quick escape route for flag carriers using the spiral. It is located next to the spiral ramp's door next to the Upstairs room. The Grate is usually used as an escape route, but can be used by Demomen, Scouts, Medics, and especially Soldiers to enter an enemy base. Defense may camp this area to severely limit access to the fort. Often this is accomplished by a Demoman, Heavy Weapons Guy, or an Engineer with a Sentry Gun.  
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*'''格栅室:''' The Grate is a quick escape route for flag carriers using the spiral. It is located next to the spiral ramp's door next to the Upstairs room. The Grate is usually used as an escape route, but can be used by Demomen, Scouts, Medics, and especially Soldiers to enter an enemy base. Defense may camp this area to severely limit access to the fort. Often this is accomplished by a Demoman, Heavy Weapons Guy, or an Engineer with a Sentry Gun.  
  
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Tfc 2fort hall entrance.png|Lower level hall
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File:Tfc 2fort hall entrance.png|一楼,长廊
File:Tfc 2fort outside spawn 1.png|The Upstairs outside of spawn area.
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File:Tfc 2fort outside spawn 1.png|二楼,重生室外部
File:Tfc 2fort ramp.png|Ramp to the Upstairs.
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File:Tfc 2fort ramp.png|庭院中的斜坡
File:Tfc 2fort tunnel.png |Underwater entrance
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File:Tfc 2fort tunnel.png |下水道入口
File:Tfc 2fort entrance.png|Main entrance
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File:Tfc 2fort entrance.png|基地出口
File:Tfc 2fort grate.png|The Grate above the main entrance.
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File:Tfc 2fort grate.png|格栅室
 
</gallery>
 
</gallery>
  
=== Main base locations ===
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=== 主基地内 ===
*'''Spiral:''' The Spiral is the main ramp down to the Basement. It is another major chokepoint that makes it difficult to capture the flag. There are frequent sharp left turns that progressively go down. There is a small room at the top of the spiral that typically has some kind of defense. This may be a Sentry Gun, Demoman's pipe bombs, or Dispenser ready to be detonated. All fighting in the spiral is close quarters combat. Therefore, splash damage is great for Rocket Launchers in this area and the potential for self-inflicted damage via any explosive is also large.
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*'''旋转楼梯:''' The Spiral is the main ramp down to the Basement. It is another major chokepoint that makes it difficult to capture the flag. There are frequent sharp left turns that progressively go down. There is a small room at the top of the spiral that typically has some kind of defense. This may be a Sentry Gun, Demoman's pipe bombs, or Dispenser ready to be detonated. All fighting in the spiral is close quarters combat. Therefore, splash damage is great for Rocket Launchers in this area and the potential for self-inflicted damage via any explosive is also large.
  
*'''Basement:''' The Basement encompasses all areas in the lowest level of the fort except the elevator and flag room. Unlike the ''Team Fortress 2'' version, there are Ammo stashes in the open. However, there is a Resupply room (not spawn room) located in the Basement for the defense to gather Ammo, Health, and even a supply of grenades (4 primary, 2 secondary). This area can be heavily defended by any class set up for defense.  
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*'''重生室:''' The Basement encompasses all areas in the lowest level of the fort except the elevator and flag room. Unlike the ''Team Fortress 2'' version, there are Ammo stashes in the open. However, there is a Resupply room (not spawn room) located in the Basement for the defense to gather Ammo, Health, and even a supply of grenades (4 primary, 2 secondary). This area can be heavily defended by any class set up for defense.  
  
