Difference between revisions of "April 29, 2010 Patch"

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[[Image:Update 119.jpg|400px|right]]
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{{update info|119th Update}}
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{{Patch layout
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| before    = {{Patch name|4|28|2010}}
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| day        = 29
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| month      = april
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| year      = 2010
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| after      = {{Patch name|4|30|2010}}
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| source    = http://store.steampowered.com/news/3771/
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| updatelink = http://www.teamfortress.com/119/
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| update    = 119th Update
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| notes      = [[File:Update 119.png|400px|right]]
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=== Team Fortress 2 ===
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* Fixed several issues with the Source SDK.
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* Added new items to commemorate our 119th (or so) update.
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* [[Scout]]'s "Retire the Runner" [[achievement]] updated to be
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** "Kill a Scout while they are under the effect of [[Crit-a-Cola]]."
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* Added a 20% [[damage]] bonus to the [[Backburner]].
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* Fixed the [[Flare Gun|Flare Gun's]] [[fire|afterburn]] duration being lowered by the [[Flame Thrower|Flamethrower's]] duration reduction.
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* Fixed the [[Teleporters|teleporter exit]] using the wrong [[Particle effects|particle effect]].
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* Fixed [[HUD]] damage indicators not appearing.
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* Fixed Teleporters not reverting to level 1 when their other side is destroyed.
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* Fixed receiving damage not causing view-kicks on players.
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* Fixed [[Engineers]] & [[Spies]] being able to circumvent build restrictions.
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* Fixed [[Server Browser]] not saving filter settings properly.
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* Fixed a client crash in the targetID on clients running custom HUDs.
  
The 119th Update was released April 29th 2010 and marked Team Fortress 2's 119th patch. 119 has no inherent meaning with regards to Team Fortress; it is rather a testament to Valve's unorthodox style.
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=== Undocumented changes ===
  
===Changes===
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* Crit-a-Cola now has its own texture.
*Fixed several issues with the Source SDK
+
* Further reduction of the explosive damage resistance on the [[Chargin' Targe]] to 40%.
*Added new items to commemorate our 119th (or so) update
+
* Changed the Chargin' Targe colors from team-colored to yellow.
*Scout's "Retire the Runner" achievement updated to be
 
**"Kill a Scout while they are under the effect of Crit-a-Cola."
 
 
 
*Added a 20% damage bonus to The [[Backburner]].
 
*Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
 
*Fixed the teleporter exit using the wrong particle effect.
 
*Fixed HUD damage indicators not appearing.
 
*Fixed Teleporters not reverting to level 1 when their other side is destroyed.
 
*Fixed receiving damage not causing view-kicks on players.
 
*Fixed Engineers & Spies being able to circumvent build restrictions.
 
*Fixed Server Browser not saving filter settings properly.
 
*Fixed a client crash in the targetID on clients running custom HUDs
 
 
 
{{Patch|SOURCE=http://store.steampowered.com/news/3771/}}
 
 
 
'''Official link: [http://www.teamfortress.com/119/ 119th Update]'''
 
 
 
{{Succession box
 
|before=[[April 28, 2010 Patch]]
 
|title=[[Patches]]
 
|after=[[April 30, 2010 Patch]]
 
 
}}
 
}}
 
{{Languages}}
 

Latest revision as of 19:15, 25 March 2017

This article is specific to the patch released. For information on the update, see 119th Update.
Official update page: 119th Update

Patch notes

Update 119.png

Team Fortress 2

  • Fixed several issues with the Source SDK.
  • Added new items to commemorate our 119th (or so) update.
  • Scout's "Retire the Runner" achievement updated to be
    • "Kill a Scout while they are under the effect of Crit-a-Cola."
  • Added a 20% damage bonus to the Backburner.
  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
  • Fixed the teleporter exit using the wrong particle effect.
  • Fixed HUD damage indicators not appearing.
  • Fixed Teleporters not reverting to level 1 when their other side is destroyed.
  • Fixed receiving damage not causing view-kicks on players.
  • Fixed Engineers & Spies being able to circumvent build restrictions.
  • Fixed Server Browser not saving filter settings properly.
  • Fixed a client crash in the targetID on clients running custom HUDs.

Undocumented changes

  • Crit-a-Cola now has its own texture.
  • Further reduction of the explosive damage resistance on the Chargin' Targe to 40%.
  • Changed the Chargin' Targe colors from team-colored to yellow.