Difference between revisions of "April 29, 2010 Patch"

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[[Image:Update 119.jpg|400px|right]]
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{{update info|119th Update}}
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{{Patch layout
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| before    = {{Patch name|4|28|2010}}
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| day        = 29
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| month      = april
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| year      = 2010
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| after      = {{Patch name|4|30|2010}}
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| source    = http://store.steampowered.com/news/3771/
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| updatelink = http://www.teamfortress.com/119/
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| update    = 119th Update
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| notes      = [[File:Update 119.png|400px|right]]
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=== Team Fortress 2 ===
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* Fixed several issues with the Source SDK.
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* Added new items to commemorate our 119th (or so) update.
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* [[Scout]]'s "Retire the Runner" [[achievement]] updated to be
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** "Kill a Scout while they are under the effect of [[Crit-a-Cola]]."
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* Added a 20% [[damage]] bonus to the [[Backburner]].
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* Fixed the [[Flare Gun|Flare Gun's]] [[fire|afterburn]] duration being lowered by the [[Flame Thrower|Flamethrower's]] duration reduction.
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* Fixed the [[Teleporters|teleporter exit]] using the wrong [[Particle effects|particle effect]].
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* Fixed [[HUD]] damage indicators not appearing.
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* Fixed Teleporters not reverting to level 1 when their other side is destroyed.
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* Fixed receiving damage not causing view-kicks on players.
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* Fixed [[Engineers]] & [[Spies]] being able to circumvent build restrictions.
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* Fixed [[Server Browser]] not saving filter settings properly.
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* Fixed a client crash in the targetID on clients running custom HUDs.
  
The 119th Update was released April 29th 2010 (i.e. the 119<sup>th</sup> day of the year) and marked Team Fortress 2's 119th patch. 119 has no inherent meaning with regards to Team Fortress; it is rather a testament to Valve's unorthodox style.
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=== Undocumented changes ===
  
===Changes===
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* Crit-a-Cola now has its own texture.
*Fixed several issues with the Source SDK
+
* Further reduction of the explosive damage resistance on the [[Chargin' Targe]] to 40%.
*Added new items to commemorate our 119th (or so) update
+
* Changed the Chargin' Targe colors from team-colored to yellow.
*Scout's "Retire the Runner" achievement updated to be
 
**"Kill a Scout while they are under the effect of Crit-a-Cola."
 
 
 
*Added a 20% damage bonus to The [[Backburner]].
 
*Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
 
*Fixed the teleporter exit using the wrong particle effect.
 
*Fixed HUD damage indicators not appearing.
 
*Fixed Teleporters not reverting to level 1 when their other side is destroyed.
 
*Fixed receiving damage not causing view-kicks on players.
 
*Fixed Engineers & Spies being able to circumvent build restrictions.
 
*Fixed Server Browser not saving filter settings properly.
 
*Fixed a client crash in the targetID on clients running custom HUDs
 
 
 
{{Patch|SOURCE=http://store.steampowered.com/news/3771/}}
 
 
 
'''Official link: [http://www.teamfortress.com/119/ 119th Update]'''
 
 
 
==Trivia==
 
*Hidden on the 119th Update's link was a message stating that players couldn't have gone to 119 patches without the TF2 team, otherwise they would still be running around in de_dust, a Counter-Strike map. Ironically, almost two weeks later, [http://store.steampowered.com/news/3805/ a beta for a major Counter-Strike: Source patch was released.]
 
 
 
 
 
{{Succession box
 
|before=[[April 28, 2010 Patch]]
 
|title=[[Patches]]
 
|after=[[April 30, 2010 Patch]]
 
 
}}
 
}}
 
{{Languages}}
 

Latest revision as of 19:15, 25 March 2017

This article is specific to the patch released. For information on the update, see 119th Update.
Official update page: 119th Update

Patch notes

Update 119.png

Team Fortress 2

  • Fixed several issues with the Source SDK.
  • Added new items to commemorate our 119th (or so) update.
  • Scout's "Retire the Runner" achievement updated to be
    • "Kill a Scout while they are under the effect of Crit-a-Cola."
  • Added a 20% damage bonus to the Backburner.
  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
  • Fixed the teleporter exit using the wrong particle effect.
  • Fixed HUD damage indicators not appearing.
  • Fixed Teleporters not reverting to level 1 when their other side is destroyed.
  • Fixed receiving damage not causing view-kicks on players.
  • Fixed Engineers & Spies being able to circumvent build restrictions.
  • Fixed Server Browser not saving filter settings properly.
  • Fixed a client crash in the targetID on clients running custom HUDs.

Undocumented changes

  • Crit-a-Cola now has its own texture.
  • Further reduction of the explosive damage resistance on the Chargin' Targe to 40%.
  • Changed the Chargin' Targe colors from team-colored to yellow.