[[File:2fort0003.jpg|164px|right|thumb|Red flag room]]
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[[File:2fort0003.jpg|164px|right|thumb|红队旗帜室]]
  
*'''Flag Room:''' The Flag Room is a medium-sized room that contains the flag. It has two entrances; both are hallways that originate in the Basement area. This is often a heavily defended area. There are several areas to place a Sentry Gun, pipe bomb traps, or organize some other defense. To capture the flag, the flag needs to be brought to your own Battlements and placed on the capture point, located in the center of the capture zone. The easiest (least technical) way to return to the base is via the spiral. The Elevator is another avenue of escape, but can only be taken by concussion grenade, pipe/grenade, or rocket jumping.  
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*'''旗帜室:''' The Flag Room is a medium-sized room that contains the flag. It has two entrances; both are hallways that originate in the Basement area. This is often a heavily defended area. There are several areas to place a Sentry Gun, pipe bomb traps, or organize some other defense. To capture the flag, the flag needs to be brought to your own Battlements and placed on the capture point, located in the center of the capture zone. The easiest (least technical) way to return to the base is via the spiral. The Elevator is another avenue of escape, but can only be taken by concussion grenade, pipe/grenade, or rocket jumping.  
  
*'''Elevator:''' The Elevator is an area located between the Basement and the Ramp. The Elevator itself will only rise if a member of the defensive team stands on the platform. The platform will move if a member of the offensive team and defensive team both stand on the platform. The Elevator is the fastest way into the Basement, and is often the least guarded. If it is guarded, falling to the Basement can be lethal, so look before jumping. The Elevator is also useful when carrying the flag. If one can grenade/rocket/pipe jump up the Elevator's shaft, it is often an easy way to avoid the spiral chokepoint.   
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*'''电梯:''' The Elevator is an area located between the Basement and the Ramp. The Elevator itself will only rise if a member of the defensive team stands on the platform. The platform will move if a member of the offensive team and defensive team both stand on the platform. The Elevator is the fastest way into the Basement, and is often the least guarded. If it is guarded, falling to the Basement can be lethal, so look before jumping. The Elevator is also useful when carrying the flag. If one can grenade/rocket/pipe jump up the Elevator's shaft, it is often an easy way to avoid the spiral chokepoint.   
  
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
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</gallery>
 
</gallery>
  
== See also ==
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== 参见 ==
* [[List of maps (Classic)]].
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* [[List of maps (Classic)/zh-hans|官方地图列表(经典)]].
* [[List of game modes (Classic)]].
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* [[List of game modes (Classic)/zh-hans|游戏模式列表]].
* [[2Fort5]] (''Team Fortress'')
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* [[2Fort5/zh-hans|2Fort5]] (''军团要塞'')
* [[2Fort]] (''Team Fortress 2'')
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* [[2Fort|2Fort]] (''军团要塞2'')
  
 
{{TFC maps nav}}
 
{{TFC maps nav}}
  
 
[[Category:Capture the Flag (Classic) maps]]
 
[[Category:Capture the Flag (Classic) maps]]

Revision as of 03:44, 12 January 2023

2Fort (Classic)
2fort TFC.png
基本信息
开发者: {{{map-developer}}}
地图俯视图
2Fort (Classic) overview.png

2Fort 是一张在军团要塞:经典中的夺旗(经典) 地图。它是 军团要塞:经典中最著名且最受欢迎的地图之一。

目标

进入敌方基地并前往旗帜室,夺取敌方队伍旗帜并将其带回至己方基地,将其放置在得分区来完成一次夺取。同时保护己方旗帜,阻止敌方夺取我方旗帜。

夺取旗帜得分

  • 一次夺取获得10分。

注意事项

  • 旗帜携带者在死亡时会掉落旗帜。
  • 掉落后的旗帜会在 60 秒 / 1 分钟后返回至其基地的旗帜室。

地点

室外地点

  • 桥: 桥连接着两队的堡垒。不同于 军团要塞2'中的 2Fort, 这座桥没有顶棚,使得 狙击手可以在敌对玩家通过桥梁前杀死他们。 与军团要塞2的2Fort相同,这座桥也是兵家必争之地。
  • 入口: 穿过桥梁后,双方壁垒有两个入口可供进入。 The Entrance extends from those two doorways into the base a short distance. From here, the layout of the entrance is a T-shape. Turning left brings the player to the spiral stairs that lead down to the underwater caves, as well as the narrow corridor linking the Battlement Resupply room to both the entrance and the Courtyard (there is a trapdoor in the ceiling allowing players to drop down from the Resupply room). Turning right leads the player into a medium-sized room with a door at the opposite end, which also provides access to the courtyard. This room is heavily trafficked by both teams, as it is the most direct way to reach the courtyard from the main entrance.
  • "阳台":位于双方壁垒二楼外部 ,并且中部有一个“掩体”部分。This section has a large glass-less window and is a roofed structure. The window allows an almost unbroken line of sight into the area. Snipers generally camp the ledges, which give them an excellent view of most of the exterior of 2Fort, with the exception of the water beneath the bridge. The center of the Battlements contains the capture point for the enemy flag.

堡垒内部

  • 下水道: The tunnels under each base, leading from the water beneath the bridge to the Entrance, are generally referred to as the Caves. These long flowing tunnels are a longer route that allows easier access to the opposing team's base. This route is often taken when enemy Snipers are too vigilant to let enemies pass the bridge.
  • 斜坡: The Ramp is the area that connects the downstairs portion of the fort with the upstairs portion. This area is a chokepoint on the map for most of the classes (exception with classes that can grenade jump or rocket jump) to skip this area. From the top of the Ramp, one can also access the elevator down to the basement. Engineers will typically defend this area with a Sentry Gun to slow access to the rest of the fort.
  • 二楼: The Upstairs area is the central hub of the top floor. It is located outside the main spawn point, just behind the Battlements. This area also connects with the "spiral" down to the flag room and the Grate. The Upstairs is often heavily defended because it covers the two main areas where grenade/rocket jumpers enter to make a flag run and is immediately outside of the central spawn area. The Upstairs is sometimes referred to as the "top" or "mid-base."
  • 格栅室: The Grate is a quick escape route for flag carriers using the spiral. It is located next to the spiral ramp's door next to the Upstairs room. The Grate is usually used as an escape route, but can be used by Demomen, Scouts, Medics, and especially Soldiers to enter an enemy base. Defense may camp this area to severely limit access to the fort. Often this is accomplished by a Demoman, Heavy Weapons Guy, or an Engineer with a Sentry Gun.

主基地内

  • 旋转楼梯: The Spiral is the main ramp down to the Basement. It is another major chokepoint that makes it difficult to capture the flag. There are frequent sharp left turns that progressively go down. There is a small room at the top of the spiral that typically has some kind of defense. This may be a Sentry Gun, Demoman's pipe bombs, or Dispenser ready to be detonated. All fighting in the spiral is close quarters combat. Therefore, splash damage is great for Rocket Launchers in this area and the potential for self-inflicted damage via any explosive is also large.
  • 重生室: The Basement encompasses all areas in the lowest level of the fort except the elevator and flag room. Unlike the Team Fortress 2 version, there are Ammo stashes in the open. However, there is a Resupply room (not spawn room) located in the Basement for the defense to gather Ammo, Health, and even a supply of grenades (4 primary, 2 secondary). This area can be heavily defended by any class set up for defense.
红队旗帜室
  • 旗帜室: The Flag Room is a medium-sized room that contains the flag. It has two entrances; both are hallways that originate in the Basement area. This is often a heavily defended area. There are several areas to place a Sentry Gun, pipe bomb traps, or organize some other defense. To capture the flag, the flag needs to be brought to your own Battlements and placed on the capture point, located in the center of the capture zone. The easiest (least technical) way to return to the base is via the spiral. The Elevator is another avenue of escape, but can only be taken by concussion grenade, pipe/grenade, or rocket jumping.
  • 电梯: The Elevator is an area located between the Basement and the Ramp. The Elevator itself will only rise if a member of the defensive team stands on the platform. The platform will move if a member of the offensive team and defensive team both stand on the platform. The Elevator is the fastest way into the Basement, and is often the least guarded. If it is guarded, falling to the Basement can be lethal, so look before jumping. The Elevator is also useful when carrying the flag. If one can grenade/rocket/pipe jump up the Elevator's shaft, it is often an easy way to avoid the spiral chokepoint.

参见